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Chills got a reaction from mopperle in Best (easiest) way to run Affinity Photo on Linux?
I see you don't understand the problem.
I don't have the inclination to spend time educating you.
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Chills got a reaction from SidM8 in Best (easiest) way to run Affinity Photo on Linux?
Fair enough, but we are arguing between insignificant and miniscule. Especially as that 4% is for well over 500 different distributions and versions. (most of which are obsolete and unsupported) If the video treated them in the same way it split the windows versions, Linux would not appear at all.
This is the problem of fragmentation and distros liable to change at any time regardless of any supposed roadmap. Black magic did their Linux version based on ONE commercially supported Linux that they could customize. When that version went obsolete (as the vast majority of Linuxes do without warning) they swapped to ONE other commercially supported Linux rather than trying a Flatpak.
So it is not 4% of the market but 0.1 + 0,001 + 0.02 + 0.003 + .... Etc any one of which could change (or go obsolete) at any time without warning. The other problem is that whereas Apple Inc. and Microsoft Inc have NDA's they also have licences with various codec producers. So until Linux Inc. can sign NDA's and buy licences it will always be missing some codecs. BMD did buy licences for codecs for their (dongled and paid for ) Linux version, but they had 60 users spending $1/4 million each for them.
For Windows, there are compatibility modes that work for 99% of apps going back to Win 95. What is missing are some of the hardware drivers for some of the obsolete hardware.
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Chills got a reaction from SidM8 in Best (easiest) way to run Affinity Photo on Linux?
Actually it is 2.76% after 30 years, not 13.
I have seen stats saying nearly 4%, but that is for ALL of the 500+ different Linux distros. That is the problem
Linux is always "going to be the next big thing" for 30 years. Other than on servers, it isn't, and won't be.
This video makes interesting watching on the stats. NOTE it takes every major version of Windows as a separate OS but lumps ALL the Linux versions and distros as one lot. That is the problem Linux is badly fragmented and all distros and versions change asynchronously with no roadmap. Also, the multiple different licences also change asynchronously and can do so at any time.
For Linux to be a serious host, much has to change in the way it is developed. See any of the multiple Conference videos of Linux explaining this for the last decade (or more). IT is highly unlikely to happen. As noted above it makes far more sense to support chrome rather than Linux(es) .
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Chills got a reaction from William Overington in Canva
I don't think this is going to be a priority. People would prefer the programs are stable and have the features needed. Having worked in several countries, Eglish works just fine for apps like these. Especially as many will be using keyboard shortcuts most of the time.
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Chills got a reaction from mopperle in Best (easiest) way to run Affinity Photo on Linux?
There is no Windows religion. It is just a work horse that is there, and the vast majority of desktop business and home users use it. (over 80%?) It is a tool that is comparable with "everyone else". For most they don't care. There are faults with it, as there are with everything like this. But it just works on almost any hardware you throw at it and "everyone" does drivers and apps for it. IT is what it is.
Macs do have more of a Fan-boy element became of the style and Apple cultivating it. Besides, people need to justify spending a lot more on a mac than a comparable PC. MACs were more reliable because Apple controls the whole infrastructure. That said, the shine has come off Apple of late due to changes in the way it works. Also this wasn't helped by Adobe having a change of business model at a similar time. So many were reassessing their position.
Linux on the other hand has a very small part of the desktop market, usually only in certain sectors and its users shout many , many times louder than 90% of the Windows users. (most of whom couldn't give a monkey's) The Linux users start shouting their user base has doubled... From infinitesimal to insignificant and wonder why companies are not rushing to support linuxes
Linus Torvld has explained many times why Linux is not going to work as a mainstream desktop.... there are penalty of videos of him explaining it at conferences over the last decade. The other more significant reason: that he has talked about and got savaged by Linux people, is how the kernel is patched. This coupled with how distributions are done make it a non-starter for most apps.
I have worked in computing for over 35 years, mainly on critical systems, and seen the problem people have with Linux. I Work with a company that supplies dev tools. If you are working with Linux as a target the at a 10% surcharge as a line item because Linux is such a mess to support. That is the commercial reality. This is why the Linux is a region. Its devotees don't seem to understand economics or business.
There is a business case for Linux but it is not as a desktop OS.
