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harbortype

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Posts posted by harbortype

  1. Affiniy Publisher crashes the moment I copy some PSDs. I believe it has something to do with PSDs created in the newer versions of Photoshop. Here are some steps to reproduce:

    1. Download these free mockups: https://freedesignresources.net/free-macbook-set-mockup/
    2. Create a new document in Affinity Publisher
    3. Drag and drop any of the mockups onto the document
    4. In Affinity Publisher, copy the placed PSD object and paste it back (you’ll notice this works as expected)
    5. Now open the PSD in the latest version of Photoshop 2021 (22.3.x)
    6. Save it with another name (do not overwrite the existing file)
    7. Drag and drop this new mockup file onto the document
    8. Copy and paste it back

    For me, Affinity Publisher crashes the moment I hit Cmd+C on step 8. This is the crash report I get:

    Process:               Affinity Publisher [84603]
    Path:                  /Applications/Affinity Publisher.app/Contents/MacOS/Affinity Publisher
    Identifier:            com.seriflabs.affinitypublisher
    Version:               1.9.3 (1.9.3)
    Code Type:             X86-64 (Native)
    Parent Process:        ??? [1]
    Responsible:           Affinity Publisher [84603]
    User ID:               501
    
    Date/Time:             2021-04-21 10:12:33.843 -0300
    OS Version:            macOS 11.2.3 (20D91)
    Report Version:        12
    Bridge OS Version:     5.2 (18P4347)
    Anonymous UUID:        5503BBCC-F85D-03C8-2AE3-9355BA9AD093
    
    
    Time Awake Since Boot: 170000 seconds
    
    System Integrity Protection: enabled
    
    Crashed Thread:        0  Dispatch queue: com.apple.main-thread
    
    Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes:       EXC_I386_GPFLT
    Exception Note:        EXC_CORPSE_NOTIFY
    
