OdFori
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OdFori reacted to Pixelatedvertex in Cryptomatte
This looks really nice at first, but I'm kind of getting the feeling, that this is more of an awkward workaround, than a real implementation of cryptomatte.
First of all, even after downloading the latest version, my cryptomatte passes don't get imported the same way they look in the tutorial and for some reason don't seem to allow me to do flood selections (probably because the values in the cryptomatte pass aren't really colors). My suspicion is, that before comp, they saved the cryptomatte, that is supposed to be an EXR to work properly, as a tiff or png or something from the vray frame buffer (so pretty much just a diagnostic view of the cryptomatte instead of the cryptomatte itself), to get the color info into affinity photo, discarding the data that makes the cryptomatte pass actually useful in the process. You can see at the file tab, that it's a 8-bit file, that could never hold the necessary amount of data for an actual cryptomatte layer to work. The workflow shown here looks more like using render ID passes, which I've seen some people do before cryptomatte became a thing, but's not the same. Please don't get me wrong, this can save you a lot of time setting up masks, but doesn't give you the functionality cryptomatte was supposed to give you.
The way cryptomatte is supposed to work, is, as far as I understand it, that you get a channel for every object/material/tag, that the cryptomatte pass is supposed to capture and you end up with a file, that basically contains an alpha mask for every unique tag in the scene. Sure, the files get huge, but you get really nice selections including antialiasing and sub-pixel details.
Kudos on the spare channels trick though. That is something I didn't know about and it looks super useful!
But back to the topic. There's two problems with the workflow presented here:
+one is, you're limited to 100 objects, that can be stored in the mask, if the Flood select tool slider works with 1% increments, which can be a problem in more complex scenes with 100+ tags, maybe even less, since the colors are assigned randomly and can be pretty close together at times
+the other, much bigger problem, in my opinion, is the selection borders. Since you're not really extracting cryptomatte data, but only doing a flood select on a flat color image, you don't get antialiasing working and you lose definition in areas with very fine detail, often in sub-pixel scales. You'll also probably get nasty selection borders with glowing edges or some kind of ghosting, if you try and do some kind of a more extreme adjustment.
Maybe I'm just clumsy, couldn't get it to work and am misunderstanding something, but I find this video a bit misleading to present it as working with cryptomattes.
Cheers,
Ivan
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OdFori reacted to carl123 in Vector art as table cell background?
Select the table
Select the Fill Tool
Select Fill & Frame in the context toolbar drop-downs
Set type to bitmap & choose an image
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OdFori reacted to carl123 in Vector art as table cell background?
I don't think cells can have true individual backgrounds as yet but the entire table can have a true background. So you could exploit that fact to give all or some cells their own pseudo cell backgrounds.
The cell backgrounds will scale with the table, allow text on top and keeps everything on one layer (the table)
Screenshot and file attached
table-background.afpub
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OdFori reacted to firstdefence in Vector art as table cell background?
You could underlay your vector art using place image and group the table and the vector art. If you wanted icons say to the left of a cell you could inset the cells left setting to accommodate the text etc see image below.
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OdFori reacted to Joachim_L in Vector art as table cell background?
No, right now only colours / gradients are possible. To achieve what you want, you can duplicate the (empty) table, fill the cells with your vector art and move it below your text table.
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OdFori reacted to dominik in Can we get more info about Group Text Styles, please?
If we'd have plain folders instead of groups styles we would loose the ability to control some settings that are common to the styles in a folder. In this regard I find group styles superior to plain folders. I admit, it took me a while to understand this
Groups styles can be used both ways: just as folders or as folders that are the root of a style family (a.k.a. group).
d.
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OdFori reacted to Kristian in Tables: Re-arranging rows and columns
I would like to be able to easily re-arrange rows and columns.
I'm used to writing markdown lists in Visual Studio Code, and I really like using alt+up and alt+down to move the active line up or down.
Similarly, alt+left and alt+right could move the current column to the left or right.
This would be a fantastic way to work with tables in AP!
Cutting and pasting works, but I have to paste into an empty area, and then re-arrange the two items that have been swapped.
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OdFori reacted to lukepighetti in Recolor Artwork
It sounds like your arguing about creative process, not features of tools. As a general rule I don't argue with people about their creative process because I find it to be rude.
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OdFori got a reaction from Roger C in vector mask for adjustment layer?
Found a solution! Check this out!
Give a group that is inside a group a "Erase" blend mode. That group will become the mask layer. You can now change the group items without having to release the 'mask'.
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OdFori reacted to MAffinity in Ohhhh..... what a great Tool ... wouldnt it be nice ...
Yes, Cryptomatte in Affinity Photo please!