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Chills got a reaction from mopperle in Best (easiest) way to run Affinity Photo on Linux?
You're new here... I saw this argument for Linux in the 90's, 00's the 10's etc. Linux has been "about to break through" every other year for the last 30. It has taken the server market. It is gaining in the embedded market (but not for the reasons you might think), however it has been going nowhere on the desktop for all the reasons Linus Torvald often explains at conferences. There are plenty of videos of him doing this. The situation is not improving and won't until there is a sea change in the way Linux is done. That is unlike to happen any time soon.
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Chills reacted to Pšenda in A localizable version of each of the Affinity programs such that the localization of the menus is using an external localization file
Maybe because it's been requested many times already, and Serif has commented on it many times. If I remember correctly, Serif bears full responsibility for its applications, and therefore also for the correctness of the translations. It is not Open source, Shareware or Freeware for users to finish at home.
P.S. Translation using external tables is suitable at most for menu items, where the variable/different length of words with the same meaning does not matter so much, but it is not suitable for UI, where it can cause complete disintegration and illegibility of forms and panels.
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Chills reacted to R C-R in A localizable version of each of the Affinity programs such that the localization of the menus is using an external localization file
I know the purpose. That is not why I added the Sad reaction. I leave it to you to figure out why I did that.
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Chills reacted to SallijaneG in Canva
I am not concerned with Adobe; they can have that high-end market (I opted out of it when it went to a subscription model—my income was not consistent enough to trust that I could comfortably pay that fee for a decade or more). I do want quality software for those of us with high-quality aspirations but low budgets, and what is important for me is whether Canva will help or hurt that goal. Time will tell; prediction is difficult. (Having it free in schools does help train the upcoming work force in it, which is a good thing.)
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Chills reacted to SrPx in Canva
Not even in 2D, be it web, print/corporate image, game graphic work, film, etc. Despite having lots of indy studios working with other software (Affinity and many more), the very high end, large firms, etc, it's pretty much Adobe (like Autodesk, Houdini, custom solutions in 3D/animation) territory. Despite being a fact that you can do a lot of high end work with Affinity (as you can with Blender in 3D, but until film companies start doing large productions using Blender, that area of the field is exclusive of certain tools. The technical capability of the tool is only part of the equation). I think Canva is well aware of the current market for Affinity. And IMO, they might want to add new niches or increase/evolve some. As for knowing about Canva (I'm talking about several comments, not just this quoted text) I very well knew about its existence since very long ago. When working with small business owners, and not only having them as clients, also watching and reading material related to marketing, business matters, etc, Canva is everywhere. Tons of times I have handled stuff for some step needed in these users and companies' Canva based workflows, or added/fixed stuff which they started there. It quite makes sense the addition, to empower and help it grow (so, the opposite future of what some predict), from what I have been seeing for a long time with Canva's users. I think they want to expand to a bit higher niche than their current, and compete there, or that their current users are increasingly needing more functionality. Or maybe both.
Whether more or less integrated in Canva itself, that would be hard to know, right now. But that they really want that level of functionality and nuanced work, for me that's plain clear.
About competing with Adobe... I said it earlier. I doubt any of the alternatives (including Affinity) is realistically hoping to dethrone any time soon the king of the industry (industries) in decades-long pipelines and ways of working which got established through decades in companies of all sizes, custom plugins, familiarity of high end firms and clients, etc. It is a huge ecosystem that, even if it wouldn't upgrade (but it upgrades, a lot, and very fast, I keep up to date with that, even if just a bit, enough to realize it), it would be extremely hard (or impossible) to be really threatened in the high and mid-high end (but... companies. Some freelancers are in my book very "high end", and I know a few that already moved fully or partially to Affinity). At least for some time. Honestly, though, Corel Draw and Xara have been strong competitors in certain areas many years before Affinity appeared, and are still alive, though slightly niche, not a serious worry for Adobe. But they have quite a chunk of users over the world. The same happens with specific apps for certain functionality, which are even better suited than Adobe's for certain activities, (specialized tools, I call them) but this did not put Adobe in danger, either, as a whole. Monopolistic players (monopolies are always bad for us) usually only have themselves as a threat, or regulation/governments, if anything. But Adobe is doing pretty well.
