DBerlin81 reacted to Mack2D2 in View objects outside artboard.
this is a HUGE handicap and is currently the primary thing standing in the way of me being able to transition 100% to affinity designer... PLEASE FIX YOUR ARTBOARD HANDLING. I'm not trying to say the way you're doing it is better or worse than Adobe's way of doing it but the fact is, Adobe had a strangle hold on the industry long before you came and their way of handling the artboard is how many people's files are currently structured... we have valuable objects outside of our illustrator artboards but we still need access to these elements when opening the files later. If this isn't resolved, we'll be doomed to keep illustrator on hand while trying to use affinity designer and really... that's a fight you'll lose, if it's more convenient to keep using illustrator then we'll slowly stop using affinity designer. I have a huge library of .ai files that are incredibly handicapped by opening them in affinity designer due to the loss of data outside of original artboard area.
DBerlin81 reacted to zemetone in View objects outside artboard.
I hope Affinity team will incorporate the ideas presented by several users who would love to fully come on board to AD and AP. I just bought both the softwares and felt sad that this thread is several years old and sort of it has been left at that.
DBerlin81 reacted to JGD in View objects outside artboard.
Hi! I just wanted to chime in… Even if you don't change a thing on the way AD treats artboards and layers, this feature (being able to toggle “Clip to Canvas” in multiple-artboard documents) absolutely must become available at some point in the future. Even if things may look a bit messy in certain documents, because of artboard positioning, that should be our choice to make. This modal logic that determines that a document can be in either single- or multiple-artboard “mode” (and it's an invisible mode, at that, not like your well-thought-out personas), with different tools available depending on which “mode” you're in, adds unnecessary complexity and makes the app feel a bit broken. And I'm not using the word “broken” liberally here; having access to objects that extend past the artboard edges, even if temporarily, is of paramount importance; how else are you supposed to be able to easily select (and drag) objects that may have only a smidge inside the artboard?
But wait: it gets worse. I was playing around and reading the forums here, and I found out a few things about AD that left me utterly dismayed. I understand that you can still make objects visible, even with the “Clip to Canvas” option grayed-out, by dragging them outside of the artboard they're in in the Layers panel, but then they won't export because the corresponding slices will be empty… even though it doesn't seem like it visually; when looking at the working area, the artboard/slice will seem to have content, but only after exporting the files or by looking at the layers panel thumbnails will the user realise they are, in fact, empty. In my book, this is a big UX no-no. It feels as if AD is working against you, in a quite frankly illogical fashion. Yes, I know it makes sense from a database/file structure standpoint, but from a visual standpoint it's a mess. So… artboards are these transparent, diaphanous entities that allow objects to show through, but unless you manually specify on a panel which ones belong to them, they won't show up when exporting. Are we working with a modern and supposedly WYSIWYG vector app with full PDF and pre-press support, or with AutoCAD ca. 1992?
Also… is there any replacement for artboards in AD, as in a proper slice tool that actually slices things in half but still shows up on the Draw persona? Because it seems you can't really slice an object between two adjacent artboards, as it can only “exist” on/belong to either one of them. That turns “Slices” into a bit of a misnomer when applied to artboards…
I hadn't done any complex, multi-artboard documents in AD before, but now that I started trying that out I realised just how limited AD is and… to be honest, I feel a bit cheated. Ai's implementation, all with two different panels, may feel cumbersome (I mean, all of Ai *is* cumbersome, the whole thing), but AD's implementation seems dumbed-down and broken by design. Lumping artboards with objects doesn't really make much sense if you think about it, and having your objects jumping around in your Layers panel without direct user intervention in said panel (that isn't creating, deleting or locking objects) is a big, BIG UX no-no in my book as well.
If I'm working on a complex multi-layer document (like, say, a map or a diagram), already spent quite a bit of time grouping objects into different layers, and need to use artboards/slices for some reason, that will completely screw up my workflow… I can either fight against AD by duplicating all my layers, moving them to the new artboard, etc. etc., or just cave in, fire up Ai and get it done in ten seconds flat (basically the time it takes to press Shift+O, select an artboard size and place it where I want it) and, even accounting for its excruciatingly slow opening time, I will still get it done faster (and in a cleaner fashion, without having to expand the file size and complicate it further with all the duplicates) than in AD. I understand that you wanted to make artboards into “mini-AD documents” inside of a bigger AD document, but shouldn't users be given some kind of choice on how to use that feature?
