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  1. Hello, I just ran into an odd issue: Exporting my file as a png (Nearest, selected without bg) it flattens my texture and removes a lot of noise. So the object looks totally different. Are there any settings I could choose, to export it as it looks in original? Any help would be very appreciated. Regards Barbara Kälin
  2. You're right. In most cases. For some specific work I do, it would be very helpful. But not necessary ;)
  3. Could we set these features as default instead of choosing them every time?
  4. Okay, It's not the same font, as I didn't have it supported in this editor. But it's the same resolution. This is the editor I'm building the clockfaces in, wich supprts 300 x 300. The background (some brushed aluminium) and the left column are one png i built and exported as png from affinity designer. The png is all blurred and the color is "yello-ish"
  5. Hi, maybe my question fits in here... I develop watchfaces for a screen supporting 300px x 300px. I am really frustrated, as the png export files don't show the details. It's all blurred I tried to build in 300 x 300 so I won't have to compress it later. The look in pixelview is not overwhelming but ok, but the export png again is much more unsharp. (I already set the view in win settings to 100%. Didn't help, automatic pixel snap, whole px off, checked by hand everything is alligned to a full px. But the restult ist still frustrating) backgroundcand left digits are bitmap from affinity, right digits directly inserted. Any help would be appreciated. Greets. Barbara
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