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socapex

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Posts posted by socapex

  1. Yes, that is exactly what I am talking about. The concept of rasterizing an image seems, in my humble opinion, outdated. AD can definitely work with comps of multiple resolutions, imagine dropping in images and never worrying about working at highest res, because they always are at source resolution. Everything is best-res, and the pixel preview shows you the "flattened" preview.

     

    I find, it would be sick :)

     

    [edit:] I find, I also live in a dream lol

  2. I love AD, but some little annoyances have become really abrasive over time. Here is my list of things that really really get to me.

     

    After writing the list, I realize it could be read as an angry post, it is not. I am not *angry* or something, just annoyed :) AD is a great peice of software and I love it, I just wish it dealt better with the little details that affect workflow and work speed greatly (the repetitive stuff).

     

    • All effects and dialogs start at 0. Why!? For example feathering, why not put a good default value like 1? Who uses feather at 0? Same goes for shadows/outlines/all effects. Why not start with a basic shadow, so we can see immediately if it fits the style?
    • You have to triple click to select the full text of an edit box. A lot of time you don't triple click well enough. Why? There has been exactly 0 times in 1 year of usage that I've had to change a specific number, and 100% of times when I need to change it completely. Could you make the number boxes single-click select-all please?
    • Dialogs don't auto select edit boxes. It would make workflow so much better. Apply thing > enter number > tab a few times > enter number > enter. Almost no wasted time selecting mouse.
    • Your shortcut/input stack is a little broken, sending clicks after a spacebar-move and things like that. This is a bigger deal, but that portion of the backend should be redesigned/rethought imho.
    • Placing an image, why do I have to rasterize it everytime? Why can't I just place an image and work?
    • The layer creation assistant is a little funky. I do not know how or what exactly is the issue, so I'll just flag it as a sometimes annoying thing where you think you are drawing somewhere/something and your not. It is definitely useful many times. I have not yet put the finger on the use-cases that "breaks" it for me.

    Hope this is useful, lots of little simple things in there.

    Good day

  3. Hello again,

     

    I know this is the weirdest, most "out-of-date-format" request, but I've been working with ppm a ton lately (mapping stuff). I only ask about these formats because they are ridiculously easy to support. Like, a few hours (maximum) to integrate. Considering OS X preview doesn't support them, it would add yet another selling point for affinity designer.

     

    I don't expect this to be high priority (if even considered), but maybe someday you have a few minutes to spare on this ^_^

     

    Cheers!

     

    https://en.wikipedia.org/wiki/Netpbm_format

     

  4. Well I'm talking about the only way to make arrows right now (arrow object thing) ;)

     

    I wish AD becomes the BEST arrow software in existence, it's not like the team hasn't proven their talent and forward thinking in many other areas. So yes, +1 to arrow line tool (a-la Skitch). But also, arrow heads for paths. Making curved arrows is unconventionally tedious!

     

    Even Illustrator has overly complex and tedious arrows :(

     

    [edit:] So the roadmap mentions arrow heads, but not a rework of the arrow tool (arrow shape tool). This has to be rethought, the tool is painful.

  5. The current arrow tool is horrendous, nuff said :P

     

    My preferred tool for arrows is in Skitch (it is free on App Store). How they do it is:

    click (arrow begins) -> drag (form arrow) -> release click (arrow points here). It is super natural and fast.

     

    Also, every single path brush should have arrow heads.

     

    Thank you.

    Arrows a major pain point, but of course you guys rock and keep it up! :)

  6. Hello,

     

    It is very rare that I feel AD is missing a feature, it is already such a fleshed out and mature creation software. But, recently I've been desiring a way to merge palettes, or import a palette from a document into the current palette.

     

    Personally, I use Seiken Densetsu 3 palettes when I do pixel art (they are gorgeous, with beautiful deep purples as blacks etc). I am not colour-blind, but don't have the innate ability to find nice matching colours. Anyhow, when doing this type of work, you end up creating palettes from many images you can find on google. You are then stuck, as I haven't found any way to merge the palettes it creates :/

     

    There are more likely other ways to fix this "issue", that is why I prefer explaining my situation rather than forcing a pre-set solution on you. Anything that would allow creation of 1 palette from many images works for me.

