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Ben got a reaction from Uncle Mez in Sneak peeks for 1.7
Shh. Not so loud. They might start taking notice.
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Ben got a reaction from Krustysimplex in Sneak peeks for 1.7
Yes - you have to have the layer/object selected first, then the unselected handles become visible - you can then select the handles using one of the three selection methods. It was already like this for the Node tool curve node selection. Until the curves object is selected (in the Layers tab or on the page) you can't see the curve nodes.
You can also select multiple Curve objects, and select nodes across any of them. Curve nodes selection effectively works as a sub-selection for a selected Curves object.
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Ben got a reaction from Hokusai in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from adirusf in Sneak peeks for 1.7
I have a little more refinement. I figured, if you are going to use the polygon mode, you ought to be able to edit the polygon you are placing to fine tune the selection.
So, will be able to click to delete a point, drag an existing point to reposition it, and drag mid-line to insert a point. You will finalise the selection by hitting Return, or closing the path by clicking on the root point, or dragging the end point onto the root point.
LassoNodeSelection2.mov
I'm thinking about also making the polygon mode Undo/Redo aware - so you can undo and redo changes to the selection polygon until you commit it.
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Ben got a reaction from Wosven in Sneak peeks for 1.7
I have a little more refinement. I figured, if you are going to use the polygon mode, you ought to be able to edit the polygon you are placing to fine tune the selection.
So, will be able to click to delete a point, drag an existing point to reposition it, and drag mid-line to insert a point. You will finalise the selection by hitting Return, or closing the path by clicking on the root point, or dragging the end point onto the root point.
LassoNodeSelection2.mov
I'm thinking about also making the polygon mode Undo/Redo aware - so you can undo and redo changes to the selection polygon until you commit it.
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Ben got a reaction from Alfred in Sneak peeks for 1.7
Shh. Not so loud. They might start taking notice.
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Ben got a reaction from Krustysimplex in Sneak peeks for 1.7
I have a little more refinement. I figured, if you are going to use the polygon mode, you ought to be able to edit the polygon you are placing to fine tune the selection.
So, will be able to click to delete a point, drag an existing point to reposition it, and drag mid-line to insert a point. You will finalise the selection by hitting Return, or closing the path by clicking on the root point, or dragging the end point onto the root point.
LassoNodeSelection2.mov
I'm thinking about also making the polygon mode Undo/Redo aware - so you can undo and redo changes to the selection polygon until you commit it.
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Ben got a reaction from retrograde in Sneak peeks for 1.7
I have a little more refinement. I figured, if you are going to use the polygon mode, you ought to be able to edit the polygon you are placing to fine tune the selection.
So, will be able to click to delete a point, drag an existing point to reposition it, and drag mid-line to insert a point. You will finalise the selection by hitting Return, or closing the path by clicking on the root point, or dragging the end point onto the root point.
LassoNodeSelection2.mov
I'm thinking about also making the polygon mode Undo/Redo aware - so you can undo and redo changes to the selection polygon until you commit it.
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Ben got a reaction from hawk in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from tim1724 in Sneak peeks for 1.7
I have a little more refinement. I figured, if you are going to use the polygon mode, you ought to be able to edit the polygon you are placing to fine tune the selection.
So, will be able to click to delete a point, drag an existing point to reposition it, and drag mid-line to insert a point. You will finalise the selection by hitting Return, or closing the path by clicking on the root point, or dragging the end point onto the root point.
LassoNodeSelection2.mov
I'm thinking about also making the polygon mode Undo/Redo aware - so you can undo and redo changes to the selection polygon until you commit it.
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Ben got a reaction from AmandaW in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Wosven in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Ulysses in Is there a way to open a layered PNG file and retain layers in AD
@dariobros
We've stated it many times before - there is no such thing as "layered PNG" - it is proprietary data inserted into a standard PNG that Fireworks uses. Since that data has no public documentation it is next to impossible to open a PNG with Fireworks data and retrieve the layers (for any app other than Fireworks). Also, since the Fireworks PNG format was not created by Adobe, we can't use our knowledge of Adobe files formats as a starting point to try decode this data.
@CartoonMike
There is also no such thing as "layered TIFF" - and it is not in the standard. What is in the standard are two TIFF tags assigned to Adobe which they use to embed PSD layers into a TIFF, but the content of those tags is not explained in the TIFF standard. TIFF itself only supports flattened images. A number of apps can read the Adobe tags from a TIFF, but it is subject to the same PSD import limitations that we always talk about. The support for layered TIFF is only as good as the support for PSD import, which is a moving goal. Adobe also has its own methods for applying alpha, layer effects, gradients, etc. These all affect how closely a third party app can replicate a PSD in composition. I can guarantee that no third party app will produce 100% pixel match for Photoshop if they also support layer effects, vector masks, gradients. PSD doesn't contain a rasterised version of layer effects, so a lot of third party apps cannot import those if they rely on using the rasterised version of layers.
We have also registered TIFF tags to allow us to embed Affinity layer data into TIFF files. So, like with PSD, if your exchange file format for use with a DAM is TIFF, then you can optionally preserve your Affinity layers.
Of course, our recommendation is that you stay with a proper Affinity file because that will give you the best performance and file size, and use our export options for creating publication formats.
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Ben got a reaction from Krustysimplex in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from tim1724 in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from m.vlad in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from GaseousClay in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from adi_cataleya in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from TextusGames in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Aammppaa in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from lepr in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Fatih19 in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Uncle Mez in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from retrograde in Sneak peeks for 1.7
And, for anyone who wanted Lasso node selection...
LassoNodeSelection.mov
To use it, in the Node tool with a curve layer selected, you just hold Alt and either click to start polygon mode or drag to start free hand mode.
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Ben got a reaction from Praeriehund in Sneak peeks for 1.7
And, here a video showing the new rotate-on-plane feature of the Move tool. A new shape is created into a grid, using the "Edit In Grid Plane" mode. Then, with the mode on, any rotations maintain the grid plane perspective.
RotateOnPlane.mov
