Jump to content
You must now use your email address to sign in [click for more info] ×

jmac

Members
  • Posts

    246
  • Joined

  • Last visited

Posts posted by jmac

  1.  

     

     It is best to keep these two options apart as it prevents loss of work. If you use the Export Persona to export your image it will be stripped of all Meta Data making it suitable for the web.

    I hope this helps :)

     

    C

    I don't understand exactly what this means. If I work on a file with layers and text, etc. and want to send a flattened jpeg to a client are you saying that exporting that file through Export Persona will flatten my original file leaving me with only the jpeg?!? Shouldn't it be creating a jpeg file from my original and leave the original .afphoto file unaltered? Why is there a risk of losing work? Am I misunderstanding something?

  2. Goompa,

     

    It sounds as though you may be new to digital painting. Before you decide that Affinity Photo isn't for you or that a tool doesn't do what you want it to, you should be sure that you are using the tool correctly to do what ever you are trying to do with it. I would be very, very surprised if the "bucket in Photo" wouldn't fill any size area you wanted it to...That said if you are looking for a digital painting program that gives you analog results I would recommend ArtRage 4.5 very highly. It has an intuitive user interface, a wide range of tools, and an incredible ability to simulate traditional drawing and painting. And at $49 it is a steal.

  3. justwilliam,

     

    Your thinking is essentially correct about one arm being further away and therefore appearing smaller but the difference would not be quite as great as you have it now. Also in this case that distance is diminished by her shoulders being turned almost perpendicular to the viewer. You might try Peter's suggestions, though I like the statuesque quality of the coloration and softened detail of the face and hair. You could try adding a little more definition to the hair so it was less blurred and the larger masses were more defined as if it were carved in marble. And the frame to me, fits nicely with the overall feel of the piece. The frame works very well. You notice it and can admire it without getting stuck on it, and your eye can move on to other elements. In the end it's mostly personal preference and what you want the focus of the piece to be.

  4.  

    In this case "solved" is a code word for "don't contact me about this again".

     

    Your response from Topaz was much more positive than mine, which went into some detail about the App Store memory restrictions and why Topaz will not/does not/can not (?) work with apps from the App Store. Given that everyone else seems to be sharing, so will I. Here the response I got:

     

    ==============================

    Thank you for contacting Topaz Labs!

    At the moment, the App Store version of any host editor will not be compatible with our software, due to restrictions on IPC memory use that our plugins violate. However, during the open beta, we tested our plugins and found no issues. The reason for this is the restriction from the App Store, alone. If Serif were to release their application on their website, then we would not face this restriction. The guidelines on the app store are so strict that even our own software, Impression, which we list on the App Store, can only be used in standalone mode, and not as a Photoshop plugin. Many PS plugins violate the IPC memory use rule, due to the very nature by which Photoshop plugins must be able to access IPC memory.

    I realize this is a somewhat technical explanation, but the outcome will be the same with all software from the App Store that our plugins attempt to interact with.

    =============================
     
    It is hard for me to see much positive in this response.

     

    I'm not sure it's all bad. At least they bothered to offer an explanation and seem open to the possibility if the App Store restrictions can be over come. On1 seems to have no interest at all.

  5. I posted this elsewhere, but I got turned down by On1 too. Here's their response to my query:

     

    "Thank you for using ON1! We will pass on your feedback to our development team. However, we do not expect to integrate with the Affinity Application for future versions. We apologize for this inconvenience, if there is anything else we can do for you please feel free to send us an email."

     

    They don't even hint at a reason why. Some of this may be because AP is new. But I can't help but wonder if plugin developers simply don't want to rock long standing lucrative relationships with Adobe. That may prove to be a bigger hurdle than software code or App Store restrictions.

  6. Mike,

     

    I can launch and use several Topaz plugins through Affinity, which is obviously sold through the App Store. Clearly all of them do not work and that means that they do not "work properly" as you say. But some of them do work. That was the basis of my comment about not understanding the Topaz response that "their software won't work" with Affinity because of App Store restrictions. If it "won't work" then none of them should work. And if some of them work then clearly it is possible to adjust the code so that all of them work. I understand they don't work as they should but is it a coding issue or some arbitrary guideline put in place by the APP Store? 

  7. It is curious to me why he would say their "software will not work with any photo editors sold through the App Store due to memory restrictions" when if fact some of them do work. I am not a professional photographer but I have seen enough to know that pros use plugins. While I am intrigued by the various plugins and the amazing results and effects achieved with them, I can do what I need to do without them so Affinity is still a viable choice for me. Sadly, I can not do all that I would one day like to do with out them so I will have to hang on to PS CS6. Affinity is young and I believe these plugin issues will get resolved because I don't see how Affinity Photo will truly be seen as a professional level software by those who are professional photographers without plugin support or the ability to do on it's own what plugins can do.

  8. I think you did a fantastic job on this! Everything reads as what it is suppose to be. Nice dimensionality and color. My only critique would be that the right arm is a little too thick and possibly slightly too long in comparison with the left. Very impressive effort.

  9. Koka, I am hardly an expert on this but it seems to me that you are describing two different things. One you want to combine 2 images of different exposures to get one correctly exposed image. In my understanding this is blending. The other situation you describe, cutting the sky from one image and "pasting" it into another foreground I believe is called compositing. I think these are accomplished by two different techniques. Hopefully others here who know how this is done can offer a better or more accurate description.

×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.