JimmyJack
-
Posts
1,350 -
Joined
Posts posted by JimmyJack
-
-
Hi Isabel,
If you're looking for a snapping option that does this by design I don't believe it exists at this point.
So let's start up the workaround engine....maybe that's what you were looking for in the first place.
With snapping "bounding box midpoints" checked add a point at the center of the object you want to move. Since points can't exist on their own in Affinity, place a second point anywhere. Now you have an extra little line with one end at the center point. With "snap to object geometry" checked, use the node tool to grab all the points of your object AND the new line. That middle point (any point really) should snap anywhere on the target object. Delete the little line.

- Aammppaa and IsabelAracama
-
2
-
-
This is a known issue (in both apps) of the fill color bleeding past a stroke set to inside. Welcome to Affinity.
-
abject39
I can confirm that this IS happening, but it's not a bug.... and it's really hard (if not impossible) to see on a white or checkerboard background.
So I changed Preview's background to black and get the same as you.
It's happening because there are two "Highlights" layers in each of those artboards introducing fading white (70%-0%) to the color.
Also, just as an aside..... on the two lower examples the color blocks' transparency fade midpoints are set to 100 and all the elements, except the text of course, extend way way beyond the artboards (possibly necessary for the highlights, but the color?) . Maybe it's all by design... just pointing it out if not.
cheers
-
58 minutes ago, MichaelDaens said:
I thought about doing freehand but it's hard to get this design to look good without some consistency. I also noticed that when I changed the background and stroke to black (without a blend mode) the same faint white line appears around the edge of the stroke, which seems strange to me as it is purely a vector image at that point.
The white line is from having your stroke(s) aligned to the inside. The white fill color is bleeding out past the edge. It's an ongoing (and known) issue with AD/AP.
Try a stroke aligned to the center (you will most likely need to bump up the Mitre value to get a nice point on the acute angles).
As far as the erase bits go... you can use boolean subtract to remove those areas physically. But that's even more work.
If you stay with the erase blend method, you don't need to expand stroke first. Which will at least keep them more easily editable as single vectors while working... albeit not on export.
-
For some reason rotating seems to compromise pixel alignment.... even with force pixel alignment etc checked.
Rasterize your Eyes Right layer and you should be fine.
-
-
2 hours ago, R C-R said:
Hmmm. Unless I missed it, there has been no afdesign file attached to this topic. So what I did was to approximate the blob curve from the screenshot in the first post, matching the nodes & handles as closely as I could to that. I also tried a few variations, but always with 4 nodes in roughly the same locations on the path shown in the screenshot.
The way I saw the initial image was... how to wrestle a tweaked circle back into a circle.
So I started with..... wait for it...... a circle. Points are exactly where they need to be.
2 hours ago, R C-R said:.....in all but a very contrived version,...
Yeah, that's what I said. Several times.
2 hours ago, R C-R said:....criteria for regular shapes ("parallel sides or symmetryc nodes, handles... etc.").
Different problem. Hence my initial question.
-
23 minutes ago, R C-R said:
How do you determine the corner radius that produces a (near) perfect circle from that or any other similar blob shape? When I try it, adjusting the radius in the context toolbar sort of snaps to a value that looks smoothly circular, but after 'baking' the corners I end up with several extra nodes & using the Move tool to proportionally scale & position the shape over an existing circular ellipse reveals that it isn't a particularly good fit.
It's a very specific blob. That's why I mentioned it it the first place.
It's a distorted circle. Changing to sharp nodes produces a square (at 45ª).
Corner tool brings it back to a circle. I used the on canvas controls... and pushed it past the intersecting point.
(in reality, if the corners are baked, that will leave pairs of points on top of each other. But that's part of the whole pen/node tool reboot I hope to see in the future)
-
Blob to Circle (that particular blob that is):
1) Select all nodes and convert to sharp.
2) use corner tool to reconstitute the circle (all nodes at once)
-
What is/was the actual question here?
Was it to reconstitute the original blobbish shape back into a "regular" circle?
Or
For any irregular blob, how does one change all handle to be both: aligned to an axis and equal length?..... which would not necessarily result in a "regular" shape.
-
3 minutes ago, GFS said:
That was the first thing I tried, but it doesn't behave as you would hope, when the mask has been brushed in/out.
Instead, it fills areas, but seems to be kind of blocked by the areas that have been brushed. It may well be bug, as I can't see why it would be intended behaviour.
Hmm. Seems fine here. Are you at 100% tolerance?.
Maybe a Mac/PC thing? (I'm on Mac)
-
... but it would be much better if I could skip the dialog ...
You can use the Paint Bucket fill tool (with 100% tolerance).
-
Try backing off your intensity.

Oh, shame on me.... It's your first post. WELCOME to the forum!
-
55 minutes ago, m.wieckowska said:
So JimmyJack, if they are aware there is no point in making a request?

No no. The squeaky wheel gets the grease! By all means request away!!!

