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Herbert123

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Everything posted by Herbert123

  1. Indeed! Pretty excellent replacement for Dreamweaver. I use Pinegrow as a super-charged visual inspector, as well as for quick web setups. It supports the main front-end html/css frameworks as well (Foundation, Bootstrap, Google Material).
  2. It's difficult to answer: I process each image individually for web use. After processing I scale down with either Mitchell-Netravali or Catmull-Rom resampling algorithms. Catmull-Rom in particular keeps small details clear and sharp. I NEVER EVER use Bicubic, Lanczos 3 or 8 for downscaling images: Lanczos works well for upscaling, not so much for the other way around - especially when dealing with sharp-edged illustrative artwork. Read up on it here: https://pixinsight.com/doc/docs/InterpolationAlgorithms/InterpolationAlgorithms.html Scroll down for visual comparisons. Catmull-Rom and Mitchell-Netravali just result in better down-sampled images. I also found that scaling down sharp-edged artwork with Lanczos may introduce artefacting or halos between dark edges and light fills. In any case, Lanczos results in too soft a result - as if blurred a bit. Unfortunately Affinity Photo or Designer do not offer either Catmull-Rom or Mitchell-Netravali as a resample algorithm (yet?). That is a real shame, because it does make quite a difference. Anyway, you can always download ColorQuantizer, which is free, and does support these algorithms (and many more!). Then save the result as a lossless PNG, and open it in Photo for further processing. http://x128.ho.ua/color-quantizer.html If your content is illustrative sharp-edged artwork, PNG works best. For best final compression and quality control again ColorQuantizer bests every single other tool out there. I never rely on anything else at this point. Regarding final web output formats: for photos I never us PNG - instead I would suggest JPG at a higher quality (up until the time that we can finally say farewell to JPG and use WebP instead). If you prefer to keep using PNG as a final web output format for photos, I would advise you to do the final compression and optimization again in ColorQuantizer.
  3. Dreamweaver is a train wreck. It becomes worse with each new release, and the latest one (2017) is a real mess with that half-hearted Brackets integration. I left Dreamweaver years and years ago. Most coders did the same: DW does not even show up in any of the user statistics anymore (for example: http://stackoverflow.com/research/developer-survey-2016 Adobe should just bury it - leave it to Adobe to destroy good products (Freehand, Fireworks, Director, Dreamweaver). I work predominantly in Netbeans myself, with Notepad++ and Atom on the side for certain tasks. And PineGrow for a more visual environment that is still very code friendly. To replace Dreamweaver, have a look at the PineGrow <-> Atom combo: bidirectional real-time updates while you work. A much better workflow compared to DW. It's pretty awesome. https://pinegrow.com/
  4. That is too bad. I am used to non-destructive bitmap mask gradients.
  5. I mentioned this before when I tested Designer, and unfortunately the same problem persists in Photo: the 3d emboss layer effect with a custom profile yields unsatisfactory results - quite visible banding spoils the effect, and it becomes unusable. Here is a comparison between Photo and a competing product (bottom one is Affinity Photo): No tricks are used, similar settings. No scaling of assets. A smoothing of 1 is used in the competing product (which is negligible) - applying any kind of smoothing in Affinity Photo produces a too soft look, and still does not remove the banding. Both files were produced at 1024x1024px. The only difference: Affinity Photo's file is 16bpc, while the other file is 8bpc. If anything, I would expect better results because I created the file at a higher bit-depth in Affinity Photo. Here the 3d emboss is applied to a letter (different profile, because Photo crashes the instant I press "linear"): Last time I mentioned this the developers came to believe I had used tricks in the other application, and that is just not true. I hope this will be resolved in a future update.
  6. ? Twirl down the layer with the layer mask you would like to copy, select the thumbnail, and copy it. Then drag the copy on a different layer or adjustment/effect layer. It's very simple. Same with deleting layer masks.
