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Foomandoonian

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  1. I've just finished what ended up being my most detailed Designer piece and thought it would be worth sharing here. Everything in this scene is vector, including the gas giant, with liberal use of blurs and other layer effects. While I could have completed this work purely in Designer, I opted instead to export various layers into Photos for final processing. Colours were adjusted, some subtle depth of field and grain added and a few other touches. If anyone is interested, I posted my work-in-progress on Twitter.
  2. +1 from me too. Another feature I frankly just assumed would be there when I needed it. This is exactly the kind of omission that makes people say "well, I guess I just have to use Adobe Illustrator…"
  3. If I just want to make a monochrome photograph, the B&W style is fantastic. But I have many uses where I want to quickly and destructively desaturate a layer. Maybe I'm creating a bespoke mask or building some kind of advanced selection or using it as a texture overlay or I don't even know what, I just know that I need to do it a lot and it annoys me every time. Let me ask you this: Do you use Layer > Invert* much? It even has a shortcut (cmd + I). Why not just use Layer > New Adjustment Layer > Invert (no shortcut), then Merge Down (cmd + E)? Because it's a faff. Invert is a common task that has been recognised and supported as such. Now maybe not enough people want to desaturate a layer as invert one, but I'm willing to bet that I'm far from alone. (* Yes, I recognise that Invert is probably given special treatment because it needs to operate on alpha channels, and those would already be greyscale by default. But that's not all inverting is for!)
  4. I'm 1000% with @zynexis on this! The lack of a simple Filters > Colours > Desaturate* drives me nuts almost every time I use AP. I know there's an adjustment layer and other ways to accomplish this, but it feels like a workaround rather than the basic function it should be. Just because a task is simple to perform or can be accomplished with macros doesn't mean there shouldn't be a fast and intuitive way when the task is so common and is something new users would expect to be standard. * Or Layer > Desaturate alongside Invert, frankly.
  5. Adding my +1 for this feature. Was disappointed just now to find that this didn't exist in AD.
  6. Cheers Ben. This is more or less how I am going to approach it, but it is a bit of a faff because I'm going to be using 4-5 different stroke widths for different road sizes. If I widen my background layer black strokes, suddenly ALL the strokes become the same width. I'm going to create my roads with inner and outer strokes as I want, and when I'm done duplicate them and turn off the black outer strokes on the top layers. That should be fairly manageable, if tedious, on big maps.
  7. Cheers Mick. Yes indeed, it was my discovery of this and the inclusion of multiple stroke styles per line that got me thinking that maybe the kind of map I wanted to make would be possible. Thanks for all the tips in this thread everybody! I can definitely accomplish what I want with AD, it'll just take a bit of extra work.
  8. I figured, so I didn't plan to use that technique. Does the erase method actually delete geometry if you export to a basic vector format? (I will experiment, but I'm guessing it probably will.)
  9. Thank you telemax. It's a little more fidgety than I want -- ideally I just want one stroke per road -- but I think this is the kind of compromise solution I will have to use.
  10. I have been attempting to create a city map and there are two specific looks I want to accomplish... 1. I want to be able to create junctions that look like this: (just the green circled bit) Specifically, note how these two road types have different colours and different outer strokes. I was able to achieve the look I wanted by duplicating my lines and putting the black strokes at the bottom with the coloured inner strokes on the top. While this works nicely, it will become a pain to manage large maps and any edits I make will also need to be manually copied and moved again. I don't know if there's an easy fix. I tried applying a new stroke to an entire group or layer expecting that it would create a new stroke around the outside of all of the strokes within, but instead it overwrote all of the individual stroke settings. I feel like this should have worked as I expected, and while it wouldn't be a clean solution for my needs, it is definitely something that could have helped. Another option I suppose is to have different classes of strokes editable in the appearance panel. For example, the topmost stroke could be considered the 'inner' stroke, and the bottommost the 'outer'. Then there would be some way to telling AD that a particular group should share the inner or outer stroke properties. I doubt this is very intuitive however. 2. I want my labels to knock out the black outlines, like so... I'm not sure if that's the right terminology, but you can see in the example how the black outlines on the roads and buildings are removed, but the fill colours remain. This would be accomplished by using either a stroke or a clipping shape. Maybe something like this is already possible? I know that the map above was probably created using specialist mapping software, but it would be a huge convenience in AD too. My thinking was that there could be a special 'erase' fill type that accepted parameters, so you could specify that those objects erased only content on specific layers, or in my case, the 'outline' stroke types. tl;dr: I'd like to create these specific effects with AD. I have some thoughts on how they could be implemented as features, but I'm very interested in people's ideas for how I could go about accomplishing them now. Thanks!
  11. THANK YOU R-CR! ^ I am certain that there have been instances where my patterns have not rendered properly AND they exported the same display issue. BUT I can't seem to reproduce that now, even on older files in which the problem was really pronounced. Now at 100% they look perfect, and export with no issues. Hopefully now I'm aware of a few new things I'll be better able to manage any similar issues should they arise again. Its funny; with pixel art I'm acutely aware of the need to work in at multiples of 100%, but it never crossed my mind to try that here. Thank you for taking the time to help me. I really appreciate it.
  12. Thank you gdenby! The precise clipping instantly fixed the fringes around the nested shapes. I also appreciate your tip about the stroke -- I may be able to use that in some places, but sadly it won't always be a solution for me. Do you know if Serif have announced any plans to work on the problem? I suspect (since I have seen the same issue in other software) that it is one of those issues that is surprisingly difficult to resolve. It seems like too obvious and significant of a bug to have not noticed or have deemed unimportant.
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