
Glyphs
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Importing brushes
Glyphs replied to Glyphs's topic in Affinity on Desktop Questions (macOS and Windows)
Sure. Can you send me a link to upload it? -
Importing brushes
Glyphs replied to Glyphs's topic in Affinity on Desktop Questions (macOS and Windows)
Only two brushes in this particular category, and I don't have Photoshop anymore (and I'm not in a hurry to reinstall Adobe Apps:) I actually don't know if these brushes work in Photoshop either. -
It seems one of my Photoshop Brushes file can't be imported correctly in the Affinity Apps. The corresponding brushes are invisible in the Brushes Palette. I can select the brushes anyway, but nothing happens when I'm trying to paint. Should I send you the brush file?
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Thanks Walt! It took some tweaking but it worked! That was actually how I ended up with a license for Affinity Designer 2 only at some point, but at the time, the App didn't register any license on my account (and I did try both my password entries). It actually doesn't happen right away. If I remember well how I finally did it, you first have to click Restore Purchases, then go back to the Buy Screen and click Buy to have the Register Screen displayed at last. And maybe enter the right password at the first try. Entering a wrong password first, then the right password, might lead to a situation where the App looks registered to your name, but no license is registered in your account, like what happened to me a few days ago. The Affinity programmers invented the first registration process that looks like a video game cheat code 🙂
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Ah, problem. I clicked on 'Deactivate this device' from within Affinity Designer, then restarted, and the Universal licence still hasn't been detected. Here is a screenshot of the dialog. Where do I go from there?
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You’re right, the password isn’t the same (I didn’t remember changing it, sorry about all this). Now I just need a way to access the Activate/Tryout/Buy dialog from the tryout version of Affinity Designer to try to register the App. The My Account menu is still greyed out, and I only have access to the Account menu through File>New item
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As I wrote in my first post, at some point, the App appeared as Registered to my name, which means I could restore purchases, and had an option to "Deactivate this device" next to my name. The "My Account" menu item is always greyed out (which seems strange) but I can still access the Account menu through the "File>New" Item. So everything seemed fine, save I wasn't. The Universal License isn't registered in my account so all the other Apps can't be activated, and I can guarantee you I did buy a Universal License and not a single-App license. To do what you told me, I had to deactivate the device, which I did, and I then had the option to enter my username and password to the right of the Account Screen. The exact same thing happened. I'll rewrite it here, because it even looks like an Affinity App could send my username and password to any website if I create a custom address in macOS' password panel… So in macOS Ventura 13.0.1 and the latest iPadOS 16.1.1 (and probably any other OS using Apple's Passwords panel), when I click the username field, I have to enter my email address manually, but when I click the password field, I can click on a Passwords menu item to open a tiny macOS passwords window like in the image below. When I type the word Serif in the Search field of this password window, I have the results shown in the second image which is a list of passwords for websites with "serif" in their addresses. When I click the entry affinity.serif.com, I get the "Affinity ID or password unrecognized" message, BUT when I click the store.serif.com entry, all my assets are downloaded because in the first case, Designer is connecting to the wrong address, and in the second case, it connects to the right one. But in both cases, it doesn't register the App, it's just looking into the account to check what is available and displays it in the left panel. In my case, it displayed all of the assets I already bought, but Designer is still unlicensed, because the App didn't find any Universal license in my account. I don't know how an Affinity App is supposed to send an Universal License to an account, but it doesn't seem to happen when you click Activate. As far as I can guess, Activate only makes the App check if an Universal License is already there. I hope this helps to solve the problem.
