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tristanbay

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  1. I have a Windows 10 laptop with a 7th gen Intel i5 CPU, an NVIDIA GTX 1050 GPU, and 8GB of RAM. I'm limiting my RAM usage in AD at almost all of it (7850 MB), have my dedicated NVIDIA GPU as the renderer, retina rendering set to "low" (don't know if this makes a difference with my regular 1080p screen), but with gradient dithering and precise clipping on. However, when I transform a shape, it's noticeably slower than 60 fps. Maybe at 30 or 25 fps with frequent frame rate drops (the frame rate drops also happen when using the pen tool, but the regular frame rate is noticeably smoother) and it sometimes doesn't update the whole workspace at once, so I see bits of my project lag behind others. I know my computer isn't an absolute beast, but shouldn't these kind of specs still be able to run a program like this faster?
  2. This doesn't make complete sense, though, because a regular circle looks the exact same in AD as a circle that has just been converted to curves. If a circle can be perfectly translated to curves in AD, then why can't it do a shape division correctly? Does it make it that much more complex to calculate so it just approximates it? Btw, Inkscape seems to do the exact same thing except it's even less accurate (it's clearly visible at less than 10000% zoom I believe)
  3. The algorithms for some of the geometry tools seem to be slightly off when calculating where the finishing shapes should be. In the video, I placed a blue circle under the red one to show that the combined shapes to be divided before I do it don't match the combined shapes after I hit "Divide." geometry_tool_problem1.mp4
  4. This is a feature that has likely already been requested to be added, but I searched the forums and didn't notice anyone posting this same sort of request. In CC 2019, a REALLY nice gradient feature got added to Illustrator called the Freeform Gradient. The way you use it is you add different points for the gradient to follow. You can make them different colors, make gradient paths using points, and even adjust how much those colors spread from those points. Unfortunately, Designer doesn't have this feature yet and I would really like to see it implemented soon because it seems like such a nice way to make gradients. There are also gradient meshes, but it seems like Designer doesn't have these either, even though these seem a bit harder to work with on average. I don't use Illustrator currently, but I have in the past and I think Affinity Designer lacks some of the features that Illustrator does. There are a couple more things that I can think of that I don't see an option for in Designer, but there is one for in Illustrator. I can make 1 or 2 separate posts about those, though.
  5. tristanbay

    Trace filter

    If there really is no Image Trace feature in Designer, that sucks. One possible workaround is to make a document in Inkscape with the same dimensions, image trace the file there, export the trace as a plain SVG, and then start working on it in AD. Hope this helps
  6. This is a video of me talking about a couple of the problems with how Designer deals with color, and likely Affinity Photo as well. And this video should explain at least somewhat well why the gradients are too dark. If there are any Affinity devs active here, a response/acknowledgement of the problem/solution from them would be appreciated. Thanks! P.S. Shortly after I made this vid, I actually did go and buy AD. So I hope even more now that these problems get fixed. Like the point I tried to make in the video, would these issues really be that hard to program out? affinitydesignerproblem.mp4
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