  7. Cloning objects and layers is awesome. Competing software has it, and it allows for mirroring, cloning layer masks for re-use throughout the project (and the layer masks can be based on a clone of the original image), vector clones can be transformed and adjusted with live adjustment layers and effects... The workflow is brilliant. And real-time updates of the clones when the original is edited is truly useful as well. Once you get used to this, it is hard to work in Photo - it really limits the workflow. At least Affinity does offer symbols - but it is not quite the same.
  8. DaVinci Resolve is very hardware-hungry. If your hardware is well supported, then it flies, and runs stable. If not, well... That is indeed the disadvantage of Resolve - quite picky.
  9. I noticed bitmap layer masks with a gradients are destructive: create a layer mask and add a gradient with the gradient tool, and switch to a different layer. Then select the layer mask with the gradient again. Even with the gradient tool selected, the gradient widget is not displayed. Is this a bug?
  10. Motion and FCPX are fine when you are on a Mac. If you need cross-platform compatibility, DaVinci and Fusion are excellent alternatives. And Motion can't compare with Fusion when it comes down to compositing work.
  11. That isn't a new technique - I have been aware of it for years. I taught that in Photoshop classes myself (granted, with some variations). It is also quite handy to avoid sharpening those pesky JPG artifacts, and still improve the overall texture. The trouble in Photoshop is that layer masks cannot be cloned or used as a smart object, unless you resort to clunky clipping layers. And adjustment layers cannot be cloned or put in a smart object and still affect the main document. In Affinity Photo, as you state yourself, layers and masks cannot be cloned or instanced either, nor are smart objects available (yet?). Without the option in either application to virtually clone/instance layers and recycle those as layer masks, it is going to be impossible to create a non-destructive option - unless the developers implement a dedicated tool for this type of functionality - which is not the right path to be taking, in my opinion. Here's how you would do it in a competitor that does support cloned layers (fully non-destructive, and very controllable with the outline and gray mixer adjustment layers). Notice how the unsharp masking layer mask is an instance of the original photo layer. When the background is replaced with a different photo, the virtual copy that creates the mask updates automatically.
  12. Affinity would have to compete with the likes of DaVinci Resolve and Fusion - a tough nut to crack indeed. DaVinci Resolve is a brilliant non-linear video editor, and the industry standard colour grading tool. Fusion is a nodal compositor for visual effects - superior to After Effects for that type of work. Not as good for motion graphics, though. Both are used in feature film production. Can't get any better than this, because the great thing is: both are free to work with up to ultra HD footage! Get them here: https://www.blackmagicdesign.com/ca/products/davinciresolve https://www.blackmagicdesign.com/ca/products/fusion I would advice Serif to stay away from trying to compete in the professional video business. I would, however, very much welcome a Flash type competitor - but even in that segment the competition is quite tough: 2016 has been very interesting for animators: Moho, ClipStudio, and of course the open sourced OpenTOonz (which is getting better with every new release). Krita also includes animation now, and is finally Mac ready!
  13. Well, when we are discussing system requirements - I remember the days Deluxe Paint IV ran in 2MB! I installed Photo on an older i5 system with 4GB ram, and it runs quite slow indeed. Adding a curve adjustment slows things down to a crawl, although that might be a beta issue. The competitors all run at an acceptable up to good pace in comparison on the same machine. Then again, Photo is still in beta, and it is still a young fledgling compared to the competitors. One more thing I noticed is Photo's (and Designer's) heavy installation footprint: around 600GB per application, and that is excludes the .NET framework required to run both. The installation files are a hefty ~250MB. I am aware storage space is inexpensive nowadays, but still. Adobe's competing products are much worse though: a ridiculous 3GB of space is required for each. Insane. I read somewhere that a major reason for the size increase over the years is the GUI: GUI frameworks require a lot of resources. Which is why I find it surprising that one other competitor's installation file weighs in at a paltry 22MB, and only requires 50mb for its installation - and can be run from a portable pen drive. It even runs on Windows XP(!) and MacOS 10.6. Yet is on par with functionality. I blame all those heavy (GUI and other) frameworks developers tend to rely on nowadays.
