JimmyJack
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Posts
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Posts posted by JimmyJack
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"Is snapping to vertices of another shape going to be added?"
This already exists......... right
??
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31 minutes ago, Alfred said:
They must have fixed it! There have been a number of posts about the buggy behaviour of the Displace filter, and the last time I tried it the results were very poor.
Just checking.... did you blur first?
Even if so, it's worth belabouring the point.... A lot of people either don't know about (or forget) the blur/B&W part. Using the straight image would be pretty crappy for this type of thing.
But hey..... if they fixed something... Huzzah!! Progress!!!

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Yes! Well, you can get pretty far.
Use a Displace Live Filter.... and maybe some Perspective &/or Warp as well. (fyi, there's a non-destructive perspective live filter. Warp is still just destructive).
This was done mostly with Displace. And about 5% perspective. No warp.

The important part to remember is that the displacement map needs to be a slightly blurred B&W version of your underlying image.
Follow these instructions for PS, it's essentially the same in AP.
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16 hours ago, R C-R said:
clearly & lucidly
Ha! I don't know about that
. I'm still a little dizzy....
Well, it's certainly always been an issue. But maybe they did change/tweak something.. who knows.
Heck a bunch of things have popped in and out version to version. We (mac) just got back the ability to snap marquees to guides. And I remember in one of the updates the little carrot sliders on text paths were dead.
I'm away from Pshop atm, but I think sometimes when confronted with a straddle situation it picks a side rather than going with mush on both. Not saying that's better or worse.... but maybe an earlier version had something like that???
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@Bungle I get you.
So it can be avoided, but it requires some special attention on our part. Sorry, you're not gonna like it
..... and I think it's always been this way.
The problem is, was and has been that using Force Pixel/Whole Pixel (FPWP from here on out) is sometimes good but also sometimes bad because half pixels are really important in these cases.
So there are 4 ways to get a pristine 1 pixel line (to be honest, I'm not exactly sure how you painted the dashed line in your example. Every brush I use set to 1px and 100 hardness doesn't get me a sharp line. Anyway):
1,2 & 3) Drawn Marquee and Pixel Tool and Rectangle shape tool. These are fine to get the original line. FPWP is your friend here. But if you want to rotate them 90° the original line has to have an odd # of pixels in length. The reason is because when you rotate an even pixel length line the center line once rotated now falls in between pixels and the render engine doesn't know how to resolve that. Which pixel should it choose to color, the left or the right? So it does a little bit on each side. Now you have to nudge it back into whole pixel status. (And I guess I also now have to write....When you rotate an odd length line the center falls in the middle of a pixel. The render engine is very happy with this as there is only one pixel to choose from.)

4 ) PEN TOOL: This is the same problem but in reverse. Here FPWP works against you in the beginning. The nodes snap to a pixel corner. So that means the original 1 px line is going to be centered in between pixels and blurry (btw a 2px line works great). If you don't have FPWP on you can place nodes wherever but it's hard to be perfectly in the middle of a pixel. In this case you can place a guide with precision and snap to that (I told you you weren't going to like it....). If you rotate the original blurry line, and it's an odd length, it'll become sharp..... except for the top and bottom which will have to be nudged (this is the case for both odd and even lengths. But a Square end cap type will fix the ends issue. ).
Oh, and PShop has it's issues too
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19 hours ago, pixelinkmedia said:
Okay.... I have to manually do the "Slices"
Yeah... it would be nice to just convert one doc to another.
Depending on how "manual" you had to get, I think I can save you some time. More about that in a sec.
This is a weird bug. Yes, I think, a bug.
Re-stating the problem here: Seems like AD brings in pages of a pdf as "(Artboard)"s. But... the Export persona doesn't automatically recognize each artboard as a slice. The Print vs Web designation in this case is meaningless... Unless bringing in a "Web" designated pdf is fine for you..... I can't seem to do that. Every pdf is borked.
What I can do is... No matter what you bring in, web, print, device etc, reconstituting the slices, and no matter how many "pages" you have, is just about a 4 click procedure. 'bout 5/10 seconds. Not to say that this...bug... shouldn't be corrected
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So, until the time that the bug is sorted out. Open your file. Select ALL your "Artboards", switch to export persona (make sure the arrow tool is selected), right click and select "Create Slice". Done. It's Miller time!
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Glad you all like it.... vid
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7 hours ago, A_B_C said:This is highly interesting, JimmyJack!