Long plans can be ambitious, though (till some point, being realistic), the free for schools and non profits thing is really smart. If it is a strategy. If it is not, kudos for the gesture, anyway... that is similar to how Adobe and Autodesk made most of their huge user base. Not them directly, but it was already so common in many graphic workers' machines (in "that type of license", I don't condone it), even at companies, and I have seen huge industry standard apps and companies fall before (often due to their "way of the dodo" behavior more than by competitors' actions...ie, Mirai disappeared by its own). Like I never saw coming XSI would stop being the leader or a very key tool for the film industry, and it happened. Autodesk ended up "acquiring to eliminate" it, and so it happened (there was a serious overlap!! Maya and XSI, and 3D Studio till some extent), but people feared the same with Maya when this happened, as it was also acquired by Autodesk, too, while the same company acted very differently with Maya. This software had a huge users/companies base, was much a better tool for character animation than 3D Studio (although, 3DS was good for that with certain addons), had a solid foot in plugins, scripts, pipelines in animation (games and film) based companies, heavily production tested... and so, all this made no sense to kill it after acquired, so it kept strong and updated, despite all the dark predictions. There were also bad predictions with the buyout of Youtube by Google, back in the day (2006, if I remember well... 18 years ago....). More even the case as Youtube was losing money (btw, Twitch was acquired by Amazon, and it was also losing money. Did not kill it and still is the main game streaming platform), due to Youtube's servers costs in video and stuff, it was a non profitable company!. And that seems to have worked out darn well (in terms of numbers, or in convenience for Google), currently is the second search engine in the world, and many marketers think of it as the the best tool for promotion. Some of us had thought it would just close their offices, be done and that services similar to Vimeo would take over, as Youtube costs are immense. 18 years ago, though....
So, it's a mixed bag, not always in one direction. I dunno, people is free to think whatever, but I always think about if the buying company has an actual something that is really competing with the acquired product/service (and so, 'acquires to annihilate' ), or if, quite the opposite, needs badly what the acquired company has. Google knew that the future of content and promotion was in video, and Autodesk had no interest in killing the best (some would say that this was indeed XSI, though... I had the Foundation version. At least way less intuitive than Maya, in the UI, for new users) character animation tool available and so, lose all that business.
But higher end is super hard to compete with, IMO. The way I see it though, many bosses that I had, small business clients, marketing departments, etc, have a very hard time trying to navigate through Illustrator and Photoshop UIs, while for them Canva is intuitive from the start (one of the main advantages of Affinity is also good UI), and they keep using it. That very low end (but massive! BTW, wasn't the number mentioned 175 million, not 100, neither 75?) market is where they have an enormous chunk of users, and I guess Adobe is not particularly happy about it. I am not saying that's a good or bad thing, but it is a fact, to me.
[ About the "professional" thingy, well, at least in art, I have a Fine Arts degree, and besides I really learned painting much before going to college (almost free in my country), and a lot of people finishing those studies can't really draw or paint (sad, but it's that way), as it depends on certain level of personal effort and compromise, mostly, than in any academic studies (you can learn the same on your own! even if harder) and in a way you could say comparable to a master in the US, the fact is that I never considered that this made me a professional in any way. I think a professional is a person able to both solve the problems and do the activity required for an specific profile at a company or to cover a market niche successfully (if working by your own as a business owner or freelancer, etc). Also, a person that has the skills and training (by your own, with courses, or college) needed for what the job profile requires, and who has a background (knowledge and technical capabilities) good enough to adapt to any situation in that field. These skills are most likely coming from a mix of personal study and practice, and the actual professional experience. Still, in many jobs in programming, academic titles are required to even get to the interview, but IMO there's always a place for the individuals who are serious about their job, and good at it, with or without college studies. If not in one company, it's in another]
About the main issue, I think a) there are other alternatives, but in terms of export for professional work, stability (yep, some of the competitors, which are very few in doing all what A. does, are a bit of a fest of bugs and lacking key features) and feature set, many of them are still behind what Affinity has. A very small few are in very good shape, though, but for a lot of the Affinity user base, price counts quite. I have paid even 2.5k for a software license decades ago, but these days people even doubt it when it is 300 - 800 $. The other alternatives and FOSS could be used, though, if Affinity ceased to exist (I mean, I certainly would use them). b) the possibility of Canva wanting Affinity to get a medium user ground is very likely, hence not much sense in putting all that money to not use what you just bought. They have absolutely nothing to have that functionality. And yep, I agree with those that think they will make it (even as an standalone suite of apps) highly connected with the cloud. I do not think they will trash the permanent buy possibility, as neither did Celsys, which keeps releasing a very nice ClipStudio full version once a year, for those willing to update it (I did, while I really did not need it, but it's affordable. Still, I like to have the freedom to decide not doing it).
