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DQ_C

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  1. Thanks
    DQ_C got a reaction from maitoparta in How to change the zoom in and out with mouse scroll and alt   
    I feel your pain, here's the cure if you haven't found it already

  2. Like
    DQ_C got a reaction from SPurz in AVIF file format support would be nice web browsers start to support it.   
    I will add my voice to the noise - I've started to come across AVIF more and more lately especially for HDR, other participants have presented many strong reasons to develop this, while WEBP is nice, it doesn't do HDR so it's less than ideal for some of us.
    Please don't let this fall on deaf ears, it's important for a lot of us.
  3. Like
    DQ_C got a reaction from DrainBead in AVIF file format support would be nice web browsers start to support it.   
    I will add my voice to the noise - I've started to come across AVIF more and more lately especially for HDR, other participants have presented many strong reasons to develop this, while WEBP is nice, it doesn't do HDR so it's less than ideal for some of us.
    Please don't let this fall on deaf ears, it's important for a lot of us.
  4. Like
    DQ_C got a reaction from RichardMH in Import/Export colors different, without changing color space   
    Since I don't really expect an answer, I'll post my own after A LOT more digging than necessary.
    The simple explanation is Window's colour management is so **** that browsers don't always know what to do. The image as shown in Affinity is "correct" after corroborating with a bunch other colour-managed applications and the only browser to show these images correctly is Firefox (Chrome and Edge also broken somehow). If these work for you, more power to it but if it looks right in Photo and you export with the correct ICC profile, you've done your best and the rest is wild wild west.
    For me, Firefox is the only one showing the correct colours and I have no explanation why other than it uses the correct monitor profiles and it gives BY FAR the most control over colour management options.
    Unless something is terribly wrong in my statements, in which case I welcome corrections, I would consider this thread closed, hopefully it helps others with a simple answer.
  5. Like
    DQ_C got a reaction from AukeSlotegraaf in How to change the zoom in and out with mouse scroll and alt   
    I feel your pain, here's the cure if you haven't found it already

