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  1. Linux is linux. The syscall interface is pretty stable in userland. Targetting multiple platforms and distros is a lot less hassle than it used to be - arguably the same effort as targeting both Windows 7 vs Windows 10, etc. Community package management for closed source apps is a thing, too. For example, the Arch / Manjaro repos have packages that pull binaries from the vendor and keep them up to date for you. The worst part other than writing the actual platform-specific code might be statically linking things like libc. I use Manjaro Linux as my main OS and have installed most of my pro tools (including paid and/or closed source) through the package manager. Never a hitch, everything just works. It was faster to install all my tools through the package manager than it was on my Windows / Mac machine, having to download each app separately on each vendor's website. I'm not trying to convince you to switch - but it's a misconception that Linux still suffers from popular apps not working out of the box.
  2. An entire demographic eagerly requesting a product with cash in hand doesn't strike me as whining... but hey, one man's noise is another's music. Eventually, someone will sing to the tune and take all that cash with them.
  3. That's quite a generalization. Yes, there are fanatics out there - that's the case in any demographic. You'd be hard pressed to look at Apple's community and not see a level of fanaticism - same with the holy war that is iOS vs Android. Speaking as someone in the software engineering industry, I can say that a growing number of professionals (and hobbyists) are choosing to use Linux as their main work OS. Not because of novelty or fanaticism, but because it saves them time and/or does things Macs and PCs don't. I have a recent Macbook Pro and a Linux/Windows dual boot workstation - of all three, I genuinely prefer Linux. If Linux didn't save me time and money, it'd be out the airlock yesterday. Here are my observations: The line between designer and developer is starting to fade, especially for startups where one person wears many hats. While Windows and MacOS are good for designers that have to dip their toes into development, Linux is a common platform for developers who have to dip their toes into design. The low-risk/high-reward nature of SaaS services is pushing hobbyists and would-be entrepreneurs closer to Linux every day. More and more platforms that involve graphical design (game engines, web application frameworks, et al) are starting to support Linux natively. There is an obvious and gaping hole in terms of a viable photo/vector editing toolkit for Linux, and there are people willing to purchase a product now that will solve the problem. Eventually, someone will make a cross-platform product to fill this gap. I'm not bashing Windows or MacOS - they have their strong-suits and a lot of people earn a good living on them. But there is a growing demographic for Linux that shouldn't be ignored or scoffed at. At the very least, I can say that my company would purchase a number of Affinity Design licenses for Linux, and a few iPad licenses to go with it, if it were available.
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