    Termination Signal:    Segmentation fault: 11
    Termination Reason:    Namespace SIGNAL, Code 0xb
    Terminating Process:   exc handler [84603]
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   liblibraster.dylib            	0x0000000133d08e59 Raster::Bitmap<Raster::Red8, Raster::Green8, Raster::Blue8, Raster::Alpha8, Raster::X5>::WarnAndForceDelayLoad(bool*, char const*) const + 105
    1   liblibraster.dylib            	0x0000000133d09a49 Raster::Bitmap<Raster::Red8, Raster::Green8, Raster::Blue8, Raster::Alpha8, Raster::X5>::GetAlphaBoundingBox(bool*) const + 25
    2   liblibraster.dylib            	0x000000013348382c Raster::DynamicBitmap::GetAlphaBoundingBox(bool*) const + 44
    3   liblibrenderer.dylib          	0x00000001364763ab Renderer::RenderTree::CompositeNode::GetFillBBox(Renderer::FillDescriptorConst const&, Raster::AffineTransform::Params const&) const + 939
    4   liblibrenderer.dylib          	0x0000000136475ef1 Renderer::RenderTree::CompositeNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 49
    5   liblibrenderer.dylib          	0x0000000136472904 Renderer::RenderTree::GroupNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 164
    6   liblibrenderer.dylib          	0x0000000136472904 Renderer::RenderTree::GroupNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 164
    7   liblibrenderer.dylib          	0x0000000136472904 Renderer::RenderTree::GroupNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 164
    8   liblibrenderer.dylib          	0x0000000136472904 Renderer::RenderTree::GroupNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 164
    9   liblibrenderer.dylib          	0x0000000136476c52 Renderer::RenderTree::SubRenderNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 290
    10  liblibrenderer.dylib          	0x0000000136472904 Renderer::RenderTree::GroupNode::GetBBox(Raster::AffineTransform::Params const&, bool, bool) const + 164
    11  liblibrenderer.dylib          	0x0000000136473b42 Renderer::RenderTree::ClipNode::HasEffect(bool) const + 290
    12  liblibrenderer.dylib          	0x0000000136ae1b9c Renderer::RenderTree::RemoveRedundantNodes(Kernel::NonCounted<Renderer::RenderTree::GroupNode>, Kernel::NonCounted<Renderer::RenderTree::Schema>) + 604
    13  liblibrenderer.dylib          	0x0000000136ae1b8d Renderer::RenderTree::RemoveRedundantNodes(Kernel::NonCounted<Renderer::RenderTree::GroupNode>, Kernel::NonCounted<Renderer::RenderTree::Schema>) + 589
    14  liblibrenderer.dylib          	0x0000000136ae1b8d Renderer::RenderTree::RemoveRedundantNodes(Kernel::NonCounted<Renderer::RenderTree::GroupNode>, Kernel::NonCounted<Renderer::RenderTree::Schema>) + 589
    15  liblibrenderer.dylib          	0x0000000136ae0c3b Renderer::RenderTree::ReduceTree(Kernel::Counted<Renderer::RenderTree::Tree>, Kernel::Counted<Renderer::RenderTree::Schema>, std::__1::vector<Renderer::RenderTree::Warning, std::__1::allocator<Renderer::RenderTree::Warning> >*) + 1339
    16  liblibpersona.dylib           	0x0000000124c32848 ClipboardItemNodes::CreatePDF() const + 1864
    17  com.seriflabs.libcocoaui      	0x000000010cf76251 -[EditCommandController pasteboard:provideDataForType:] + 1873
    18  com.apple.AppKit              	0x00007fff23626f5e __68-[NSPasteboard _setOwner:forTypes:atIndex:selector:usesPboardTypes:]_block_invoke + 287
    19  com.apple.CoreFoundation      	0x00007fff20810bba -[_CFPasteboardEntry resolveLocalPromisedData] + 74
    20  com.apple.CoreFoundation      	0x00007fff208129d0 ___CFPasteboardHandleFulfillMessage_block_invoke_2 + 66
    21  com.apple.CoreFoundation      	0x00007fff2074c5a2 __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
    22  com.apple.CoreFoundation      	0x00007fff2074c44c __CFRunLoopDoBlocks + 437
    23  com.apple.CoreFoundation      	0x00007fff2074b7bd __CFRunLoopRun + 2582
    24  com.apple.CoreFoundation      	0x00007fff2074a6ce CFRunLoopRunSpecific + 563
    25  com.apple.HIToolbox           	0x00007fff289d2630 RunCurrentEventLoopInMode + 292
    26  com.apple.HIToolbox           	0x00007fff289d242c ReceiveNextEventCommon + 709
    27  com.apple.HIToolbox           	0x00007fff289d214f _BlockUntilNextEventMatchingListInModeWithFilter + 64
    28  com.apple.AppKit              	0x00007fff22f6a9b1 _DPSNextEvent + 883
    29  com.apple.AppKit              	0x00007fff22f69177 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1366
    30  com.apple.AppKit              	0x00007fff22f5b68a -[NSApplication run] + 586
    31  com.apple.AppKit              	0x00007fff22f2f96f NSApplicationMain + 816
    32  libdyld.dylib                 	0x00007fff2066f621 start + 1

     

  2. 6 minutes ago, mac_heibu said:

    Affinity Photo, Affinity Designer, PDFs, ÖSDs are not considered to be „images“ like tif, jpg or png, but documents. For the time being, the file size isn‘t reduced, when you place these files as „linked“.

    I understand that. The problem is not how the file size jumps from 1MB to 20MB with a linked afdesign file. This is fine. My issue is how every subsequent save will increase the file size by ~400KB even when the only change in the afpub file is the position of a rectangle that is unrelated to the linked file. I used to work in CorelDRAW, so Cmd+S is in my muscle memory and I end up with huge files.

    This happens with psd as well.

  3. Hello!

    I have noticed the file size of an afpub keeps increasing indefinitely if it has an afdesign or afphoto document linked or embedded, even when no changes have been made to the linked document. The first thing I have tried is to turn off Save History With Document, but it was already off. I recorded my screen to demonstrate the issue. In the video, please notice how the file size changes after trivial operations such as moving a rectangle: https://www.dropbox.com/s/y9ilpg67o3fbb7c/afpub filesize increase.mp4?dl=0

    I’ve also tested placing a png, in which the case the file size increases in the next 2 saves and then goes back down.

    I am running Affinity Publisher 1.7.1 on MacOS 10.14.5.