  14. @svicalifornia: Thanks for the clear explanation: the table grouping example is a good one. I am not against an isolation mode - I just do not like the way it is implemented in Illustrator. If the shortcut key could be modified (with an option to use a modifier key + single click), and the screen darken effect could be turned off as well, I would certainly welcome such an isolation mode.
  15. Refer to the image below. Compared to other Curves implementations, I like these things: the ability to work directly in HSV and HIS mode. Super handy. A simple saturation curve is quite powerful and simple to apply. the option to open any curve in a scale-able window that can be resized to any size - as big as the screen, if needed. I just do not understand why most image editors will not allow the user to do this. Photoshop's curve palette is tiny, even in expanded mode! Curves are so important, and this is one of my pet peeves. thumbnails of curve presets. the option to apply curve presets to specific channels. various curve types: spline, langrange, bezier, line, text input, etc. a preview option with a split view of which the split can be move to the left and right the option to quickly create a stepped curve. the option to invert a curve. the option to move the entire curve left, right, up, and down. My main issue with Affinity Photo's curves is that it seems quite heavy on processing. On an older i5 Windows tablet (EPE121) the curves choke that machine, and adjusting the curves is almost impossible. I do not experience that issue with other image editors and curves adjustments are snappy and responsive. Anyway, I feel it is a good idea to compare the various curves implementations, and learn from them. I do like the alpha channel option in Photo.
  16. One thing that bugs me in a lot of image editors (excepting one or two so far) is that the curves panel/palette/dialog cannot be scaled. Please allow for this.
  17. Try this: in the Filter Forge.config file change "false" <IndependentUI value="false"/> to true. That allowed it to run as a Photoshop plugin in other applications for me. I haven't tried it in Photo myself, though. It might work.
  18. The stroke Stabilizer resolved the identical issue in PhotoLine. Even in Photoshop, despite the interpolation algorithms used while drawing, thin strokes wind up looking odd when painting on a high resolution canvas at a high zoom out level. It also happens in Windows Paint, ArtRage 3, I feel we should not have to change the softness of a brush to compensate for Photo's flawed screen anti-aliasing. On the other hand, the developers of Krita spent an inordinate amount of time and energy on getting it right: quality screen anti-aliasing is not as simple as it sounds to develop. Absolutely agree - up to a point. I would never consider doing a digital painting in Photo, PhotoLine, or even Photoshop at this point: Krita and ClipStudio are my two favourite applications for that task. But often I just need to do a simple quick sketch or line drawing while working on a comp, or write text. That is currently not an option for me in Photo: the kinks and squigglies are too distracting, and unusable even for a simple rough sketch. I would have to add that I generally work at high resolutions (for example A4@600ppi, 16bpc), and zooming out is essential while sketching. Yep, agreed: I prepare my prepress work in an image editor. Since I also work with comics since a couple of months, I require support for creating a press-ready PDF that consists of a 300ppi colour art layer, and a 1200ppi monochrome 1bit black and white layer for the line art. Support for that is hard to find, though. As far as I can tell from my testing, Affinity Photo does not support this - similar to Photoshop the base resolution of the document decides the resolution of the layers, which is a shame. In Photoline any layer can have any dimensions, bit-depth, colour mode, and each layer can be individually colour managed. It also means conversions between colour spaces are non-destructive: the information in a layer is kept intact: a colour space change from RGB to CMYK to grayscale, and back to RGB retains all colour information. Problematic is the lack of support for monochrome 1bit in Affinity Photo and Design. Even if I wanted, I cannot use either one to prepare 1bit line art output. Hopefully these limitations will be resolved at some point. Perhaps Serif intends this to be possible in the upcoming Publisher, though - it would make more sense. Krita and ClipStudio are great for drawing and painting. Love both! I feel image editors ought to avoid competing with dedicated painting and drawing applications. Even Photoshop can't compare to these. I agree: as far as workflow goes, use whichever software gives you the best result. In particular as freelancer (me too) we have more freedom of choice. Very good support - about on par with Photoshop. Fully colour managed, and even on a per-layer basis if needed. Linear colour workflow supported in 32bpc. ICC profiles can be set, and conversions are also possible. Tools work directly with CMYK channels if required. Spot colours are supported as well. Also works on Linux with WINE - an alternative CMS (Little CMS) is available that is compatible on Linux. Custom transfer curve is not available like the one in Photoshop - but we should not mess with those anyway.
