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Bauke

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Everything posted by Bauke

  1. Well, to be honest I think the people that design a lot of equal looking buttons (website designers and interface designers) is already quite a wide group of Affinity-users. It can also be used to give a titles or text-frames a colored background that extends as the text increases. This example also applies to print-design. Of course typographic designs and interfaces would benefit the most from reverse constraints.
  2. I posted the idea of reverse constraints as a feature request (https://forum.affinity.serif.com/index.php?/topic/22706-reverse-constraints) a while ago, but haven't heard the thoughts of the developers. Maybe it's more appropriate to discuss this feature in this beta-topic since 1.5 is the first version with constraints? I'm curious to know what you think of it!
  3. Hi Chris Thanks for your reply. As it's now a feature request, I'll add some arguments for implementing this. – Next to PDF, many still expect their logo to be delivered in TIFF and EPS in Pantone colours. The new batch-export in Designer is a joy to work with when exporting logos, but yesterday I had to remove the TIFF and EPS options from the workflow because they lost their spot colours. – When preparing bitmap artwork (like an illustration) to be incorporated in a layout for offset/letterpress/silkscreen, I think for many a TIFF would be the first choice file. In that case, spot colours are indispensable. Thanks for considering! Bauke
  4. Hello When I export an image with spot colours as TIFF or EPS, the spot colours don't appear in the exported image. It looks like they are converted to CMYK. They do appear in an exported PDF but I haven't checked any other format. Thanks! Bauke
  5. I can't say for sure until I've tried Publisher ;). I thought Publisher was more aimed at making books, magazines and multipage publications, while Designer aims at designing logos, general drawings, icons and interfaces. Do you think Publisher would be the tool of choice for webdesign? In any case, I think Affinity Designer is by far the best tool for designing websites on the market right now, and I hope Designer will keep on trying to correspond its features with the latest developments in HTML and CSS.
  6. Since CSS3 supports multiple columns I start to see more and more websites with text in columns.
  7. If I understand it correctly, this is also desirable in order to prepare images that are to be printed in two spot colours (in offset, letterpress or silkscreen). I might be wrong but I don't think you can use RGB for that.
  8. I too have a need for a 1-bit mode, in order to prepare images for letterpress, silkscreen etc. Also, the addition of duotone, tritone and quadtone would be fantastic.
  9. They fixed this in 1.5 (which is at the moment still in Beta).
  10. Hi MEB I understand it's a hard nut to crack, which isn't simply solved by offering a toggle in the preferences (especially considering the macro's). It's good to know that you are aware and I trust you make the best decisions in the end! Best, Bauke
  11. I agree that selecting and deselecting shouldn't be counted as an action in the history log. Often I design something, then press undo a lot of times and then I deselect whatever object I changed/moved in order to compare the lay-out without clutter such as UI elements. If I then want to redo again, I cannot because the deselect action counted as an action and the history (or is it called future?) is gone. Another frustration that I think is related to this topic (user-actions unnecessarily counted in the history log) is described here: https://forum.affinity.serif.com/index.php?/topic/23196-duplicating-issues/
  12. I totally agree with MikeW and wrinkledlight. In my opinion, a negative indent is an exception to the rule and should not have consequences to the way the designer constructs a grid system (columns, positioning text-frames etc.) Another use for negative indents are numbered and bulleted lists. Lack of this functionality is a major cause of frustration in Adobe InDesign and would be a great selling point for Affinity.
  13. Hello, Thanks for the great batch and macro features in 1.5! Is there any way to change the resample method when resizing using the batch jobs dialog? It looks like it uses nearest neighbor resampling as default. Best regards, Bauke
  14. I just checked and it looks like everything is (still) working as it should. I think this was fixed a few beta's ago.
