charactersword
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Posts posted by charactersword
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This is really great. Thanks to the Serif team.
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Windows 10 22H2
Hardware Acceleration on
Affinity Photo 2.2.0Both Photo and Designer(Pixel Persona) since 2.1.
But, the feature is working on Vector Brushes in Designer(Designer Persona)
I customized the shortcut keys Shift + Number keys to other functions. When updated to 2.2, new additional keyboard shortcut keys such as shift + [ or ] did not assign. It's empty. But, Shift + Number keys were overwritten.Steps to reproduce the bug. I'm not sure.
1. Install Affinity Photo 2.0.0.
2. Customize the keyboard shortcut keys Shift + Number keys to other functions.
3. Update to Affinity Photo 2.1.0.
4. Alt-click on a new brush keeps your current brush width is not working. -
Affinity forgot to implement the Erase blend mode of brushes even in v2.1.
There is a similar request in the v1 archive.
https://forum.affinity.serif.com/index.php?/topic/168619-ability-to-use-any-brush-as-an-eraser-in-bitmappixel-mode/ -
Windows 10 22H2
Hardware Acceleration on
Affinity Photo 2.0.4Steps to reproduce the bug.
1. Make a new document
2. Add a pixel layer
3. Flood Fill this layer with a red color
4. Add Layer> New Empty Mask Layer
5. Select the mask layer and paint with soft brush
6. alt + click the mask layer thumbnail (display the grayscale mask)
7. Color Picker Tool, change Source: Global to Current Layer on the toolbar
8. pick a color from gray pixel area, but all (R: 0 G: 0 B: 0) colorI can pick gray colors from a mask layer in Affinity Photo V1.
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It would really improve the workflow.
Almost, I use some specified size to create hand painted textures. -
I didn't know that. Affinity has already had the function what I want to.
I tried to use the continuous option and it works well.
It's more fun to create game textures. -
I have been trying Affinity Photo to create hand painted textures for the 3d game assets made in Blender.
Creating new textures for the 3d game assets, I export the same name texture many times.
Almost over 50 times per texture.
Modifying the texture and exporting it to check the 3d appearance in Blender.press the export shortcut key - 1 click
Export Settings dialog - 1 click enter
Save As dialog - 1 click enter
confirm overwrite/replace the same file name dialog - 1 click enterEach time I export a texture, I press 4 clicks.
I need completely 1 click export solution that can assign a shortcut key.If the "Quick Export" name is already used in Layer> Export function.
Then I need the "Super Quick Export" function.
no dialog/confirmation export in Affinity Photo. -
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I want to hide the brush stroke view on the right side on the Brushes panel.
I want the brush thumbnails only view.
It's convenient for the non large screen graphic drawing tablets. -
Blender's quick favorites menu speeds up our workflow.
Affinity Designer and Photo's some menus are different position.
This is a little confusing. The quick favorites menu also solves this.For instance, the Flip Horizontal is Layer> Transform> Flip Horizontal in Affinity Designer.
However, the Flip Horizontal in Affinity Photo is Arrange> Flip Horizontal, not Layer tab.

The HSL adjustment, when checked HSV, change the Luminosity Shift text to the Value Shift
in Feedback for the Affinity V2 Suite of Products
Posted
It's more understandable.