Affinity's presence now as an "alternative" on internet articles, forums, reddit, etc, is huge (as Canva's. IMO, some people here did not know about Canva because we are immersed in our bubble of usage, and rarely need to go outside that, it is happening also a bit with social media) and mainly the whole user base is about the permanent purchase option. So, I don't see Canva going against that, it would not be wise from a business perspective, if it would mean losing 2.5 (random number) of the 3 millions users, and surely all the marketing that made Affinity big, once they'd make such thing. So, nah, I don't think they will.
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Chills got a reaction from SrPx in Canva
Yes to the long game with free Affinity licences to schools and non-profits. This could, if not replace Adobe certainly make Canva a major player in the amateur users up to mid-range professionals. I am not sure the high-end professionals will jump, yet, or those that are welded to other Adobe apps not in, nor likely to being the Affinity range. EG Audio and video.
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Chills got a reaction from SrPx in Canva
I could be wrong but then I had not been aware of Canva (and it's 75million users). Though I do know a LOT of amateurs with dodgy Adobe licenses who have never heard of Affinity but probably do use Canva stuff as well. Remember Affinity has only been a thing a short while and "only" has 3-4million users. If Canva to get 10% of their users to go for Affinity, that trebles the Affinity user base to over 10 million. With more resources from Canva Affinity can have some serious work done for V3 to increase its inroads to the professional market.
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Chills reacted to pixelstuff in Canva
My guess would be that Canva is wanting to compete more directly with Adobe to some degree, but they didn't want to start from scratch. So they may be planning to beef up the current Affinity apps with connections into their cloud system, like cloud storge or seamless import of Canva templates into the Affinity apps. They may expand the professional apps beyond the three currently in production, like Lightroom or Dreamweaver clones (no telling if they want to get into video). They might even go the Microsoft path of creating desktop apps and a stripped down web based app that looks similar.
Basically they are probably hoping to save time from building a professional suite from scratch and the main reason for wanting a professional suite is to go after some of Adobe's monopoly market share.
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Chills got a reaction from pixelstuff in Canva
An interesting comment from the owner of a large Australian company on subscriptions. It's about 1:36 in to the video
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Chills got a reaction from Patrick Connor in Canva
That's why you need a spilling and grimmer chocker.
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Chills reacted to Rodi in Canva
In fact the whole industry was no more by 1995. So from 1992-1998 I had no job within the graphic arts industry. I still use many elements of those days. I do really miss the strength of that industry with proof readers, quality of fonts and cool equipment. Our camera department had distortion cameras and platen devices to distort type. We used punches to knock type out of black elements. Our typesetting equipment did some cool things, but essentially we did type that could be laid down on a mechanical easily for artists, they paid for that. We sent glassine copies (see through 16#, iirc) of the type for them to overlay before they commited to spray/wax the galleys to put on the boards.
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Chills got a reaction from transitdiagrams in Canva
From my point of view, now the dust has settled, is that V2 will do what we need. Primarily Publisher, then some designer and very occasionally Photo.
Assuming that Affinity do what they have said, in a few years we will move to V3 perpetual licences.
For me, that is enough. I will not have to worry (if I am still breathing).
The team I work with producing a magazine can do all we need (at the moment) in V2.4 so if they get as far as V3 perpetual that will be all they need.
At this point, we are talking 10 years on from here before they have to change if Affinity goes to hell in a hand basket and or only subscription etc.
As I point out to some of my lot, I am still using Lightroom 6.14 (dated 2007) that is 7 years old and does what I need. It runs on Win11
As we are using Windows which, at the moment, does not work like OSX, and we can use old SW on the latest PC's if we need to.
Apple has a far more aggressive approach to stopping old SW working on new versions of the OS which is a pity.