  15. Hi Dexter I'm sure the absence of replies is not about the content of your design. I too have started some topics that remain unanswered. Personally, I'm not using effects a lot so I'm no expert on this topic, but if I recreate your situation, the effects also change depending on the object (even with scaling turned off). It looks like this is a bug, so I hope a moderator can confirm this and move the topic to Bugs. Best, Bauke
  16. Hi R C-R, Thanks for explaining that. In this case I should have been clearer (English is not my native language). I tried to find out why the developers chose this behavior. If they chose this non-conventional behavior because of a good reason, I'm sure they made a right decision but I'm curious what the reason might be. Before hearing that, I won't file a feature request, because I'm not sure yet if I would disagree with them.
  17. I understand that's how it technically (behind the screens) works, but I am arguing for a more intuitive way. If you compare it with virtually all other application interfaces, including OSX or Windows itself, you'll notice that drag-to-duplicate is considered one user-action. Even Affinity itself uses this logic most of the time. For example, when you click and drag with the pen-tool, you add a node and change the curve in one user-action. The history panel merges the adding of the node and changing of the curve in one entry. It requires one step back to undo both actions. I'd like to see this logic extended to drag-to-duplicate.
  18. Thanks to Fixx's reply I just found out you can duplicate immediately using the command key on mac instead of the alt-key. I still wonder why there's a difference between the alt- and command-behavior though. R C-R, I think you misunderstand the second issue I wrote about. Ignoring whether you have to select an object first or not, command-dragging or alt-dragging the object (which feels like one action) still lists two actions in history. To be more specific: when you start dragging the object with the command or alt key pressed, the history logs a 'duplicate' entry, and when you release the mouse button, it logs a 'transform' entry. ----- Edited this message because I erroneously called the command key the option key. Option key = alt key.
  19. Hello I've got two issues with duplicating objects. These aren't exactly bugs as it looks like they are so by design, but they fool me every time so I'm wondering what the rationale behind them is. 1. I first have to select an object before duplicating it by holding the alt-key while dragging the object. This is not the case when I just want to move the object, because this can be done without selecting it first. Is there a good reason for this behavior? 2. When duplicating an object and moving it immediately (for example when you drag the object with the alt-key pressed) Affinity registers two actions behind the screens: first it duplicates, then it moves the new object. This is confusing when undoing the duplication: it requires two undo's while it looks like you've only did one action. This results in having unwanted duplications right on top of the original. Thanks! Bauke
  20. Hi I think that a inverted concept of constraints would be a useful addition to Affinity. So instead of the object responding to changes made to its container, the container could respond to its children. A simple but useful scenario: when you design a button with a label, the button grows if its label-text increases. I'm looking forward to hear your thoughts about it. Bauke
  21. Hi Alex Thanks for the link! I've seen the presentation in the past and just rewatched it. I think it's great to see how Apple is proud of their typography. As I understand it there's an SF and SF Compact which both have a Text and Display version. I think the assets in Affinity use the SF version (since Compact is only for the watch). The newest OSX has SF installed, but not accessible for design purposes. Developers can download the San Francisco fonts from the links Paolo and I provided. However, I downloaded the fonts via Github, but those turned out to have a different name (San Francisco instead of SF). So if I'm not mistaken, the typefaces are the same, but the fontfiles are not. This means the Affinity assets on my install still can't find the right font. Anyway, it's no big deal and I don't want to polute this topic with such a triviality. Best Bauke
  22. Hi Matt, I suspected that would be the problem. You can only download the fonts from the link Paolo provided when you have an Apple developer-account. However I found a way to get the fonts from Apple without a developer-account: https://github.com/AppleDesignResources/SanFranciscoFont The only problem remaining is that when I install these fonts, they have a different name from the system fonts (i.e. San Francisco Display instead of SF UI Display). So it looks like I'm still out of luck. Anyway, although these assets are looking great, I think this is a trivial issue and I'm sure there are more pressing matters. Thanks and have a nice weekend! Bauke
  23. Is it to be expected that the iOS 10 assets that include text (e.g. messages and buttons) don't display the text in the correct font? It looks like these assets expect the San Francisco font, which, if I'm correct, non-developers normally can't access. Best regards, Bauke
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