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gnat

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  1. I'll also add, this is because Qualcomm only supplies DirectX drivers, because that's the minimum baseline necessary for Windows support.
  2. Acceleration via DirectX 12 ought to work. OpenGL/Vulkan _might_ work, and for Affinity V1 apps definitely don't.
  3. Does Affinity v2 work under x64 emulation on Windows for Arm? That would be a step forward, because last time I checked v1 certainly didn't.
  4. Thanks for the response; that's a pity that it's not supported but fortunately I have other x64 machines that I can use. I did try the OpenGL/CL Compatibility Pack (it was already installed) but without success. I will instead wait patiently for further news about future ARM64 builds! 😉
  5. I am trying to run the Affinity suite on Windows 11 ARM64 (4GB RAM), installed from the Microsoft Store. I expected that the apps would be slow but usable under x64 emulation, but all three (Photo, Designer, Publisher) crash after displaying the splash screen (and a warning about lacking a DirectX 10 graphics card and falling back to software rendering). The Windows Event Log shows the following backtrace: Application: Photo.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.SEHException at <Module>.Raster.Hardware<Raster::DefaultImplementation>.GetHardwarePossible() at Serif.Interop.Persona.Settings.PerformanceSettings.get_CanUseHardwareAcceleration() at Serif.Interop.Persona.Settings.PerformanceSettings.get_UseHardwareAcceleration() at Serif.Interop.Persona.Services.InteropService.Initialise() at Serif.Interop.Persona.Application.OnServicesInitialised(Serif.Interop.Persona.Services.IServiceProvider) at Serif.Affinity.Application.OnServicesInitialised(Serif.Interop.Persona.Services.IServiceProvider) at Serif.Interop.Persona.Application.OnStartup(System.Windows.StartupEventArgs) at System.Windows.Application.<.ctor>b__1_0(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at Photo.Application.Main(System.String[]) I have the saved event log if that is of interest to the developers (please contact me privately).
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