My old Intel MAC HW will take one newer version of OSX, but AFAICS CS6 is not stable on that. So unlike our PC's we have our MACs frozen in time.
Though, as Apple has only just gone to their ARM based CPUs (their 4th CPU in the life of the MACs) they would be on this for a decade or so.
Therefore, for me there is no panic. The perpetual licences have, as many have said here, removed much of the short-medium term risk.
Time to get back to work until we see what the next updates bring.
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Chills got a reaction from SrPx in Canva
From my point of view, now the dust has settled, is that V2 will do what we need. Primarily Publisher, then some designer and very occasionally Photo.
Assuming that Affinity do what they have said, in a few years we will move to V3 perpetual licences.
For me, that is enough. I will not have to worry (if I am still breathing).
The team I work with producing a magazine can do all we need (at the moment) in V2.4 so if they get as far as V3 perpetual that will be all they need.
At this point, we are talking 10 years on from here before they have to change if Affinity goes to hell in a hand basket and or only subscription etc.
As I point out to some of my lot, I am still using Lightroom 6.14 (dated 2007) that is 7 years old and does what I need. It runs on Win11
As we are using Windows which, at the moment, does not work like OSX, and we can use old SW on the latest PC's if we need to.
Apple has a far more aggressive approach to stopping old SW working on new versions of the OS which is a pity.
My old Intel MAC HW will take one newer version of OSX, but AFAICS CS6 is not stable on that. So unlike our PC's we have our MACs frozen in time.
Though, as Apple has only just gone to their ARM based CPUs (their 4th CPU in the life of the MACs) they would be on this for a decade or so.
Therefore, for me there is no panic. The perpetual licences have, as many have said here, removed much of the short-medium term risk.
Time to get back to work until we see what the next updates bring.
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Chills got a reaction from jmwellborn in Canva
It is a whole load of well known marketing-speak phrases that are pointless. They are all strung together with no substantive information whatsoever. I have no idea what LLM is, but this lot were carefully put together manually several decades ago (not by me) as a joke. I first saw it posted on Usenet before www was even born.
It is fun to see how far someone gets reading it before they realize it is a spoof. To put it is context: start ad the beginning of this thread and work your way though all 48 pages of it.
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Chills got a reaction from Archangel in Canva
With regard to Canva,I think we need to hit the ground running, keep our eye on the ball, and make sure that we are singing off the same song sheet. At the end of the day it is not a level playing field and the goal posts may move; if they do, someone else may have to pick it up and run with it. We therefore must have a golf bag of options hot-to-trot from the word 'go'. It is your train set but we cannot afford to leave it on the back burner; we've got a lot of irons in the fire, right now.
We will need to un-stick a few potential poo traps but it all depends on the flash-to-bang time and fudge factor allowed. Things may end up slipping to the left and, if they do, we will need to run a tight ship. I don't want to re-invent the wheel but we must get right into the weeds on this one. If push comes to shove, we may have to up stumps and then we'll be in a whole new ball game.
I suggest we test the water with a few warmers in the bank. If we can produce the goods then we are cooking with gas. If not, then we are in a world of hurt. I don't want to die in a ditch over it but we could easily end up in a flat spin if people start getting twitchy. To that end, I want to get round the bazaars and make sure the movers and the shakers are on-side from day one. If you can hit me with your shopping list I can take it to the head honchos and start the ball rolling.
There is light at the end of the tunnel and I think we have backed a winner here. If it gets blown out the water, however, I will be throwing a track. So get your feet into my in-tray and give me chapter and verse as to how you see things panning out. As long as our ducks are in a row I think the ball will stay in play and we can come up smelling of roses.
Before you bomb burst and throw smoke, it is imperative we nail our colours very firmly on the mast and look at the big picture. We've got to march to the beat of the drum. We are on a sticky wicket. we'll need to play with a straight bat and watch out for fast balls.
I've been on permanent send for long enough and I've had my ten pence worth. I don't want to rock the boat or teach anyone to suck eggs. We must keep this firmly in our sight picture or it will fall between the cracks. If the cap fits, wear it, but it may seem like pushing fog up a hill with a sharp stick.
Sorry... It's been a heavy Easter and I needed to do something silly 🙂
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