(at least that's what my optimistic side says.....)
-
1 hour ago, R C-R said:
... for example with the attached file or variations of it: my nightmare.afdesign
58 minutes ago, JimmyJack said:....Just hide one of the other shapes to get access to red's nodes....
Hmm. Don't need to hide anything. With all three selected all nodes are available for selection. Even those of shapes below others.
-
40 minutes ago, m.wieckowska said:
Turns out I'm not the only one

Not in the least!

And I think the "feature request" you're looking for is...... Please fix the <fill in words of choice> Booleans!

(btw, they are aware.... and have been fixing them for about two years now)
-
7 minutes ago, R C-R said:
I know it must be doable even then, but it can get so complicated it overloads my feeble old brain, for example with the attached file or variations of it: my nightmare.afdesign
Nothing is going to be as easy as the way it SHOULD be. A simple add.
This is just part in parcel of the whole Boolean "situation" within Affinity
.
That being said.... just trying to make the workaround world as easy as possible.
The nightmare file seems to be basically the same as the other example. Just hide one of the other shapes to get access to red's nodes, or, with all three showing add a couple points to the red (two more don't do any more harm in my mind).
Of course, if there are 50 objects, then yeah, that's gonna be a huge pita. I wouldn't spend two seconds wrestling with Affinity if that were the case at hand.
-
I've got a bit of a different method... (of course
)
But first: Yeah, in Illustrator this is simply..... Add
.
Anyway: I would break the curves in an innocuous place and then hit add.
With RCR's example basically three clicks.
If you want to close the curves after breaking (all in one shot), that's an extra click.
-
5 minutes ago, R C-R said:
I thought the same thing when I watched the video.
But I'm still just guessing about exactly what @i2blue meant -- I could have that completely wrong.
So, now I'm a little confused too.
If one doesn't want an incoming or outgoing curve control just click.... no drag. No handles.
If one wants no incoming control but wants outgoing, use alt n drag.
-
1 hour ago, R C-R said:
I think by backtracking what is meant here is eliminating both(?) handles of the last drawn node when drawing the next one, or something like that.
Oh! Glad I added the if I understand part ...
.
I was going off of the vid in the op. 4:45. (Keeping the incoming flavor of the curve before, while transitioning to a sharp angle to the next segment... curved or straight.) He says "lineS", but only one goes away. In fact I think he really should have clicked the handle itself and not the node. To get rid of both ya gotta click on both.
Of course, one could Alt click as you go. You don't necessarily have to make the next node and then go back.
-
On August 27, 2017 at 7:01 AM, i2blue said:
MODS: I'm not sure where this falls under so please feel free to move this thread.
I come from working in Sketch. After doing tuts and trying out both Affinity Designer and Illustrator, I chose Designer because it felt easier to pick up. For a beginner, it's not as intuitive as Sketch but still feels better than Illustrator (great job!).
I do have one huge gripe though and that's the Pen Tool.
I can't change node functions between a Smooth Node to Sharp Node on the fly as I'm drawing. If I created a curve and need a immediate sharp point, I must backtrack and alt click. In Sketch, it's simply holding the command key and clicking. Even Adobe Illustrator is much better in this regard.
This video starting at the 3:50 mark illustrates what I'm talking about. There's a lot of back tracking work if you look closely. Is there anyway to improve on this workflow?
The pen tool kinda feels like an engineer built it for an engineer to use.
(Do please educate me if I'm wrong!)
https://youtu.be/UDVuI0BPFgo?t=229
What you want is now possible (If I understand correctly).
On the fly, as you are creating each node, you can have control over both handles independently.
Click drag to dictate the curvature from where you came then hold down CMD & Option to break the handles and determine the angle of continuation. No backtracking.
I guess technically you would still have two handles on a node but the angles can be nice and sharp.
-
Use the Distribute tool.
This is equal spacing between strokes of descending/ascending thickness right?
So I would:
1) power duplicate a square, with a thick stroke, down in proportion (not in proportion did odd things with the stroke width reduction amounts...) with stroke "scale with object" checked.
2) delete all the top nodes of all the boxes all at once. This will leave you with lines of different stroke widths.... and unfortunately, lengths. We'll fix that in a sec (step 4).
3) select all and use Distribute: Use the "Space vertically" Button with auto distribute UNchecked and use the slider until you see space between to two thickest lines.
4a) expand strokes. Boolean Add them all together. Trim sides with boolean by subtracting a couple rectangles (that part is same as gdenby).
4b) ....or just crop or clip or mask.
If there are just a dozen or so lines like the example, I would adjust the stroke widths by hand. Takes about a minute.
Then its just:
Power duper stack of lines
Adjust strokes by hand
Use Distribute panel.
-
Nice techniques, both of you.
1 hour ago, R C-R said:Does Designer have an Unclip Canvas option?
In Designer, you could select both and click create Artboard from selection.


Snapping object center anywhere on a path?
in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Posted