Jump to content
You must now use your email address to sign in [click for more info] ×

Affinitus

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Affinitus reacted to GarryP in Soft Selection in Affinity Design   
    I think they are different, but related, things.
    That’s perhaps why we have both Mesh Warp and Liquify in Photo and not just one function which does both.
    As I see it, Mesh Warp affects each part of the image according to an overall ‘envelope’ (with some parts not being affected, depending on the result) while Liquify affects only a part of the image (depending on relative image/tool size) – one is ‘top down’ and the other is ‘bottom up’, so to speak.
    One thing I wouldn’t want to happen is for the discussion about this functionality to get mixed into the discussion about vector Mesh Warp as I think they do different, but complementary, things. I see this as more of an extension to the Node Tool rather than anything else; just a slightly different way of selecting nodes and moving them together (which does sound a bit like vector Mesh Warp but different). Or maybe we could have a Vector Liquify Persona?
    Anyway, there are plenty of other things which probably need to happen to the software before this sort of thing is even considered so there’ll be lots of time for discussion. Maybe something for version 3.0, perhaps?
  2. Like
    Affinitus got a reaction from Alfred in Soft Selection in Affinity Design   
    Yes that's correct Alfred. I blame Autodesk lol I was a user of 3d max for some time before blender. 
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.