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Jirdus

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  1. Hi, I am unable to set up an isometric grid so that I can use it to create a seamless square texture. Setting the grid using angles is logical, but in some cases it would be great to be able to work with the isometric grid as a square grid, so that the individual cells are aligned with the edges of the texture horizontally and vertically, something like horizontal repeat and vertical repeat options. At the moment it's a lot of computation and the result doesn't work anyway, i.e. pythagorean theorem, angles, etc. Or am I wrong? How to achieve such a grid that is aligned with the edges of the texture?
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