I would consider this a bug.......I bet this will change in the future.
I thinks it's in a gray area between bug and quirky feature exploitation
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But I actually think we will see more of this. It's like the halfway point to having the ability to transform marquee selections into "paths"..... a feature we've (I've) been waiting for for a long time.
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Furthermore..... your original Marquee question is doable as well
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On October 19, 2015 at 9:16 PM, Handtype said:..........
This is very easy to do in Photoshop.
1. Click on Layer (image or text, doesn't matter).
2. Create a selected area using Marquee Tool anywhere on the image.
3. Click on Move Tool.
4. Six alignment options appear on the task bar. Click one.
5. DONE.
Why isn't this similar capability in Affinity Photo?!?
It is.
This is very easy to do in
PhotoshopAPhoto.1. Click on Layer (image or text, doesn't matter). √
2. Create a selected area using Marquee Tool anywhere on the image. √
3. Click on Move Tool. √
4.
Six alignment options appear on the task bar. Click one.With snapping enabled move your object within the marquee.(4a. If the marquee is not immediately a snapping candidate, flick on Quick Mask.... It'll activate it as a candidate. (see vid))
5. DONE.
Edit: this works fine for shapes and text. Images are still a issue..... unless nested inside a shape.
- A_B_C, HVDB Photography, Picketwire and 2 others
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4 hours ago, OldDave said:
Looks promising, JimmyJack, but I think I'm not achieving the goal.
I selected all, clicked on the Artboard tool, clicked on "Size" and picked "selection," then clicked "Insert Artboard." It made the entire workspace white.
However, "Move Tool" > "Document" reports the right size for the object I want to encompass. It appears that Artboard1 (if that's the original one) is right on top of the new artboard. And I'm baffled by the huge area of white.
The actual work area -- the document I want to work on -- is surrounded by a teal border, but I can't find in the help file what that means.
I not sure where you left the rails. (or even if there are rails
)
Can you post a file with some elements you would like to "fit" to and get the white out result and perhaps I can do a quick vid. Or at least a more complete step by step.
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How about...
Select all (or whatever you need) and hit Artboard from selection.
If you do that from within an already existing Artboard it's a little more complicated.
It'll make the new artboard at the right dimensions but all the elements will remain in the first artboard.
So.... drag the first artboard into the new one, while it's still selected hit the delete key, and select "keep objects". Should work.
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There's a bit of a hack for this.
1) Create a pixel layer with only a tiny dot in each corner.
2 ) Resize it to bigger than the page (...to your bleed size or beyond. If you have your bleeds set up in doc setup u don't need to dial it in exactly).
Now whatever you paint in there will bleed off the page until it reaches the layer dimensions.
(you can leave a copy after step 2 somewhere in order to easily copy and paste another layer ready to go.... or create an asset for the same purpose)(yes, resize changes the resolution a bit. But what are we talking about... a 3.175mm bleed? I guess it depends on the size you need if it'll be an issue.)
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Hi ktal,
This same question was my first ever post on the Affinity forums as well!! (two years ago
)
Different 3D package but same issue.
I got it to work! .... sort of. Still have issues with booleans
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But if you're dealing with solid shapes....The keys in Affinity are:
1) change all the fill types to Winding. Layer dropdown > Fill Mode > Winding.
2) On export, on the More page, Minimize Size must be checked.
Hope that works for you. Cheers.
Edit:
So I just checked again. (it's been a few AD versions since the last test...)
Dividing everything that has a hole does work. (don't forget about the winding after the divide.)
In the 3D software I check auto axis drill on import.
... comes in like this. A pita do have to do. But it does work.

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13 hours ago, shojtsy said:
.......this only hides the curves layer from display on the layer panel (which is another problem). You can see that the curves adjustment is still there if you drag out the mask to standalone, and the curves adjustment is shown again.
Aha, would ya look at that.That is a little surprising.
So I have a fairly easy workaround (up to you to decide).
1) Add a pixel layer under your Mask+Adjust combo. (color doesn't matter, just 100% opacity)
2) Select both and Merge Selected.
3) Drag the result to the mask position of the background layer. (note: I did not rasterize to mask. If you want to use Rasterize to Mask instead, use a white pixel layer specifically.)
On December 3, 2017 at 10:42 PM, Sima said:You could try this.
- CTRL + Click on the parent layer icon that both the Mask layer and the Curves Adjustment layer are nested under, which will generate a selection (marching ants)
- Delete the Mask layer and the Curves Adjustment layer by clicking their icons one at a time and using the trash icon at the bottom of the Layers panel
- Click the 'Mask Layer' icon at the bottom of the Layers panel, which should create a new mask from the selectionI don't believe the first step honors the Curves Adjustment nested inside the mask......

