Jump to content
You must now use your email address to sign in [click for more info] ×

doug_h

New Members
  • Posts

    2
  • Joined

  • Last visited

  1. Thanks for the insight - as you say, when I open the exported SVG back into AD it does indeed import the whole SVG, although if I then drag it into an already open document it respects the viewbox (if that is the right word) and shows it cropped at the edges, and can be opened in full to edit. That said, the Unity SVG importer respects this 'fake clip' so for my purposes it does work work… but unless anyone has a better workflow idea I think I'll just have to separate everything into separate objects / layers and do it a bit more manually than I was hoping. Thanks!
  2. Hello, If I export to SVG using an artboard, the SVG is clipped to the edges of the artboard. However, I can't see a way to do the same when exporting slices as SVG. Instead the entire vector object gets exported, overlapping the edges of the slice by however large the vector object is. If I export to any image format like PNG it works as expected, clipping the edges. Ideally I want to export in 2048x2048 pixel resolution so I can easily stitch them back together in my game engine. Thanks for any help.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.