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socapex

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  1. Like
    socapex got a reaction from CHECHENO in Animated GIF export (layers -> frames).   
    I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive.
     
    Thank you
  2. Like
    socapex got a reaction from towelhead in Animated GIF export (layers -> frames).   
    I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive.
     
    Thank you
  3. Like
    socapex got a reaction from gardenofred in Animated GIF export (layers -> frames).   
    I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive.
     
    Thank you
  4. Like
    socapex got a reaction from enginpost in Animated GIF export (layers -> frames).   
    I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive.
     
    Thank you
  5. Like
    socapex got a reaction from AffinityAppMan in Animated GIF export (layers -> frames).   
    I've read a thread about a full animation system which is way out-of-scope. But, a simple layer to frame animated gif export would be handy and quite welcomed. Also completely non-intrusive.
     
    Thank you
  6. Like
    socapex got a reaction from LilleG in The little things that really bug me :(   
    Yes, that is exactly what I am talking about. The concept of rasterizing an image seems, in my humble opinion, outdated. AD can definitely work with comps of multiple resolutions, imagine dropping in images and never worrying about working at highest res, because they always are at source resolution. Everything is best-res, and the pixel preview shows you the "flattened" preview.
     
    I find, it would be sick :)
     
    [edit:] I find, I also live in a dream lol
  7. Like
    socapex got a reaction from Fixx in The little things that really bug me :(   
    Yes, that is exactly what I am talking about. The concept of rasterizing an image seems, in my humble opinion, outdated. AD can definitely work with comps of multiple resolutions, imagine dropping in images and never worrying about working at highest res, because they always are at source resolution. Everything is best-res, and the pixel preview shows you the "flattened" preview.
     
    I find, it would be sick :)
     
    [edit:] I find, I also live in a dream lol
  8. Like
    socapex got a reaction from Fixx in The little things that really bug me :(   
    I love AD, but some little annoyances have become really abrasive over time. Here is my list of things that really really get to me.
     
    After writing the list, I realize it could be read as an angry post, it is not. I am not *angry* or something, just annoyed :) AD is a great peice of software and I love it, I just wish it dealt better with the little details that affect workflow and work speed greatly (the repetitive stuff).
     
    All effects and dialogs start at 0. Why!? For example feathering, why not put a good default value like 1? Who uses feather at 0? Same goes for shadows/outlines/all effects. Why not start with a basic shadow, so we can see immediately if it fits the style? You have to triple click to select the full text of an edit box. A lot of time you don't triple click well enough. Why? There has been exactly 0 times in 1 year of usage that I've had to change a specific number, and 100% of times when I need to change it completely. Could you make the number boxes single-click select-all please? Dialogs don't auto select edit boxes. It would make workflow so much better. Apply thing > enter number > tab a few times > enter number > enter. Almost no wasted time selecting mouse. Your shortcut/input stack is a little broken, sending clicks after a spacebar-move and things like that. This is a bigger deal, but that portion of the backend should be redesigned/rethought imho. Placing an image, why do I have to rasterize it everytime? Why can't I just place an image and work? The layer creation assistant is a little funky. I do not know how or what exactly is the issue, so I'll just flag it as a sometimes annoying thing where you think you are drawing somewhere/something and your not. It is definitely useful many times. I have not yet put the finger on the use-cases that "breaks" it for me. Hope this is useful, lots of little simple things in there.
    Good day
  9. Like
    socapex got a reaction from Schubi63 in [Formats] ICO and ICNS (major icon formats).   
    Affinity Designer is great, great I say! Exporting icons would be great too!
     
    XD
  10. Like
    socapex got a reaction from matt.baker in [Formats] ICO and ICNS (major icon formats).   
    Affinity Designer is great, great I say! Exporting icons would be great too!
     
    XD
  11. Like
    socapex got a reaction from Clara Montseny in What is the difference between Lanczos seperable and non-seperable.   
    I really need to know, because curiosity. Couldn't find anything else on google. It is quite recent technology it seems? Lots of pdfs etc about the algorithm.
    Which is faster? Which is better mathematically? Which one should I use :) Ty.
  12. Like
    socapex got a reaction from G.M.1986 in Maya and Maya LT   
    I think he means import the UV unwraps only.
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