I honestly don't know how you can fix this and make AD more flexible without having to completely rework certain technical and UX assumptions (which might also break other people's workflows and documents). But, IMHO, I think you've screwed up royally with the multiple artboard implementation, as it feels extremely counter-intuitive and, frankly, useless for a sizeable proportion of your current and/or potential userbase. Please add a different type of artboard-like “thing” that doesn't mingle with (and screw up) layers, if you will, because these artboards, as they stand now, are utterly broken. Freehand (and even – *GASP* – Ai) got it somewhat right, so there's no reason AD shouldn't as well. Even though I have strongly complained on occasion about the lack of certain features in AD (I still think the Option+drag duplication behaviour feels wrong, and I still miss the option to have an object snap to its nodes on the “ghost” of its original position when dragging) or AP, I never thought I would ever write this on such strong terms: I believe you've out-Adobe'ed Adobe on the unintuitiveness department on this one.
Come to think of it, you were probably thinking illustrators and web designers would appreciate your approach, because it is indeed orderly and saves on panels, but I think it is too much left-brainy for either group, and especially for print designers and students (that may need to do certain imposition jobs by hand and absolutely need proper slice support for those). It really forces you to respect an excessively rigid hierarchy on the layers panel that both adds unnecessary extra steps and may not even make much sense from a functional standpoint.
Philosophically speaking, this reminds me of when Apple decided to remove the ability to have windows spanning different screens because of the revamped Mission Control. The difference being that they more than made up for losing that ability, because that multi-desktop system now feels tighter and more intuitive than ever. I mean, should you even be able to have part of a window overlapping a full-screen app? And how could they reconcile multiple virtual desktops with multiple screens? They did the right thing, IMHO, because they had to contend with two levels of 2D complexity, one virtual and one physical, that conflicted with each other.
On the other hand, having that kind of behaviour (i.e. objects that can't show up/exist on two different pages and be exported on both of them at the same time) on a WYSIWYG vector drawing app, which presents us with a single, rigid virtual 2D plane made of multiple content layers, makes absolutely no sense whatsoever. And considering different sections of that plane as different layers makes even less sense; if anything, if you really wanted to have them on the Layers panel and simplify the UI, they should all co-exist in a single special “Artboards” layer. Now THAT would make more sense. Your approach, sadly, turns something that should feel like an emulation of a physical working canvas into a… I don't know, a “Microsoft Windows 3.1's File Manager”-like thing, with boxes inside of other boxes?
I'm really sorry for sounding so harsh, but… yep. I do feel cheated. I can't really use nor recommend AD as unreservedly as I thought I could. And I'm also sorry I hadn't noticed these limitations during the beta process, because I would've strongly made the case for a better implementation like the one I've just suggested.
Anyway, if you want, I can send you some old multiple-artboard projects I did both on Freehand and Ai that would be nigh on impossible to make on AD (without getting seriously frustrated with your app, at least), with some context on all the workflow (including printing, trimming and mounting). If you are serious about print, you absolutely must try to fix this in some way. Even if you make slices accessible and visible in the Draw persona to make up for it (and yes, a user may wish to be able to work while seeing its slices, especially for planning around, you know, actual physical seams on the printed matter, without having to resort to extra guidelines and other fluff), I still feel that the route you've taken needlessly complicates using AD for daily, multi-artboard work. It is so weird and cumbersome that I actually considered using white rectangles and slices as faux-artboards to work around ADs implementation, really, but… oh, wait; slices can only be exported into raster files, not PDFs, so… yeah, you definitely have to fix this.
DBerlin81 reacted to velarde in View objects outside artboard.
I've just downloaded the 1.4.1 update and see the new "clip to canvas" view option.
This is exactly what I wanted but it only works on single page documents.... (which you mentioned before on the thread)
But could this be implemented in multiple artboards documents...? It's really not very useful the way it is implemented right now.
In graphic design we do a lot of multi page documents and to only to have this feature in single page documents kind of defeats the purpose of it.
DBerlin81 reacted to AshTeriyaki in View objects outside artboard.
I could have sworn I had put out a feature request for this, but I'd vote to have "create artboard" ticked by default when you create a new document. Just a simple flip around. Pasteboard access is such a desirable feature, it should really be there the entire time. I can see the benefit of having a focused canvas too, but more often than not I imagine most people want access to the pasteboard, I know I do.
DBerlin81 reacted to velarde in View objects outside artboard.
Hello again MEB.
I must have been doing something wrong or having a particular tool selected but every time i dragged and object outside the artboard it simply disappeared and couldn't even select it. I can see the objects outside the artboards now.
Still seems strange that objects that are in the boundary of the artboard and the grey area outside get cut off visually while working with them.
But well it's not that bad as I see I can have info outside the artboards.
DBerlin81 reacted to chirmer in Converting Pixel drawing to Vector?
