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Everything posted by Fixx
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Well, the difference may be too small to show. I generally use TIFF format in my printed matter (and most of the online materials too) as images will be compressed anyway to JPEG within PDF and I want to avoid repeated compressions, and it is always possible that I will have to open image again to make some corrections. But generally it should make no difference in normal print jobs. Only in very high end printing will benefit from 16-bit or uncompressed files. Of course JPEG compression quality must never be set too low.
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The text 'ti' being transformed to 'Â'
Fixx replied to Last Chance's topic in V1 Bugs found on Windows
Ligature problem. I think that usually that happens when opening PDF, but you say it happens opening Affinity 1.7 file in Affinity 1.8? -
What tablet to get?
Fixx replied to Oly85's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
If you want to paint to your images wacom or XP-pen (or iPad Pro) is the way to go. If you get by using simple pointing tool in your work mouse is enough. -
Quality 85 is not very appropriate for digital distribution. It is though the old Affinity default. I tried with press quality settings (Affinity offers in version 1.8 quality 98 which has changed from earlier version), file size 115 MB (which feels quite ok though many images were missing). I also tried DIGITAL setting but changed quality 85 to 25 and got 3,1 MB PDF file. Probably 25 is too low but as I do not use yet Affinity for production I am not sure what setting would be good enough. Thus, I think there has not happened anything drastic in export engine, just export settings defaults have changed. It is a good idea to experiment and choose settings according that. Generally I tend to use higher DPI and compress more in digital/net distribution.
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undo redo
Fixx replied to lewo's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Undo/redo was corrected just by changing undo preference from 0 to other value. Upgrade just had zeroed that preference. -
Have you checked the compression settings?
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- affinity publisher
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blend modes?
Fixx replied to dizeyner's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
In Photo it is remarkably similar to Photoshop. -
This is meant to mean that you are supposed to drag the Affinity Designer icon to the APPLICATIONS folder. the APPLICATIONS folder in the disk image is good for that as it is a shortcut to your applications folder. (Actually you can drag the Affinity Designer icon about anywhere as long as the app is somewhere in your mass storage. Only virtual disk like the dmg image is not good.)
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I think most Affinity users are waiting for LRkiller, and maybe one third of the users are hoping for TrueDAM. It is very unclear if these two can be combined successfully.
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I have proposed Designer to be renamed as GodotDraw.
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Story editor - mandatory
Fixx replied to Jowday's topic in Feedback for Affinity Publisher V1 on Desktop
Story editor does not help to find hyphenation errors which are the main reason I check body text through. -
Probably it has not occurred anyone Photo should have layer crop tool. I do not know any other sw that has. People are used to using mask tools instead as they are more capable in photo editing tasks.
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100 % in Photo is identical to 100 % view in this thread viewed with Chrome. Photo does not mangle your image, but sometimes its zooming routines do not present best possible view of the image. Resampling with suitable method (Lanczos for example) and sharpening with USM can give you slightly better image. Here is 4X resampled image (1976X1808) done with Topaz Gigapixel AI which has best upsampling algorithm at the moment. It looks pretty good but letter forms are mangled visibly (not smart enough AI for typographic content... 😄
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Bitmap image mode?
Fixx replied to erikinternet's topic in Feedback for Affinity Photo V1 on Desktop
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Looping Layers?
Fixx replied to Aechidna's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
No, you have to fake it. I.e. cut or mask the frontmost object so that it reveals desired parts from below. I would start by copying underneath objects and placing them as mask to upper ones.
