EricP
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EricP reacted to Ash in 2.1 Beta Build 4 (1730) release notes
We are pleased to make available the next update to the 2.1 beta (2.1.0.1730) This should now be available for you on auto-update.
Below are some of the main changes:
Dashed line / stroke panel improvements
The big new feature here is that you can now choose to set dashed lines to be "balanced", meaning spacing is automatically adjusted so cusps (e.g. corners of a rectangle) look correct. Additionally available dash lined patterns have been extended to 3 dashes and 3 gaps and there is a new "Clear arrow heads" button.
Running headers
You can now add running headers to your document in Publisher using the new running header field.
Adjusted mask behaviour
From customer feedback the drop down menu when hitting the mask button in layers panel has been removed, and logic for how the assistant determines if a mask should be added as a new layer or a child altered.
Some file management changes to iPad versions
New option to "Find in files" added to document burger menu iPadOS default Photos browser now used when opening a photo. Redesigned Edit menu on iPad
Taking on board various feedback regarding readability and loss of icons for Isometric options
Crop tool
Problem with the hit area when dragging a corner has been fixed
Auto clean in paint mixer
Setting is now remembered
Special characters view in Designer and Photo
This has now now been added to the iPad versions of Designer and Photo
Additional select options added to iPad shortcuts / quick menu
Select next, previous, top and bottom now available in iPad shortcuts and quick menu
Brush Panel improvements
You can now optionally decide to turn the new auto scroll / switch category functionality when you change brush tool on or off
Auto-select
Auto-select is now it's own checkable toggle separate to the drop down options of selecting group or objects. Position of auto select options has moved to be after any context options based on selection Guides
Mouse wheel / arrow keys can now be used to nudge values that have focus in guides manager. Option to lock margin and spread original values added to guides manager dialog. Vector flood tool
Various changes to behind the scenes logic to try to do a better job at combining fills together. A new scaling option of "None" when tool has a bitmap or gradient fill. Migrate your release version content to beta
A new option has been added to preferences in the desktop versions where you can transfer any content you have in your retail versions over to the beta versions at anytime.
Plus various bug fixes as listed in the fix list thread.
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EricP got a reaction from rvsf in Drag / Drop bitmap fill to colour and swatch panel
yes, seems like a regression on the beta branch as I can do it in the non-beta 2.0.4
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EricP reacted to Chris B in Drag / Drop bitmap fill to colour and swatch panel
It looks as though on macOS dragging to the colour well on the Colour Panel does not work within the app - I can only get it to work dragging from Finder.
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EricP got a reaction from Ash in Asset panel reordering improvements
Thank you thank you thank you !
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EricP reacted to MikeTO in Rename... added to layers menu & tab behaviour
Pressing tab to commit the layer name being edited and start renaming the next layer works great, it's so fast to rename layers now. Thanks!
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EricP got a reaction from debraspicher in Blend mode keyboard shortcuts
this is a GREAT enhancement, so useful. Thank you
And it works on multiple selected objects/layers
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EricP got a reaction from lepr in Transform mode for mesh warp junctions
It would be great to be able to select multiple junction points of a mesh warp and have a "Transform Mode" option similar to Node Tool to rotate or scale them as a box.
We have something something approaching with the Twist or FishEye presets, but the proposed Transform mode would be more flexible and allow multiple transformation on the same mesh.
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EricP got a reaction from debraspicher in Allow editing of Appearance for multiple objects
It would be great to be able to multi-select several objects and edit their appearance (add Stroke or Fill). As of 2.0.4 the appearance only allows editing of one object at a time
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EricP reacted to Murfee in Allow editing of Appearance for multiple objects
It's fine for simple stuff but agree the function to add multiple strokes to selected objects is needed.
You can't add multiple strokes to text...but you can if you create your text, then select the text layer, create compound, the text remains editable
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EricP got a reaction from Aammppaa in Transform mode for mesh warp junctions
It would be great to be able to select multiple junction points of a mesh warp and have a "Transform Mode" option similar to Node Tool to rotate or scale them as a box.
We have something something approaching with the Twist or FishEye presets, but the proposed Transform mode would be more flexible and allow multiple transformation on the same mesh.
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EricP got a reaction from Murfee in Allow editing of Appearance for multiple objects
Hi Murfee,
Yes ! this is what I was looking for. Thanks for the tip, I will use it.
I will still keep the enhancement request open (for what it's worth) as I often have use cases where I select several objects using same fill/stroke and want to change their appearance without grouping them, as grouping affects the z-axis ordering and puts all shapes on one layer. So you loose the stacking order which may change appearance if you have objects overlapping each other
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EricP got a reaction from GarryP in Transform mode for mesh warp junctions
It would be great to be able to select multiple junction points of a mesh warp and have a "Transform Mode" option similar to Node Tool to rotate or scale them as a box.
