Darkon Turas
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Everything posted by Darkon Turas
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If it wasn't for Bluestacks having issues with SLI, I would be very happy just to leave it like that. I just hate losing in PVP or boss battles simply because Bluestacks decides not to display anything, forcing me to close and reinitialize it - PITA. Not as big a PITA as losing precocious work on a picture that would normally take me an average of sixteen hours to color without the program crashing. I really wish my Microsoft Surface 1 had the screen real-estate to properly use Affinity Photo to color with. So I'm stuck wrestling with an old Wacom Bamboo in an orientation that won't let me use my wrist properly.
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I turned off OpenCL hardware acceleration, went to GeForce Experience and selected reinstall driver, rebooted, enabled OpenCL hardware acceleration, restarted Affinity, and still got the crash. I then turned off OpenCL hardware acceleration and restarted the app. Performed a similar amount of work by completing my coloring the lips without a crash. So it appears I still have a sticking point with the nVidia drivers.
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I have an EVGA GeForce GTX 980 installed with 64Gb of RAM. A day or two ago, I removed the EVGA GeForce 960 that I had connected to the 980 via SLI. I removed it because Bluestacks was blacking out the screen randomly with it installed. Before then, I was working happily on the provided file for hours on end. Today, the app freezes after only a handful of operations like picking a color from my swatch to apply to the eyes while zoomed in to around 100%. Aura Goldsmith 2.afphoto DxDiag.txt
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Additional information on windows. The BSOD only happens when saving to a OneDrive folder. Now is anyone going to tell me why the macOS version goes non-responsive after 10-20 minutes?
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But we are addressing that this thing is only pulling up a generic save dialog box, which is a standard API call. If the windows save dialog was corrupt, I wouldn't be able to save with any app. You're also ignoring the entire macOS issue as well. It isn't useless one only one platform, but two.
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Reading a post doesn't change the fact that its going straight to a BSOD on save. Try being helpful please.
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Mind you that this is the only program on the system with this issue.
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I get the BSOD on save even with a new blank document. Don't forget the locking up on the Mac version.
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With the ever-crashing headway I made on the Mac Pro, the nearly finished file looks like this. MSH Character Sheet.afpub
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If I'm reading that horribly low resolution BSOD, there is a system service exception in ddflt.sys. I can't provide a file that can't be saved, but here is a screen shot. The section with four columns is a table.
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I've been trying to recreate my character sheet for the Marvel Super Heroes RPG using publisher. On Windows 10, it causes a BSOD on save. On my Mac Pro (mid-2010) running macOS Mojave, it will cause a beachball of death after about ten to twenty minutes of use. At which point I have to power off the system and continue on the next boot. Rinse and repeat until finished. This is totally unacceptable for a pro product.
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I would love to see a vector fill pattern for table cells in Publisher, much like Excel has.