My method below:
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@shojtsy can you not right click on the "Edges (mask)" layer (it'll include the curves adjustment) and select Mask to below?
You will end up with just a single mask within the Background (pixel) layer.
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I had this. Very very verrrrry annoying.
R you on a mac?
If so, this "fix" might do the trick. (Worked for me.... but I'm not on High Sierra yet.)
You have to go to your computer's System Prefs. Not Affinity's prefs.
Go to Prefs > General > show scroll bars section.
With the Affinity Apps open check the option "always". Now your scroll bars will be next to the visibility check boxes and not on top of them.
But now, of course, you've changed how all your other scroll bars act system wide.... i.e. web browser etc.
So here's the trick (dare I say hack).
If you close down the Affinity apps and go back to the previous scroll setting... mine was "when scrolling" everything returns to the way it was... and how I wanted it.
Except for Affinity. When you reopen the programs they continue to use the "always" state.

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14 hours ago, Michael Sheaver said:
I would like to apply a transparency effect where the edges of the shape fade off into being completely transparent.
@Michael Sheaver
It might work to use a regular 'ol Gaussian Blur, but that of course will blur the "insides" as well.
Another option is to do as you were thinking. Copy the shape give it an opaque fill, do the edge as an FX inside contour from 100%-0% in opacity and use that as a mask (keep edit-ability by not rasterizing to mask. Just drag to mask position)
Edit: On a side note. Is it just me, or does the gradient on the edge seem really abrupt at start and finish??
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3 hours ago, alibali said:
Do you think this is indeed a bug and should I be reporting it somewhere then or is this just inexperience on my part and I should be more careful how I cut in future?
I didn't change or move any nodes relative to each other on the "semi-circle" shape.
I just rotated the whole thing so the straight part was past horizontal (or vertical). And that worked.
So a whole lot of weirdness going on.
I vote yes, a bug. Yes please report it.
It also worked rotating both object together. So you actually get the exact object you were shooting for.
And even this worked.....
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1 hour ago, iMacKalle said:
Thank you guys. Interesting. I try your transparant Test, but transparant color dont work in Blender as backgroundimages, everything turns black. I know your apps doing what I want them to do. I buy them.
Thanks for helping.
I'd hate for you to lose out on one of the powerful capabilities of Blender.
It can certainly take advantage of images with alpha channels.
Please have a look at this
Or Google "using images with transparency in Blender" for yourself. Good luck.
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Hi iMacKalle,
Yes you can specify exact hex color values in Affinity apps.
But you don't need to match a background color in a logo file to the object color in Blender.
As stokers says (and shows), use a transparent background in you logos and you won't have to worry about matching at all.
For example, I can still see the different pink in the Rolex logo on the pink of the cup. If the Rolex file had a transparent background there's no problem.
(Now, if you want to match a color used in the logo itself to the object color, that's another story. And yes it can be done)
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Yeah a Boolean solution is possible, but still a pain in the monkeys.
Here's my take on it. 1 minute long.
(that last node deletion is an ALT Delete to preserve the curve. (wish youtube hadn't got rid of the annotation option. Am I supposed to use cards now?))
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Hi Vishnu,
This workaround will only work if one of the intersecting elements is a straight line or segment. So in this case you're in luck
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Add a node anywhere on the straight line.
Make sure Snap to Object Geometry is checked in snapping options.
Now hold down the shift key and move the new point. If your cursor movement follows reasonably close to the line the point will be constrained to the straight line. Move it til it snaps onto the target geometry.
If you want the new point on the curve instead, do the above then zoom in super close to the snapped point on the straight line. Add a point on the curve right close to it and snap the curve point to the first point. Delete the first point if needed. Sure technically it's changing the curve slightly, but if you do it when zoomed in 1,000,000% I really don't think it'll be noticeable at 100%

(Edit: but then again if you have to zoom way in you probably don't even need the first point. Just add a point on the curve super close to the intersection and snap it to the straight line.)
(But, we really do need a simple intersect option)




Blend mode on layer group
in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Posted
After hitting delete change the zoom by 1% (or anything).
Major weirdness for me.