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geenat

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Everything posted by geenat

  1. 🙄 Stop yourself. These are poorly informed assumptions in 2022. As a developer who has worked with Mono on Linux on multiple occasions, I find it difficult to buy this excuse in 2022 because: * In Affinity's case, Mono is particularly well supported on Linux, but we even have straight up .NET now. This has been the case for some time now. (Unity 3D, OpenRA, etc.) The Mac version probably already uses the same backend. 🙄 * For distribution, AppImage format works, is used by both Krita and Inkscape highly successfully. I'm more inclined to believe there just aren't any Linux-inclined developers on staff, or resources are tight enough that its difficult for Affinity executive(s) to justify the Linux build. Once the initial legwork is done, continually pushing out a Linux build would be simple. The very least Affinity can do is what they are doing now, attempting to guide people who are having this work in Bottles on Linux.
  2. Yeah layer previews and more intuitive vector tools are what keep me spending money on Affinity. It's just a better workflow in 2022. Affinity needs to keep innovating to stay ahead, though.
  3. Just to echo 1stn00b, the Bottles route is the future for native GPU support, a lot less heavier too. Things will be dandy once the flickering issues are sorted, then we can all move on from keeping Windows for only 1 freakin app, lol.
  4. Added report to WineHQ for Affinity Designer: https://appdb.winehq.org/objectManager.php?sClass=version&iId=41006
  5. Oh maaaaaan GOOD WORK! It's such a relief to not have to boot up a freakin windows install just to use affinity Affinity Designer is working in Ubuntu 22.04 ...with nvidia GPU rendering ! Wanted to report in @1stn00b's guide here does work https://forum.affinity.serif.com/index.php?/topic/47502-affinity-products-for-linux/page/92/#comment-940833 Thank you!!! Although I am experiencing flickering issues as well, but hopefully we can find a workaround soon. 👀
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