This is just so frustrating. I have generally been enjoying my time with the Affinity Suite, and Publisher especially is killer software, but missing features like this really make things super difficult to get work done, when Adobe has them and they work.
Sometimes we have to work with graphics we get from outside organizations, and we have no control over quality. Like right now, I have a logo I need to put on a vehicle wrap that's simply a JPG file with a white background. I need to vectorize it and make the whole thing white, so it pops against the colored wrap. And I can't, because this software suite is missing this, IMO, core functionality.
I have now put the logo through vectorize it and convertio and neither can convert it. Which is ironic, because the logo was clearly designed in Illustrator using default brushes. So I can't even re-create it, because I don't have those brushes, either.
Illustrator was so much better in this space, and had the tools needed to get this work done. In an ideal world, you'd be able to get usable vector files from everyone, but that's isn't reality. And Affinity is making this very, very difficult.
If I have to download other software to do stuff like this, I might as well just download Illustrator and be done with it. Which is frustrating, because I much prefer the Affinity suite.
TL;DR: add another vote for adding in vector tracing.
DBerlin81 reacted to MEB in How to show red overlay when masking
Welcome to Affinity Forums :)
You can use the Quick Mask mode (press Q) to achieve what you want when creating a mask from scratch. Currently it's not possible to display the overlay to edit existing masks. This was requested a couple times already and hopefully will be considered by the dev team for a future update.
DBerlin81 reacted to smithlogotype in Image Trace - Raster to Vector conversion
The ability to bring in a raster image and trace into vector would be a good feature. This is something I often use in Illustrator and would love to see in Affinity, ideally with more control.
While switching tools between personas is great, only being able to rasterize a vector and not the reverse is troublesome.
DBerlin81 reacted to stokerg in Merge master with pages
Hi Jefmt3 and Welcome to the Forums,
On the Page that the Master Page is applied to, look in the Layers Panel and right click on the Master Page layer and select Edit Detached. You can now click and drag the items in the Master Page Layer outside of the Master Page Layer so they become a normal layer (can provide screen recording if needed).
Once you've done that, you can then delete the Master Page
DBerlin81 got a reaction from pixelschubsen in Tablet Pen Problems on Publisher Desktop Win10
I also have issues with my Wacom Bamboo CTH-470. According to customer Service, lots of Affinity users have that tablet and it is supposed to work fine.
My issues are that a lot of the time, the freehand drawing doesn't work. All it does is create a straight line between the starting and end point of drawing. But sometimes it works for a short moment. This happens when I use stylus and tablet. Whenever I use the mouse, freehand always works fine parallel to the stylus + tablet not working in Affinity Designer. I have been using this tablet for years in the Adobe programs and never once had any issue with it. It works fine in all other software. The driver software, which got its final update in 2015 is updated. This seems to be an issue mostly in Designer. While the freehand drawing malfunctions there, it works fine in Publisher.
Another issue I have in Designer is with brushes changing to a completely different brush when I use the keyboard shortcut to change size. I can only adjust brush size in the brushes' advanced settings. So, from where I'm sitting, it looks like Affinity still has a few significant bugs that don't exist in other software. But, I do have to say that despite that it is absolutely a fantastic alternative to the outrageously priced Adobe equivalents. I do so wish they would add the function for vectorizing pixel images, though. I know about the vectorizing alternatives, but it's a drawback in terms of workflow.
DBerlin81 reacted to gdenby in Converting Pixel drawing to Vector?
Download Inkscape for windows. There is a pretty good tracing module based on potrace, which is a widely used open source app. It is not well documented, so difficult to use. At least within Inkscape, one doesn't have to feed in command line variables. With some trial and error, it will make decent results that can be used in AD. Don't know how the Windows version of Inkscape works, but the Mac version is, erm, quirky.
Note, the developer has been working on it for 16 years. To me, that indicates it is not a trivial task to implement.
DBerlin81 reacted to MEB in Converting Pixel drawing to Vector?
Welcome to Affinity Forums :)
No, Affinity Photo/Designer doesn't have an auto-tracing feature/functionality not is able to convert a pixel selection into a vector shape at the moment.
You will have to use a third party software for that like Image Vectorizer, Vector Magic, or Super Vectorizer 2. Inkscape (open-source) also includes tracing functionality.
DBerlin81 reacted to jea525 in Converting Pixel drawing to Vector?
Could I please add that pixel to vector images would be amazing. I just bought affinity designer as an alternative to Adobe illustrator as their prices are ridiculous and didn't realise that affinity couldn't do this so am pretty disappointed right now. As a photographer and designer this would be my main use for this software. Please add ASAP :D