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Steffenvy

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Posts posted by Steffenvy

  1. When setting up a bitmap fill, you can rotate and scale it, and when replacing the image (especially if you modified the fill image and want to update it in designer) it remembers most of that, except the aspect ratio gets reset.
    It seems this is done because it sets the aspect ratio to the aspect ratio of the image, but preferably it would instead set the aspect ratio as:

    newFillAspectRatio = (previousFillAspectRatio / previousImageAspectRatio) * newImageAspectRatio

    so that it remembers how you stretched the texture.

  2. Create a shape such as a rectangle

    Convert it to curves

    Turn it into a symbol

    Select the shape inside the symbol in the layers panel

    Select the node tool, with [A]

    Click on an edge to insert a point in the shape. It will fail to do so, selecting one of the existing points instead.

    Undo.

    Depending on which edge you inserted the point into, it will either remove one of the original points, and create a desync from the symbol (the dashed orange line in the layers) even with sync enabled, or crash the program (probably by trying to remove an out of bounds point index, because it thought a point was added but it wasn't).

  3. The node/move tool usually show a "procedural" shape's generation settings (as well as fill, stroke, etc.) in the context toolbar, but it doesn't when it is a mask. Only "curves" shapes display properly in the context toolbar when used as a mask.

    In the example:
    select the node or move tool
    select Triangle A and look at the context toolbar, then select Triangle B and look at the context toolbar. There is a lot of missing information, for example "Top point" 

    But if you select one of the shape tools, it will show these settings properly.

    Context Toolbar Shape Bug.afdesign

  4. Adding a mask to a layer/group will multiply the end result's opacity by itself, since the mask inherits the opacity; so a 50% opacity layer/group will look like 25% opacity if a mask is added.

    In the attached file, the right layer and group are given a mask, and as such they look half as opaque as on the left (because 50% * 50% = 25%).

    799731396_AlphaBug.png.14ade3b2f44691d582817b94ef5e3eed.png

    (And the more masks you add, the less opaque it will end up being (so long as the opacity is not 100%), because each of them will inherit the opacity)

    Alpha Bug.afdesign

  5. A group containing 2 objects with erase blend mode, changing/hovering over some of the blend mode options for only one of them will cause designer to crash

    Select one of the circles in the group. Try to change the blend mode to "normal".

    It does work to change them both to something like "normal", and then change one of them back to erase. But changing one of them when both of them are erase will crash.

    Crash Bug.afdesign

  6. I frequently have objects with different parents which should always transform together, for example I can have an Erase object which cuts a certain layer and reveals itself underneath, something like this (but generally much more complicated):
    Groups.PNG.236a7489fb98c233f35d9b1a447c8906.PNG

    They are separated so I can export the layers individually.

    It would be good if I could save a selection of objects (whose relative positions, rotations, and sizes should always be maintained), similar to how snapshots or symbols are created. Then if I want to move them all I can easily select them all, by selecting the selection group.

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