  4. 6 minutes ago, R C-R said:

    even TextEdit copies text as rich text only if TextEdit is set to use the rich text format

    I don‘t think that‘s true. You may test this yourself:

    1. Copy some text from Affinity Designer and paste in TextEdit using ⌥⇧⌘V (Paste and Match Style). Nothing will be pasted. This is essentially pasting as plain text.

    2. Now paste in TextEdit using ⌘V (the normal Paste). The text will be pasted as rich text.

    3. Then, copy the text in TextEdit and paste it back (in TextEdit) using both ⌘V and ⌥⇧⌘V. You will notice they both work fine, as TextEdit sets the clipboard correctly with plain text and rich text versions.

     

    Inspecting the clipboard contents from different apps a while back also indicated that Affinity Designer is not copying things correctly. See that the 4th line is missing the title attribute:

    On 4/9/2018 at 11:16 PM, hbeier said:

    I am also experiencing this bug for a couple of years now so I've decided to inspect this issue using some clipboard tools.

    I may be wrong here, but it seems the clipboard contents when copied from Affinity are missing the title attribute. This was using the text tool with some highlighted text.

     

    5acc1e3d1c65e_ScreenShot2018-04-9at23_08_34.thumb.png.5b3307e92f5fc9b1a2b4895942264a45.png

     

  5. Yes, that flattens all adjustments and creates a pixel layer. However, I still have to manually sample the result with the Color Picker tool, which can become a burden when I have multiple gradients. It would be better if Affinity Designer could do this for me while keeping my vectors intact, something similar to Illustrator's Recolor Artwork.

     

     

    Screen Shot 2017-12-21 at 16.07.55.png

  6. I know this is an old thread, but I'd like to express my vote for this feature as well.

     

    Adjustment layers on Affinity Designer are nice, but we can only merge them with pixel layers. I miss the ability to merge them with any kind of layer (text, curve, etc) so I can reuse the new colors elsewhere in a much more direct way and without cluttering my files with a bunch of identical adjustment layers.

  7. I have been able to reproduce this consistently with the following steps:

     

    1. Hold down spacebar.

    2. Click and drag with the hand tool (but don't release the mouse button).

    3. Release the spacebar.

    4. Release the mouse button.

     

    In a nutshell, if I release the spacebar before the mouse button I'm stuck with the hand tool until I press the spacebar again.

  8. For example, this is some of the OpenType code that is present in the locl feature of my fonts. These substitutions only happen when the language of the text is set to Dutch, Catalan and Romanian, respectively. If the glyph doesn’t have a Unicode assigned (which is the case of iacute_j.loclNLD), there is no way for me to input it into AD.

     

    Following up in this topic, I’ve found out Affinity Designer doesn’t honour the locl OpenType feature.

    This is how it behaves in Adobe apps:

     

    post-16071-0-10311100-1469640095_thumb.png

  9. Is there a way to add more languages to it?

     

     

    Ok, I’ve found out there is a way to add more languages to it.

    AD populates that dropdown according to the languages I’ve checked on the spelling options of System Preferences.

     

    post-16071-0-14686600-1468682670_thumb.png

     

    While I see the reason for this, it would be nice to have more languages available by default without requiring me to change my global spelling options.

  10. I believe it is best to seek inspiration for the Pen Tool on type design software.

     

    Granted, I use them for a living, but I really would like to see some of these features in AD:

    • spacebar while putting down an anchor to reposition it,
    • moving anchors while keeping off-curve handles in place, 
    • being able to constrain handles to right angles afterwards (shift key will only constrain to the original angle).

     

    Take a look at this short video from Glyphs: 

    Maybe download its trial and use it for a while. It is fantastic!

  11. The language dropdown of my Character panel only shows English, Portuguese and Spanish.

     

    post-16071-0-82761300-1467333125_thumb.png

     

    Is there a way to add more languages to it? For me, this is not about spelling, but language features that are built into OpenType fonts. (I’m a type designer and I use Affinity Designer to make the promotional images for my fonts, btw.)

     

    For example, this is some of the OpenType code that is present in the locl feature of my fonts. These substitutions only happen when the language of the text is set to Dutch, Catalan and Romanian, respectively. If the glyph doesn’t have a Unicode assigned (which is the case of iacute_j.loclNLD), there is no way for me to input it into AD.

     

    post-16071-0-67523700-1467333120_thumb.png

     

    And while we’re here, any chance on getting a Glyphs panel?

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