kalmdown
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Posts posted by kalmdown
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7 hours ago, thomaso said:
But I guess you can admit that just the initial question "How can I drag an object by the corner to snap it to something else?" was rather misplaced in this thread "How to hide a bounding box?"
Since this part of the thread takes more than the half I'd appreciate if a moderator could move that entire part as a new thread.
The reason to hide a bounding box is to drag an object by its corner. They are conceptually the same question.
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35 minutes ago, walt.farrell said:
This is in the Questions section of the forums. If you wish to suggest a change to how things work you'll need to post a Feature Request, in a different part of the forums.
It started as a question...and wandered into solutioning.
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In the images below I am trying to click curves under the cursor (or within what seems the distance that works).
While this selected curve may be effecting where I am clicking it is an unintuitive selection without additional highlighting to let me know how much of the curve under the cursor is caused by the selected curve. Would be good to pre-highlight (on hover) both the curve that will be selected as well as the curvature caused by the selected curve.

Part of the confusion with contours is that it isn't obvious what to select to get to the desired object. Below the cursor is over the rectangle that makes that shape but clicking gets no selection.

Again...even clicking on what looks like a curve gets no selection.

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Am trying to work through the Mario De Meyer (2 with blobs) tutorial and find it difficult the get the results I want because it is difficulty to edit predictably.
One major issue is there is no way to see actual curves (ones I have explicitly placed) in the Outline mode. It would help if actual curves as well as computed where shown. Actual curves could be shown in one black and computed curves in a color. Probably would be good if there was a way to toggle between both, actual and computed curves.
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On 10/14/2022 at 4:08 PM, R C-R said:
So what? The Affinity apps can't, so what's the point of comparing these nodes of an Affinity quick shape to those of a curve, however they are referred to in the UI or help?
But does either one tell you how to manipulate them as if they were nodes on curve object, or imply that they could be?
You are mistaking the difference between what it and what can be.
The current implementation is problematic. Better ones exist. Illustrator is one example.
Knowing that means that it is possible to create a representation with the desired capabilities.
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7 minutes ago, JimmyJack said:
Illustrator can do it.
Yes.
ID represents these things differently than other vector programs, but not to the best user experience. The possible functionality looking across other curve-based apps, is that nodes, points and curves of any shape can be snapped to during any edit - including bounding box-based edits. While ID has many good features, how it separates objects, shapes and curves for purposes of snapping requires more mode and context switching with no advantages. At a min I would like a temp shortcut between object and node tools to quickly build selections and snapping to and from any feature (node/curve) to edit.
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2 minutes ago, v_kyr said:
Then if you are on Win then also check your preferences performance OpenCL settings, aka disable the Open CL hardware acceleration and see if that changes anything or makes any difference here.
Also note this FAQ related to fonts & Win systems too ...
AD is not crashing. I am pretty sure it is either a bad font or AD's stroke algorithm has issues.
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6 minutes ago, v_kyr said:
See this related thread ...
I don't think so...that issue was with PDF output. This issue is inside AD.
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I stroked this text and some of the interior strokes are not getting clipped where I expect.
The font is called Cabin from Google Fonts
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32 minutes ago, R C-R said:
Snap what specifically to what specifically in other shapes? The 'quick shapes' like ellipses, triangles, rectangles, etc. are not defined by nodes but by parameters that can be changed at any time (like for the corner styles of rectangles) so there are no nodes to grab for those shapes & thus those nonexistent nodes can't be snapping candidates.
The parametric aspect of quick shapes should just be metadata. When drawn on the artboard a quick shape should be no different than any other shape - the set of nodes needed to create the visual representation. At least that has been how it was for drawing tools I have designed. Not exposing the nodes for snapping is a choice, but not technically impossible.
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On 10/12/2022 at 4:20 AM, thomaso said:
Nevertheless, it is more complicated because snapping of spots other than bounding boxes is not available for all object / layer types – whereas the difference between APub and AD may confuse additionally. In particular in APub it seems to be required to convert a generic shape (created by one of the various shape tools) into a Curve object first to get its snapping enabled, AND then requires the Node Tool AND all nodes selected before moving an object. Or compare the different behaviour of the custom Transform Point position UI which appears to cause snapping in AD but not in APub – though both apps use identical snapping settings. I still don't understand the use of the term "Key Point" in the snapping settings, to me all 4 corners of an Trapezoid are definitely "key points" …