We have something something approaching with the Twist or FishEye presets, but the proposed Transform mode would be more flexible and allow multiple transformation on the same mesh.
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EricP got a reaction from loukash in Transform mode for mesh warp junctions
It would be great to be able to select multiple junction points of a mesh warp and have a "Transform Mode" option similar to Node Tool to rotate or scale them as a box.
We have something something approaching with the Twist or FishEye presets, but the proposed Transform mode would be more flexible and allow multiple transformation on the same mesh.
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EricP got a reaction from loukash in Allow editing of Appearance for multiple objects
It would be great to be able to multi-select several objects and edit their appearance (add Stroke or Fill). As of 2.0.4 the appearance only allows editing of one object at a time
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EricP got a reaction from Lee_T in Patch tool crashing in Affinity Photo on Mac
hi Lee,
I just tested 2.0.4 and this issue is now fixed ! Thank you and the dev team for improving this superb product
Eric
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EricP reacted to Pyanepsion in Step and Repeat
Hello, @gcvrsa. Welcome to Affinity.
We are all users of the Affinity suite here, and we all know the features of the product, but we have no idea what you are talking about here.
A good understanding of your expectations and disappointments is important to be able to answer!
On another subject, imagine the following dialogue in a doctor’s office:
- Doctor, I didn’t enjoy my dinner last night.
- Okay! What did you eat?
- You know what I ate. It’s a dinner!
- I know what a dinner is, but what did you eat last night?
- That’s my private life. What I’m asking you to do is to cure me.
- What are the symptoms?
- Are you doing this on purpose or what? I told you it’s my private life.
Etc.
To understand your suggestion, a screen copy or better a video, and explanations are necessary.
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EricP got a reaction from Spidermarc in Gradient Map Import/Export feature?
agree. I was hoping some improvement in the gradient map tool and the ability to use gradient swatches within that tool. I hope this can be implemented in an upcoming feature
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EricP reacted to loukash in Create a stroke around a group (of objects)?
The above vector workflow can be made completely interactive by using Symbols:
create your vector objects and select them Layer > Create Compound (don't worry about temporarily losing any individual object attributes, they are not lost) create your outline stroke on the Compound layer (remove the fill if you don't need any) create a symbol of the Compound layer (i.e. click the Create button in the Symbols panel) duplicate the new Symbol layer in the Symbols panel, disable the Sync button select the Compound layer inside the cloned Symbol layer Layer > Release Compound (there, all your original attributes of individual objects should be back select the parent Symbol layer of the released objects enable the Sync button again group both Symbol layer instances to keep them aligned It's important to create a Symbol from the compound first and then release the duplicate compound unsynced to get your fill attributes back. The other way around the symbol sync wouldn't work.
Now when you select the nested objects inside either Symbol instance, they will move or change shape in sync. Only their fill and stroke attributes are detached via the Compound layer as marked by the vertical dashed line in the Layers panel.
ade_ade_vector_outline_on_group_as_symbols.mp4 -
EricP got a reaction from GRAFKOM in Extend StudioLink to the whole Affinity suite
yes, I know I can open the same file in all 3 apps. I also open both Designer and Photo simultaneously and copy paste objects if I need to use a feature not available in the other app. But the whole point of Studio Link is to have all tools in one editing session. If you look at the demo they made at the keynote they introduced it, it is pretty compelling ("that's why it's called Affinity")
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EricP got a reaction from Artwo in Extend StudioLink to the whole Affinity suite
yes, I know I can open the same file in all 3 apps. I also open both Designer and Photo simultaneously and copy paste objects if I need to use a feature not available in the other app. But the whole point of Studio Link is to have all tools in one editing session. If you look at the demo they made at the keynote they introduced it, it is pretty compelling ("that's why it's called Affinity")
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EricP got a reaction from cretinaverti in Collapse All Grouped Layers on Alt Click
Agree. Same with asset subcategories. It would be nice to have a way to collapse all subcategories and not have them automatically expand when re-ordering them
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EricP reacted to MattP in SVG Export - Unnecessary g transforms
Here's what I get when I go to Export SVG and hit the 'More' button and specify 'Flatten transforms':
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="100%" height="100%" viewBox="0 0 12 11" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;"> <rect x="0" y="0" width="12" height="11" style="fill:rgb(235,235,235);"/> <path d="M6,2.501L8.499,7.499L3.501,7.499L6,2.501Z" style="fill:rgb(153,153,153);"/> </svg> You can just use this if you'd prefer :) We're trying to write out as much of the information in your document as possible. Not everybody wants the same things from their SVG export which is why the option is there... Imagine the case where you were intending to script that Rectangle movement from its original location to the new destination - that transform and <g> would actually come in useful. Thanks, Matt