  6. Like
    DQ_C got a reaction from ThatMikeGuy in 32-bit/HDR processing Filter only works in 16-bit depth or lower   
    Hello,
    I've gone through the forum before posting this but can't find an answer.
    I'm a 3D artist and work with 32-bit EXR constantly. I have a plugin, ArionFX, which is specifically made to work with 32-bit images, I use it in Photoshop all the time but in Photo, it is greyed out unless I change the image from 32-Bit/HDR to 16-bit, which obviously then forfeits the advantages of HDR workflow. I did check and was working with rasterized layers but no joy.
    Since the plugin does work perfectly well, it opens, processes and applies the effects correctly but simply not available in 32-bit, is this something that you could potentially look into? Frankly it's pretty much the only plugin I ever use and just keeping me from just jumping to Photo full time.
    If this is something you would be willing to take a look at, please let me know what kind of info you need from my end. Is there anything I can do to force it's availability in 32-bit?
    Many thanks!
    V.
  7. Like
    DQ_C got a reaction from Chris B in 32-bit/HDR processing Filter only works in 16-bit depth or lower   
    So much for receiving post notifications, I missed this completely! Yes of course, I will forward the contact and hopefully you can communicate towards a resolution, would be amazing.
    I have also attached the snipped of code I was pointed to by the dev with regards to 32-bit compatibility:
        "MIB8", /* '8BIM' */
        "lbne", /* 'enbl' EnableInfoProperty */
        0L, /* Index */
           96L, /* Length */
        "in (PSHOP_ImageMode, RGBMode, RGB48Mode, CMYKMode, CMYK64Mode, LabMode, Lab48Mode, RGB96Mode)\0\0\0",
    Hopefully that will give you a lead while the dev gets in touch with you.
    Kind regards,
    Valentin
  8. Thanks
    DQ_C reacted to James Ritson in 32-bit/HDR processing Filter only works in 16-bit depth or lower   
    Hi @DQ_C, just chipping in as I'm a big 3D enthusiast and I do a lot of supplemental work around retouching workflows with Photo. Having native multichannel EXR support in Photo is really useful, but I agree that proper Cryptomatte support would be great too.
    ArionFX sounds interesting—I always find working with tones more difficult in 32-bit because of linear compositing. I developed a couple of techniques to help with this, such as using live Procedural Texture filters to non-destructively transform to non-linear, do some tonal work (e.g. brush work with blend modes, adjustment layers), then transform back to linear.
    The other thing I did was develop a set of macros to recreate the Filmic transforms without any OCIO dependencies, so you can non-destructively apply the log transform and whichever look you want. Because the Filmic transforms take the document colour values into bounded space, you can then use all blend modes and adjustment layers without worrying about creating negative values. Glow and Reflect in particular do not play nicely with unbounded values.
    Hopefully that helps a lot of Blender artists out because Photo's OCIO view transform (32-bit preview panel) causes a lot of confusion—it's not designed for exporting straight from Photo to gamma corrected formats. For that, you need to be using ICC Display Transform with OCIO adjustment layers (and LUTs) to apply the transforms.
    Blender's OCIO configuration causes an issue with Photo because it specifies "None" as a device transform—which Photo defaults to 😑 so instead of at least seeing a gamma corrected sRGB transform, you just see linear unmanaged values when opening an EXR with that configuration active. Many users will set up OCIO, never realise this (or the fact that there's a 32-bit preview panel to configure it) and then get a nasty surprise when they finally export their work to 8-bit or 16-bit formats.
    Anyway, I tend to use those Filmic macros for pretty much any tone mapping now! (3D or just general HDR photography). Sometimes I'll just do the Log transform to compress the tonal range and then use adjustment layers until I get a decent look.
    Bloom/diffuse glow I tend to achieve a couple of different ways: if I have a Bloom layer (e.g. as a pass from Eevee) I'll composite that above the composite render layer with an Add blend mode, then clip an Exposure adjustment into it and tweak until I get the right look. Alternatively, I'll use a live Gaussian Blur filter with an Overlay blend mode, then take advantage of Blend Ranges (parametric tonal blending, the cog icon next to the blend mode dropdown) to blend the effect out of the shadow tones so it doesn't overpower and darken the entire scene.
    That despeckling feature from ArionFX looks really useful actually—do you know if it tackles path tracing noise? I do a lot of volumetric lighting in Blender and whilst the composite render pass is denoised, I'll sometimes use the render passes to enhance areas—e.g. transparency passes for foliage, or the volume passes to add atmosphere/mist—and they're typically very noisy unless you render with a huge amount of samples. Sometimes that's nice as it lends a bit of texture to the scene—sometimes not!
    Anyway, sorry for the ramble, just wanted to share a few ideas etc. I'm always keen to learn how 3D artists are using Photo in their workflows, and I'm certainly happy to help address any issues or suggest techniques.
    P.S. I notice you mentioned premultiplied alpha—just wanted to mention in case you hadn't seen them, but there are a couple of things to help with this. Preferences>Colour has an option to associate alpha channels with the RGB information, which is premultiplication, and then on the Filters>Colour menu you've got options to multiply and divide alpha as well.
  9. Thanks
    DQ_C got a reaction from Mark Ingram in 32-bit/HDR processing Filter only works in 16-bit depth or lower   
    Sadly, my monitor does not support HDR so I can't use that particular feature yet, I am looking to change to a proper HDR10 one but they're expensive. The proper ones, not gaming half-assed HDR monitors. I also don't put much accent on HDR workflow because it has a ridiculously limited audience, so it's far from a priority right now.
    However you have something that is just insanely useful for me: OCIO Display Transforms. I can sync up lookdev between Blender or Maya and Photo, that really is crazy useful for me. I think there's a way to do that in PS too but I don't recall ever using it or it wasn't very obvious how to do it.
    I prefer working in 32-bit EXR as much as possible, so for compositing I use PS and EXR-IO to load a multi-layer EXR, AP for editing because it's easier, faster and can tweak multiple layers at once, then move back to PS with a flattened 32-bit EXR for ArionFX which is essentially Camera Raw for 32-bit but focused on CGI instead of photography, and this is usually my last step in the process. A bit of a faff to constantly switch between apps but it is what it is.
    I found working with multi-layer EXR very hit-or-miss but in Photoshop there is an extremely useful plugin called Exr-IO which is free, sadly isn't detected by Affinity Photo but what it does is it loads multi-layer EXR and Cryptomatte groups for you, those are extremely useful for compositing. If there's any plugin or functionality I recommend integrating for 32-bit workflows, it's Multi-layer EXR and Cryptomatte support, these are basically essential for my workflow. Multi-layer EXR can always be saved as individual files for each pass and then loaded up in a bunch, which is fine, just less convenient. Cryptomatte is a bit trickier though but still manageable, at least for my requirements.
    Other times I've had to re-composite lighting, so that means working with premultiplied Alpha 32bit EXRs and composite those on top.
    Another thing I occasionally do is edit HDRIs and colour-tone them at multiple EVs to get a nicer result than in-camera balance. Even with a proper grey card and MacBeth chart, it still sometimes warrant some tweaking.
    I hope this helps a bit, It really depends, I have a relatively straight-forward workflow, it's been very reliable in Affinity Photo but if there's anything specific you'd like me to test for you in 32-bit workflow, please do let me know.
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