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Raptosauru5 reacted to a post in a topic: Shortcut to resize a rectangle to artboard or canvas size ?
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solved changed their profile photo
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solved reacted to a post in a topic: Shortcut to resize a rectangle to artboard or canvas size ?
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solved reacted to a post in a topic: Shortcut to resize a rectangle to artboard or canvas size ?
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solved reacted to a post in a topic: Shortcut to resize a rectangle to artboard or canvas size ?
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Perfect, thank you very much, this solves my little problem in a very elegant (and non destructive) way and saves me a lot of time. I just did not know that they exist. Now I do and I will use them for quick background color changes, create gradient overlays or mask them with a white brush stroke or stamp etc. And all that non-destructive because they are vector based, nice. Just what I needed. At least in Photo this makes my "fit to canvas" point superfluous.
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Thanks for the response... Interesting tip with the "spreadwidth", did not know that. And yes... still too much work;) Using Templates and Assets extensively,, but they just do not to solve this little "problem". Dragging and snapping is fine, just hoped there is a faster way to accomplish this task.
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I am dragging way too much rectangles to fit the artboards dimensions in designer or to fit a canvas in Photo. Draw a rectangle with the rectangle tool and then dragging the corners to snap to the artboards or canvas corners does work fine but it just takes too long. Is there a quicker way or a shortcut I am missing ? Something like "fit to artboards size" or "fit do canvas size" ?
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NotMyFault reacted to a post in a topic: Color Gamut Simulation
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solved reacted to a post in a topic: Color Gamut Simulation
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solved reacted to a post in a topic: Color Gamut Simulation
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Sweatman reacted to a post in a topic: My vectors are too clean
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Just guessing... It looks like he uses texture, grain and some airbrush brushes in pixel layers overlaying the actual vectors to achieve that look. At some parts the vectors could be rasterised and then further edited (blurred, smudged etc.) as pixel layers to get rid of that "vector look" you mention.
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I want to simulate the limitations of color gamuts from 2 different color profiles in a editable way. A random picture containing colours that are possible in the RGB spectrum, could be a color circle for example. Using filters, adjustment layers or other techniques to simulate something in between RGB and CMYK is the goal. Less colours than possible in RGB but more colours than possible in CMYK. The result should be something in the middle between RGB/8 sRGB IEC61966-2.1 and CMYK/8 U.S Web Coated (SWOP) v2. I am curios and I want to learn, so any input regarding this is welcome.
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Dan C reacted to a post in a topic: Templates Folder mess
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Templates Folder mess
solved replied to solved's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
The 1.9.2 update fixed this. Many thanks... -
Fixx reacted to a post in a topic: Remove all pixels darker than ____
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correct. The Affinity Help explains it like this: Nozzle-specific controller (Pressure, Velocity, Rotation, etc.)—For multi-nozzle brushes, pick a controller from the pop-up menu and click the adjacent Ramp profile icon to select a standard profile from lower thumbnails or create your own using the ramp chart.