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Similar problem here. I bought a Universal License via Affinity Designer v2 on the Mac App Store, then tried to activate my account and my account wasn't recognized. So I tried to contact Orders Support, but they're too busy right now, and all I'm getting is an automated response. So I tried to solve this on my own… I clicked again on the Buy button in Designer, and was prompted to enter my account info again. Didn't work either. So, I activated the 14-day tryout, and noticed the My account menu was greyed out, but I can still access it in the New Document menu, and it says it's registered to me. The problem is that it's the only app that appears as registered. I tried the same thing in Photo, and it stayed in Tryout mode. When I connect to my Affinity Account on the Web, there's no V2 license registered, it appears the Designer App didn't automatically send the license to the account, so it might just be a bug with the web address it's trying to connect to. So I digged further, and on a Mac, it might be linked to a Keychain problem. Actually, I'm connecting to my account like that: I'm entering my email address manually, then I click the password field, and have an option to display a window with my Passwords Settings. From there, at first, I entered "affinity" in the search field, then tried the passwords for affinity.serif.com, and forum.affinity.serif.com (this last one shouldn't work anyway), and both times I have a message saying that my Affinity ID or Password isn't recognized. At some point, when I displayed the Password Settings window, I entered "serif" instead of "affinity" in the password search field. This time, I also had a password entry called store.affinity.serif.com. I used this entry, and the results changed. This time, I had a new screen telling me that the activation failed because no valid license is associated to my account, which is positive, because it means that with this address, the App did recognize my user ID and password and connected to my account to look for a V2 license. So now, I think I can solve this, but only if you manually add my Universal License on my account on your side (because the App obviously can't do this automatically). Is it possible to do just this, so that I could try to connect the Apps to my account again? I would also need a way to display the Activate/Tryout/Buy Screen from my Designer App, which should still be in Tryout Mode even though it acts like its license has been validated, so that I can connect it to its Universal licence too.
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Nothing in the 'Local Dictionary' file. As for the typo, sorry, I made a typo when I wrote the typo… The word was 'exprcssely' which makes no sense either. The bug happened when I typed 'expressely' by mistake. When the word is spelled this way, I have two choices when I right-click : 'expressly' and 'exprcssely' I can confirm it doesn't come from Affinity though, because I did click on these words in this text field and I have the exact same choices.
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I actually don't remember. I just typed the word "expressly" wrong today in Publisher, and found two options in the spellchecker to correct it : "expressly" and "exprcssly". I did ignore "exprcssly", but having a clean spellchecker would be better. I have access to the macOS Spellchecker text file, and didn't find the word "exprcssly" so I supposed it came from the Affinity Spellchecker file.
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Hi, I'm using Affinity Publisher to letter and translate comics I'm writing and publishing, and you'll see that if you want to do it well in Publisher, it can become tedious. So first, I'm writing the script in a separate text file which I send to the penciller. When I have at least the black and white pages, I import these pages into Publisher, and copy and paste each dialogs from the script directly into ballons. Then, I update and tidy up the text into each balloon, and correct it using the integrated spellchecker. And ideally, it should end here. But if you want to do it really really well (and believe me, you do), you'll soon become aware that the integrated spellchecker isn't enough. You have to use a professional spellchecker. I'm using Antidote, which is compatible with many apps save Publisher for reasons I can't fathom. So at this time, the only way to use Antidote, is to copy and paste all this text I edited into a new text file, open the text file in an Antidote compatible App, then correct the text with Antidote and update everything directly into the Publisher file, using the corrected text file as a guide. And I'm not talking about copying and pasting a single text file from a book, I'm really copying and pasting each text in each balloon one after the other. Everything could be simpler with an Antidote integration of course, but it could be even simpler if you could add a text editing module with tags to Publisher like in Adobe PageMaker, or even create an Affinity Script Writing App, which would even be a logical step since Script Writing is part of a production process. With such a Text Editing module, all I would have to do to correct each balloon would be to copy and paste the whole tagged text into an Antidote compatible App, and then just paste the corrected text back in the Text Editing Module to have it updated in each balloon.
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Yes, using symbols seems a better idea, since it will allow me to change the settings globally after having placed the symbol on each page. No reason why it shouldn't work. I am requesting this because I have slight changes to make to a whole comic so that it looks better when printed, and I need to be able to uncheck these changes for digital publishing. I'm not sure if Photo's Macro feature would allow me to automate the creation of a layer, but I do know that it would work page by page too, so it wouldn't be faster than using symbols.