  19. Topaz ReMask requires the layer to have transparency (or an alpha channel). Duplicate the layer, and try again. I am unsure whether it is required in Photo to specifically turn on transparency for a layer, though. You may also try to turn off the lock of the background layer.
  20. I can confirm the issues with drawing smooth lines on Windows. I tested Photo on a Asus EPE121, which has a Wacom built-in, and the lines are squiggly and show kinks. I have experienced this behaviour in other bitmap drawing applications that run on Windows, and it always turns out to be interpolation problems between the canvas (pixels on the canvas) and the screen resolution (physical pixels of the display). The relation is easy to test: create an A4 document at 300ppi, and zoom out. Draw with a 1px brush. Zoom out more. Draw again. You will notice that the more the canvas is zoomed out, the worse the interpolation - which results in abysmal looking lines with kinks all along the strokes when you zoom in to view the results at 100%. I believe this problem does not exist on Macs - this is an issue on a Windows OS level. Surprisingly enough, I noticed that this effect is even visible at 100% in Affinity Photo (1px canvas equals 1px screen resolution) - which is the first time I have experienced the kinks appearing at 100% in any bitmap drawing application on Windows. Ordinarily the interpolation should be fine at a one-on-one px drawing. But in Photo it is not, which is strange. Other applications have solved this issue in various ways. The best method (in my opinion) is to use a stroke stabilizer algorithm - with parameters, something like Lazy Nezumi. Many brush engines in alternative bitmap editors have this built-in nowadays - excepting Photoshop and Affinity Photo. As it stands, this beta of Affinity Photo is unusable for digital drawing for me. Suggestion to the developers: add a stroke smooth function with weight settings. Look at Krita, Gimp, Clip Studio, Photoline, and Lazy Nezumi for inspiration. Unfortunately, a second issue exists: the screen anti-aliasing quality of the drawn strokes. Thin strokes partly break up at certain zoom percentages, and zooming out to 25% on an A4@300ppi with 1px strokes results in a pixel mess. It is by far the worst of any digital drawing software that I have used so far on Windows. The BY FAR best on-screen anti-aliasing is on offer in ClipStudio - nothing comes close. I realize this is a beta version. I hope it will be resolved - in its current state Photo is unsuitable for drawing (for me at least). Tested on a EPE121 1280*800px Wacom pen Tablet PC.
  21. In this case I am going to break my own rule (not to mention other competing applications here anymore) because this time the app in question will not compete directly with Affinity since Affinity will not run on Linux (or WINE). A professional alternative for photo editing for Windows that DOES work in WINE for Linux exists, and is even actively supported by the developers to run in WINE. PhotoLine works without any issues in WINE on Linux. A number of users work with Photoline in WINE for their work on a daily basis - and the developers even added a Linux compatible colour management system alternative (Little CMS) that can be activated in the preferences. PhotoLine also happily supports vector editing, and will link to InkScape and Krita for a round-trip editing workflow. Full CMYK and Lab support, mostly non-destructive workflow, non-destructive Raw editing, and 16 and 32bpc is supported. If you are working on Linux look no further for a great Adobe alternative. Perhaps in five years or so when more users will have made the switch to Linux (I expect to do this myself in a couple of years) Affinity will be made available on that platform as well.
  22. I have a couple of IxD related question for the Affinity developer team: Is an experienced Interaction/UX designer part of your team? Did you perform usability tests with test participants right from the start using prototypes? Do you currently perform usability tests? Just curious about your development workflow in regards to usability design - this is not meant in a negative manner. When I design GUIs, games, and sites I almost always perform usability tests with test participants. These may either be formal or informal, depending on the scope of the job at hand.
  23. Assign a shortcut key to FLIP HORIZONTAL I assigned the numpad forward slash key myself. <CMD/CTRL> A, / Hit it twice to flip back.
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