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DesignerMim by Miriam reacted to walt.farrell in Infographic Templates and Components
You need to import them using the Assets studio:
https://affinity.help/designeripad/en-US.lproj/pages/Appendix/importingAssets.html
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DesignerMim by Miriam reacted to jhazel0705 in Free brush packs - Both Vector and Raster
Hey guys......so I was working on my new course...and got the the lesson on making brushes.....sooooo I had to amek some brushes.
I made a set of fog/ smoke brushes in raster and a set of silky smooth stroke brushes for your vector applications.
I have learned so much from the people on the site....I wanted to give back, so here ya go . I am working on new blog post and some new art using them....so I will keep you in the loop
Feedback on them is always appreciated, I love making these sorts of tools
Jeremy , www.7thseasonstudios.com
Stroke brushes -7th season studios .afbrushes
Smoke and fog brushes -7th season studios.afbrushes
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DesignerMim by Miriam reacted to D3moN in Brushes for technical drawings (fashion design)
Hey Guys,
I'm a fashion design student and I switched from Adobe Illustrator to Affinity Desginer.
I don't want to use AD just for drawings but for technical drawings too.
My problem: in Illustrator I had brushes for zippers and stitches. Everytime I drew a straight line I could change the brush into a zipper or a stitch but for AD there is nothing like this pre made brushes available (or haven't found it yet).
So, is it possible that someone can explain me how I make this brushes in AD or it would be nice if someone do it for me
I attached you the ad file with the pre made shapes
This is how they look
Thank you in advance
Fashion Brushes.afdesign
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DesignerMim by Miriam reacted to Hokusai in Tribute to the Aztecs
Thought I'd share a project that I have been working on. I have always been fascinated with Meso-American cultures and their art and after reading Jo-Jo's Bizarre Adventures I couldn't help but make my own version. Oddly Matt Groening's work reminds me a lot of Aztec art but maybe that's just me. I made it using Affinity Designer and all vectors. Thanks for taking the time to view my work and I hope that you enjoy it.
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DesignerMim by Miriam reacted to MEB in How do I save multiple artboards into different png files quickly?
Hi LeviA,
Yes, there is. Switch to Export Persona, go to the Slices panel, check the checkboxes of the artboards you want to export and click the Export Slices button on the bottom right off the panel. If you need to change the export format/settings, select/highlight the artboards in the Slices panel and choose the settings you want in the Export Options panel above (on top right of the interface).
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DesignerMim by Miriam reacted to Pyanepsion in Affinity Designer: Mockup
Hello,
On Adobe you can use mockups. How do you get the same thing on Affinity Designer, or even integrate them into Affinity Designer?
Example: Box, Cup, etc.
https://placeit.net/c/mockups/
Thank you for your explanations.
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DesignerMim by Miriam reacted to lalcimo in [AD] Strokes scale with object + Nested objects
Please work on this Serif.
Include the resizing of rounded corners as well (without having to bake the corners).
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DesignerMim by Miriam reacted to leshido in [AD] Strokes scale with object + Nested objects
Hey,
Really love the software so far, it can do some pretty amazing things. I've been playing with it for over a year now, but have just recently made the jump to use it as my primary tool. So far no regrets!
Few things do bother me, though. Here's one:
I get that the "Scale with object" setting is part of the Stroke Studio rather than the Transform Studio (which is how I would usually accomplish this in Illustrator). So, when I want to scale a group in Affinity Designer, I first select it and then check that box. Usually that works well - all grouped objects get that setting no problem - but for some reason nested objects don't seem to respect it. Is this intentional? It requires me to go through EVERY nested object and set that manually.
Any chance this can be changed? I find it hard to believe anyone would expect this behavior.
Thanks!
