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Everything posted by VectorVonDoom

  1. If nothing as fancy as freeform gradients like AI introduced fairly recently, which are really good, then just gradients around an object would be very handy.
  2. If we get scripting then that's one of the things that we should be able to do for ourselves. Not sure which will be first though.
  3. Once you have a fair number of objects in a group the scrollbar handle is too small. It doesn't seem to get any smaller than this but it is tricky to get hold of. So a non-proportional option so it's like the mac or larger minimum size would be nice. Unless I've missed something and it can be disabled.
  4. Yes, much easier although I still find myself going for the colour picker sometimes. Under Windows I can map a mouse button to Alt-Click using X-Mouse Button Control, I don't think I can do that on the Mac. I might have been able to do it with BettertouchTools but it no longer supports the additional Logitech buttons.
  5. As it stands you have to drag the eye dropper from the colour palette, pick the colour and then go back up and apply it for each gradient stop which is a bit long winded. I was wondering if that could be streamlined. Perhaps change the functionality of the colour picker tool (I) so that if a gradient stop is selected then it sets that gradient stop to the picked colour rather than the whole object as it does now? That way you could even set a mouse key to I and speed it up further.
  6. I just tried it now and it looks fine, couldn't wait πŸ˜†, thank you for the work Matt.
  7. It's only my opinion so doesn't mean anything but it just doesn't work. The message is a bit obvious, not really clever or humorous. So I basically ignored the text and looked at it as a dialog box and it's a great example of how not to do one. I think if you'd thought about it a bit more then it might have worked. Perhaps it me just being too picky so don't take too much notice πŸ˜€
  8. Deliberately wrong, OK.... The thing that was immediately obvious was the warning sign being wrong as you've done the dialog in Win10 style, it's not exactly a complicated drawing so perhaps a tiny bit of attention to detail. The people who might like it are going to be techie and especially with the buttons, some are going to wonder why you've done it when you don't know what a dialog box looks like and sort of ruins it. Just my opinion.
  9. Your buttons are back to front, it's always the affirmative action first, yes/no, run/don't run...
  10. Thank you. I was going to put in the beta section but wasn't sure it had been added.
  11. Was it in yesterday's release? If it was it forgets where it was if you use the pen tool and create an open path (just click 2 points) and then press delete. Then no layer is selected so the next one goes up the top or down the bottom. I end doing that quite a lot if I'm using my macbook , the "new" trackpad's are a bit of a pain compared to the old ones, you have to properly lift your finger or it ends up registering a click (not AD specific).
  12. I think for me if I do photorealistic I have to either do it properly or not at all. If you instantly know it's a drawing then it's not photorealistic and saying it is when it isn't doesn't change that, it's there in the name. The longer it takes for people to decide the better you have done. Which is why it normally takes a silly number of hours even for something that seems really simple like the box. Breaking it down does take a lot longer than you'd imagine. Of course it could just be that I'm slow.
  13. Thank you. I'm not sure about AP but AD has the "edit all layers" toggle at the bottom of the layers palette which helps in some respects but not all.
  14. Thanks Matt. That's something to look forward to, I'll be having a play. I had stayed on 1.7 for now but installed the latest Mojave update this evening and it doesn't open (a certificate exception) so will move on to 1.8 especially with that change.
  15. I was one pixel off in each direction for the computer, should have measured at actual size.
  16. I never had one of the old macs, I did think about buying one a while back but then thought what would I do with it! I installed a couple of emulators on my macbook today, they will do. I've been having more of a think and know how I'm going to try and do them, I'll try again tomorrow. The last one needs a little tidy up in one place too, it was late I should have double checked or left it until the morning.