     

    Thank you for reading this, and being so active with your community, <3

     

    P.S. Just downloaded beta, will get back to you guys about the crashes I mentioned last weekend :)

     

    [Edit] I guess importing all the images and merging them in a document works, [facepalm]. Ok going to sleep now...

  7. I know this has been mentioned before, a long time ago I believe. You guys even seemed to be on board :) This is my main pain-point of this wonderful app. The workflow with affinity is smooth, natural and FAST (life changing fast with continuos exports). But resizing my brushes always breaks the flow.

     

    Anything using the mouse-wheel + shortcut, or a-là Photoshop, would help stay in the creative natural world vs. having to leave your canvas.

     

    Please consider bumping this to a priority, if it is a technical issue about grabbing the mouse input, its quite easy. I made a simple software that does just that, you can use it if you want (CC0 license, I don't even care for thanks). https://github.com/Socapex/osxscrollreplace

     

    Do you accept bribes? lol

     

    Thank you so much for a wonderful app. Worth every penny. <3

  8. peter, Thank you so much for the constructive criticism! I will take all of those points into consideration while I push forward. The cards have 4 numbers for practical reasons that make it a requirement on a computer. That being said, there is no need for that in banners/art etc. Really good stuff! Thank you very much :)

     

    Also ty all for the positive feedback. I am not a graphics designer and I fear without affinity designer I would have already abandoned the project. 

  9. @LilleG exactly, all information I've found was extremely detailed, almost academic. Not that the algorithm theory isn't interesting, I haven't been able to settle on a conclusion: which is better (visually, not mathematically).

     

    On another note, it isn't that slow. It's actually 42 billion times faster than competing software bilinear exports ;)

  10. Ty :) Here is the non-cropped version. Inspired by your own welcome screen, but I wasn't able to get the blur working and ended up with this. I also followed a tip from somewhere about using hue and a main palette. Since green is overdone for card games, went with a nice aqua.

     

    Critiques welcomed, there is something a bit off but I can't put my finger on it. I like the movement though. Right and cubes "exploding" upwards. This was created in a panic state of "OMG I need art for my website" lol

     

    6cibHDr.jpg

  11. Minor plug, I had to do some box-art, logos, avatars and icons for a game I am working on. Even though it's in early stages, I want to slowly build up a network of interested people. Website art is also needed.

     

    The banner and avatar are both from my first real session with AD! Note that the only prior illustrator experience was swearing at it for the past 2 weeks, though I am quite fluent in photoshop. The avatar is a bit empty, but it works for now and was practically free, considering I have 8 days left on trial hehe. The app icon is OMG SO BEAUTIFUl, but it'll stay a secret for now :D

     

    https://twitter.com/everysolitaire

     

    At least I can start spamming news about the progress now :)

  12. Hi, here are a few notes I took test-driving designer. Some of these may all-ready be in the app, I am just new and might not know how to do them yet :)

     

    • When editing a dash, pressing tab doesn't go to next input box.
    • Page range on import Illustrator file.
    • Some imported names aren't correct (but thats not too bad).
    • Expand all selected layers.
    • Show/Hide all selected layers.
    • As mentioned elsewhere, select by style.
    • Export in different DPIs too! (Right now we have x2 x3, lower res would be nice).

    Overall, much impress, very wow! The workflow of continuous export + Unity auto-import is just, mind-blowingly awesomesauce!

     

    A quick note on performance, I've been stumbling into issues with CPU usage while streaming game development sessions on twitch. Unity + Xamarin + Another unnamed bloated software + sublime + chrome w/ music + streaming actually gets quite CPU hungry. I just wanted to say thank you for such a light software, it may even enable me to stream some Unreal Engine stuff as it is quite heavy itself. Just another side-effect of making your app really light, thought you would find it interesting :)

     

    Have a great day!

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