There is no good user experience reason to not be able to snap to generic shapes. The system has the curve representation. Having a "snapping" tool is a bad user experience. It is best if any behavior is consistent and so snapping should work the same for all tools - create, move, scale, rotate, not based on a tool. The current system is indirect and confusing.
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1 hour ago, walt.farrell said:
No, you don't need to use the red/green guides. Just drag until it snaps.
But you may be simply be noticing that it won't snap to as many places as you'd like. That won't change if you drag from some other spot in the object.
Not with how it works right now...but if they work on snapping, I would like to see it made more reliable and efficient, and part of that can come from letting user pick features to snap.
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10 hours ago, thomaso said:
You can disable any snapping by holding down the OPT/ALT key while manually moving an object.
But in my experience, the two intentions / this two sentences contradict each other: If I drag an object without snapping then my move and positioning requires more manual fine motor control. Actually it appears hardly possible to position a specific spot (nodes included) of an object precisely without using the snapping options. Well, for bounding box nodes I can have an eye in the transform panel x/y, but it still would not allow perfectly precise positioning, even if all of the available 6 decimals would be visible in the panel fields.
@thomaso I am not saying I don't want snapping, but Designer's experience requires you to hunt for a snap (looking to get the red and/or green) line, instead of directly dragging the feature you want snapped to the feature you want to snap to. And it does a horrible job of finding snap possibilities as shown in this video where I have a rect that should fit at the bottom of the P's curve but AD just doesn't see any of the features around where the P's lower curves meet the base. It's finding more features on the M to the left than on the P.
At least with Illustrator, if I select an object and grab a point to move it I can be pretty sure it will snap to a curve or point on another object no matter how complex the area is.
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14 minutes ago, R C-R said:
You have that backwards. It doesn't matter where inside the object (rectangle or otherwise) you start dragging it with the Move Tool. However, if you drag on or very near one of its bounding box bounding, that will resize, rotate, or shew it instead of moving it. IOW, the right spot is anywhere in the object except on or very near one of the bounding box handles.
Refer to the Status bar at the bottom of the document window for more about the options you can use with the Move Tool.
I understand that you drag objects by clicking inside them, away from handles and dragging. I find it to be indirect and inefficient. If I have a point on an object that I want to be coincidental to another point, I just want to drag the point where I want it, without all of the snap hunting of the current system. I want less repetitive stress injuries and the fine motor control req'd of the current system doesn't help.
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3 minutes ago, walt.farrell said:
OK, but why do you need to drag from the corner? Snapping should work no matter where you click on the object to drag it.
Because it is more direct, faster and requires less searching for the right spot to be snapped. Having to hunt for the right snap (red and green lined highlighting) takes a lot more motor control, especially in complex layouts then just dragging a node to the node you want snapped.
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38 minutes ago, walt.farrell said:
I don't understand why you need to drag it by the corner.
90% of user experience work is making rectangles have some relationship to other rectangles. Snapping a rectangle's corner to another is half of the work of getting alignment. 1st snap corners together and then space...
With illustrator you can turn off bounding boxes and do it with a shortcut.
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In the enclosed file
1) Select 4 red rectangles
2) Select Circle
3) Select Geometry> Subtract
See Before and After pics.
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If I try to drag by the corner it resizes. The space bar and H key both change the cursor to a hand so I can't use the cursor to edit. How can I drag an object by the corner to snap it to something else?
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Had 20+ vector layers that I wanted to rasterize. I had to do it one layer at a time even though I was allowed to select multiple layers.
Win 11, afd 1.10.4
Also need to be able to copy version number out of about box easily...
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Having to go to a menu or panel to take an action on the selection under the mouse is incredibly inefficient. When I select I should, at least, be able to copy/move to another layer - plus any other action applicable to a selection.
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In Adobe Illustrator you can select all of the points on a curve by Alt-clicking with the point selection tool. How do you do the same in AD. Need when you build complex objects with Booleans and want to select a part which is difficult to select with marquee without selecting the all of the parts - like the smaller C in the red circled area.








Page margins should Hide/Show on all Artboards regardless of artboard selection
in Feedback for Affinity Designer V1 on Desktop
Posted
If I am checking margins I don't need or want a selection.
Preferred Solution - Margins are shown on all Artboards if Show Margins is checked in View menu.
Minimum Solution - Page margins should shown when an Artboard is active and that should mean when user clicks anywhere on one, not just when an object is selected on the artboard.