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DanMaffle

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  1. Thanks
    DanMaffle reacted to DBCAB in Flickering backlight on affinity photo background.   
    Ive noticed recently after getting my new monitor that I was experiencing some flickering while using my Affinity programs. I researched some NVIDIA forums where they suggest changing the NVIDIA setting for g sync from enable for windowed and full screen mode to enable for full screen this does correct the flickering issues however that also affects other things you use G-SYNC for if you game as well as edit in graphics programs then this could be something you do not wish to change.

    So for those whom have G-SYNC enabled and are running NVIDIA cards a better solution is to change the G-SYNC settings in the NVIDIA control panel for a specific program.

    Open the NVIDIA Control Panel, click on Manage 3d settings, Click on the Programs Tab, use the drop-down to select Affinity photo, or Designer , or Publisher, and scroll down to the Monitor setting for the specific program and change it from
    use global setting (G-SYNC Compatible)  to G-Sync Compatible, click apply and restart your program this should remove the flicker issue both these solutions worked for me hope this helps anyone experiencing the flicker issue.
    If your program is not listed in the programs list click the add button and browse and add it to the panel then change the setting.


  2. Like
    DanMaffle got a reaction from p10n in Default location for Save As (and Export)   
    Another vote for this... though doesn't seem likely that it will be implemented, given the lack of response or acknowledgement from the Serif team.
    Is there a UserVoice site for Affinity?
  3. Like
    DanMaffle reacted to donka in Export to .BMP   
    Another vote for BMP export support. I’m working on textures for a game franchise where the SDK requires 24bit BMP files. I can do all the necessary editing of the PSD templates In Affinity Photo but need to export as PSD and switch to desktop to use an app like Photoshop or GIMP to be able to prepare the BMP files. 
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    DanMaffle got a reaction from Move Along People in Can't edit opacity of gradient endpoints   
    True, that's an alternate workaround, thanks.
    Definitely easier to do it from within the gradient though, especially if you're dealing with a complex gradient with multiple stops and opacity changes.
  6. Like
    DanMaffle reacted to MikeW in Document Dimensions for Vectors   
    PDFs have a viewable dimension of 200" in the largest side. That can be overcome using what are called User Units, but as far as I know, no desktop software has this capability built-in. And while I can produce such a PDF that can both display in Acrobat/Adobe Reader and can be ripped by a reasonably current RIP based on Adobe's RIP, one needs to communicate and test the RIP before the print job is run.
    So as mentioned, in general it is advisable that the total dimensions, including any printer's marks, be kept below 200", which means scale to design.
  7. Like
    DanMaffle reacted to thomaso in Document Dimensions for Vectors   
    We still can export to various older PDF versions (e.g. for compatibility reasons). So it can happen you run into the 5080 mm limit if you export as the according version (I guess it was PDF v1.5 / Acrobat 6).
    I do prefer for large layouts work in 1:10. That way I can still use the UI size value sliders/pop-up menus (e.g. stroke width or font size) without exceeding their prepared values. Also you have to type less in text fields (e.g. 15 instead 150).
     
  8. Thanks
    DanMaffle reacted to thomaso in Document Dimensions for Vectors   
    For vector content the page dimensions aren't relevant because a resolution doesn't matter. So 5x20 mm will look and print in same quality as 5x20 feet or 5x20 miles.
    For very large output size you have to consider a possible limit of the output file format. For instance a couple years ago PDF used to be limited to a maximal lengths of 5080 mm (200 inch), a later version was (is?) limited to 381 km.
    However, with large formats it can be helpful to work in smaller dimension at a handy scale factor. For instance 1:10 is quite easy to handle (= to think) whereas 1:25 or 1:50 is tricky for designers but more common for architects. In a case you get input info in inch and want layout in cm then a scale of 1: 2.54 can be useful. Just choose the scale as it fits to your workflow.
    For vector data you do not choose an export dimension; you will export in the size you layout. If the print size is different then you give with your exported file the information in what scale or percentage it should be printed. So if you layout in 1:10 then the output print must be 1000 % (the 'default/natural' 100 %  x  10  =  1000 %).
    Besides the technical aspects mentioned above there is the visual aspect. The layout and its details visibility depends on the distance it is seen (or read). Most printed matter is read from the same distance: hold with hands in about 30 cm. Another common distance are posters and billboards with about 3 m – 30 m. (–> 1:10 – 1:100) To layout for these two different groups you ideally do not simply scale a layout from small to large but respect the legibility in relation to the viewers distance. For instance a text block size in a book can be normal with 9 pt. On an exhibition wall it will not necessarily be 90 pt (1:10) but less, for instance 45 pt to be felt as similar size, but also can be much larger then 90 pt when read on a wall. Or whereas headlines in a book would be felt as normal in about 20 pt they may be much larger than 200 pt on a wall. So, size depends on the viewers distance.
    One last aspect is the production technology. Especially for cutting plotters, minimum sizes (minimum line weights) are required in order to be producible or mountable. There the larger the output format, the more difficult it can be to realize small details.
     
  9. Thanks
    DanMaffle reacted to Pšenda in Document Dimensions for Vectors   
    And is there a reason not to use the right dimensions?
    Theoretically it does not matter, the vector is a vector and can always be recalculated. But the conversion is always done with some accuracy, so there is unnecessary distortion.
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