  17. This doesn't count as drawing as it's so easy and just a bit of fun πŸ˜‰I keep meaning to do some classic mac icons but updated however I'm not sure what style to do them. Coloured versions of the originals or more fancy (anti-aliased) /skeuomorphic. Today I was messing around with just one, the Mac, which seemed like a sensible one to start on. The first is the System 1 style which came, unsurprisingly, with the first mac's the 128k and then 512k. It was a challenge to do πŸ˜‚All the icons were monochrome which makes sense as so were the screens. The second is just a recolour of the first just to see if it looked ok or not. The 3rd is system 7 style, they showed them grey for some reason, probably low colour. Then the final one is a skeuomorphic one. I didn't bother with system 9 as they went 3d by then and aren't particularly pretty. Also I think they dropped the classic mac icons by then as the power macs had replaced them. I might do some more as even doing some skeuomorphic style ones aren't exactly taxing.
  18. You can mix vector and raster but the vector would have to be top notch, not just good, or it will stick out like a sore thumb, so every little detail, no skimping at all. But you would have to think of the background it would be on for highlights and shading so it matches which might be a pain as they probably won't be the same as in a static shot, plus you'd have to give it a sense of movement. Then you have to blend it in somehow. So I probably wouldn't go that route if I were doing it. I did think about a Monte Carlo scene with a Mini Copper, I was going to draw the background too, but I think you might have the same problem, horrible grainy low-res references for that vintage. Perhaps just do a vintage, static Dakar car that you like the look of instead and that you can find in high res, for example like this. Moving ones will usually have a fair amount of blur which is doable but more work and more tricky but something similar to this would be nice, even if this example is from behind, and you could ,with a good chunk of effort, draw the background too on something like that especially if you crop it. The advantage of a rear view is you don't need to do the headlamps, vintage ones take an age to do. So as usual see if suitable res and quality references are out there, if there are pick one you like and that you think you can manage. The other way is to forget anything close to photorealistic and do a stylised one, then you can do sand coming up or whatever. I'm sure there are examples out there eg posters, if not Dakar ones then rally ones, you can use for ideas.
  19. I don't really use AP so I don't know what the macros are capable of. But if you can then yes that be easier and less boring than sitting there clicking forever. I might have a read later. Thanks. Edit: Macros seem to be the same as Adobe actions not scripting so not sure if it's possible with those.
  20. Ah OK. It would be like watching the Lord of the Rings trilogy except everyone would doze off πŸ˜‚
  21. There are varying degrees of photorealism. If you look at most paintings from the 60's they are almost crude vs some of the stuff done today but they still work. It's the same with vector. You can simplify it, just not too much, and will still look great especially on screen and has the advantages of less likely to get bored of it and you can do a lot more of them. Then you can go a lot more detailed which hopefully looks good at any size but takes multiple times longer. For me I'm impressed when even zoomed in I'm still not sure if it's a photo or drawing. My stuff it's usually just bits of it that are like that, I need to try harder. As you now now it isn't a Sunday afternoon project so top of the list is to make sure you really, really like the reference photo but also have a think about any areas that might be a problem and if those are even doable (without taking until the next century).
  22. I was happy with the box, like a little kid at Christmas, liked that more than the main thing. I might be in the minority but I generally give the time-lapse/speed drawing vids a miss,. Sort of interesting I guess if you are bored but you rarely learn anything from them. So for me the finished and, in the case of vector, the wireframe is enough. The interactive slider between wireframe and render (well it's between any 2 pics) is a nice way of presenting that, I'm not sure if that's something that could be added to the forum sometime. I don't know if you can export the wireframe so the resolutions and probably sizes would be different which might be a problem. We'll see what magic Matt comes up with, if my main annoyance goes I'll be fine.
  23. I always put the export through ColorEfex for film grain although you don't get to choose film type but it's fine for what I need. It can make a big difference, blending things together. Unsurprisingly I want it everywhere so don't miss it within the app and doubt I would use it if it were as you'd have to do that to pretty much everything which means more work rather than process the output in one step. I don't usually use noise at all in the actual drawing but did for the some of the body and background in this one. The only thing is even at max there isn't much of it, it looks like a lot on screen but not so much in the export.
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