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ScarletSaphire

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Everything posted by ScarletSaphire

  1. Hey Im using a drawing tablet display but i finally found a thread that explains the issue. It seems to be a bug that affinity is having right now when you draw in pixel layers that are inside an other layer. When you move them out the problem no longer occurs. But thank you for your help!
  2. Hi thank you for the suggestion I actually already tried that before posting as that seamed to be a common fix but it didn't help But since everything's fine for you it might just be the PC... although I'm having the same issue on my laptop since the update Still, thank you for the tip
  3. Hi I just got the 21H2 version Update for Windows 10 and since then I have been having issues in the Pixel Persona with brush strokes. They do not show while drawing and only show up once i hover-scribble over them. It does make a difference how zoomed in I am: the further I am zoomed in the less it happens. Can anyone tell me if this is an Affinity issue or a Windows issue and how to fix it? Thank you in advance! Hannah
  4. Sorry this was the first time I posted on one of these forums. Here is some more information: The attached file is the one i would like to import. I have added a jpeg of the affinity file as reference. I am using blender 2.93.5. I have tried grouping the Curves before exporting them. I have tried converting them into paths. I am at a complete loss tbh. I would like to import the file for 2D animation but the same problem occurs when I import it into the 2D animation Tool. Kitsune 3 blender trial 1.svg
  5. Hello! For the past few hours I have been searching for a solution to the problem of importing an affinity designer SVG file into blender. I can import the file but it doesn't process the right way in blender. All the layers are mixed up, curves that are pasted inside other curves protrude. I have looked through the forums and have watched YouTube videos but none of the fixes seem to address this issue. I very much appreciate any suggestions on how to solve this.
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