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tomn

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Everything posted by tomn

  1. Could you add SVG export option that would enable exporting proper SVG assets (icons, backgrounds etc.) for use in mobile apps (i.e. Xcode for mobile developers). Please refer to this thread for more details.
  2. Thanks for the link and the insight. Is there a way to bring an Affinity team attention to that, so they could could read this post and implement such export option inside the App so we don't have to use third party tools?
  3. <svg width="300" height="40" viewBox="0 0 300 40" fill="none" xmlns="http://www.w3.org/2000/svg"> <path d="M0 20C0 8.95431 8.95431 0 20 0H280C291.046 0 300 8.95431 300 20C300 31.0457 291.046 40 280 40H20C8.9543 40 0 31.0457 0 20Z" fill="black" fill-opacity="0.03"/> </svg> Figma code is above. Affinity code is below. <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="100%" height="100%" viewBox="0 0 300 40" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;"> <path d="M0,20C0,8.954 8.954,0 20,0L280,0C291.046,0 300,8.954 300,20C300,31.046 291.046,40 280,40L20,40C8.954,40 0,31.046 0,20Z" style="fill-opacity:0.07;fill-rule:nonzero;"/> </svg> When I take the SVG from the top, open it in Affinity and export, then Affinity export is different. Something in it causes the Xcode to read the SVG in a wrong way. Is there any way to export it correctly?
  4. Hi, How to export svg to use in Xcode? I have tried all the options, but when the background is transparent, I always get a black svg in Xcode. When I export such svg directly from Figma for example, the background shows correctly. Regards, T.
  5. Hello, Could you improve the Guide manager window so that it is possible to dock it as a tab beside other tools? Currently it is a floating window only. I'd like to be able to quickly and precisely change the position of the guides by typing values. Warm Regards T.
  6. It would be great to get a response from Affinity Team on this. It would a great feature to add for me and for others as I see!
  7. Affinity Team will you add the option to draw arrows between shapes, and the endings of those arrows would stick to the shapes when user moves either the shapes or arrow lines? (See https://www.draw.io for inspiration) That would be very useful for any use case when I have to draw arrows between screens or artboards, or have to design a diagram. It would add a whole new value for me to Affinity Designer. Everything is already in place, though I don't see the option to add such arrows. Draw.io has a big disadvantage that it is clunky with handling symbols.
  8. Could you add an option to draw arrows between shapes, and the endings of those arrows would stick to the shapes when user moves either the shapes or arrow lines? (See https://www.draw.io for inspiration) That would be very useful for any use case when I have to draw arrows between screens or artboards, or have to design a diagram. It would add a whole new value for me to Affinity Designer. Everything is already in place, though I don't see the option to add such arrows. Draw.io has a big disadvantage that it is clunky with handling symbols.
  9. Create a new device iPhone XS artboard. Insert png file. In the transform pane activate the option to keep (change) the width and height together. Select the move tool. Resize by dragging the corners. - works OK, the ratio is kept. Resize by dragging the sides - does not keep the aspect ratio. In the status bar the hint says "Hold shift to ignore aspect ratio". When you hold shift it actually does the opposite — it then keeps the aspect ratio.
  10. Hello I've got a WhatsApp icon (attached) that I would like to make a tad thinner. How to make the stroke thinner is such case? Is there any way to make it automatically thinner in all the places or does it require manual work and adjusting? Warm regards whatsAppIcon.afdesign
  11. Oval's remarks are valuable. He points out bugs in Affinity Designer and is very detailed about them. Imagine those bugs to be fixed by the Affinity developers and how polished the software would then be. No more need to be cursing at a screen, or use another software. Why I would have to buy Sketch to make the designs if it is enough to buy Affinity Designer and stick with it? Currently the Designer has some UI design features but they are buggy, outdated and the experience of using it is average. Why not to improve on what already exists and conquer the professional customers hearts? Maybe some kind of an issue tracker would be great to have to look at.
  12. Can you back this claim up with some research data? Do for example even 1/3 of the world professionals do UI design or work on vector graphics on an iPad? From my point of view the Serif went for the money in the mobile market simply because it was there, it was justified by marketing and sales. Somehow they neglected the Designer on the Mac. And you can't do many things at once unless you are Adobe. Compare it with the progress of Sketch or Invision, and take a look how they tend their software. They are very focused mainly on personal computers platform. They progress fast, and they fix the bugs fast too. Adobe officially released Experience Designer, but they are big, fat corporation with lots of resources, so it would be unjustified to make any comparison to them.
  13. Artboards templates sizes are outdated. For iPhone reference see: https://www.paintcodeapp.com/news/ultimate-guide-to-iphone-resolutions
  14. iOS assets are outdated and incomplete. To see how the newest assets look like you may check the link here: https://developer.apple.com/design/resources/
  15. +1 I experience the same problems in 1.5.5. I had to reset the studio from time to time so the pesky panels appear again, and then I have to rearrange them again In my case some of the panels don't want to show up again
  16. I'd add to that, keep the app responsive and polished, with as few bugs as possible.
  17. +1 for that. Please AD team finish off and update the assets if possible.
  18. https://developer.apple.com/design/resources/ Apple shares new iOS 11 UI Design Resources. There are available Sketch, Photoshop and Adobe XD templates. Could you make or include Affinity Designer templates?
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