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Sweatman

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Posts posted by Sweatman

  1. That's me saying "I have no idea what you mean by that".   "A simple way to do this is to select the object & use the Transform panel with an expression like +600 in the X or Y field."   
    You mean an expression like an After Effects expression?   That sounds like more work than setting a nudge distance.   =\

  2. 8 hours ago, firstdefence said:

    Bit of a melon twister for a mid week day lol!

    Adding blurs and the like to make a vector look raster is a bit of an oxymoron. I get the vector flexibility and scalability but if you are adding pixel textures then you have lost scalability and flexibility that takes a hit too doesn't it. Adding pixel based brushes to get a fuzzy edge is ok but then are we really dealing with a vector image and on export what happens?

     

    Good points.   However, I don't care about flexibility and scalability.     I prefer to "draw" in vectors for the speed specifically.     When I first read about AD combining the two AS WELL AS employing vectors I thought "Eureka!".    Fast forward almost two years to today....putting a blur on shapes (still scalable, but I don't care) has been a blessing.

     

  3. So my handlers feel my vector work "looks too Social Media".   Meaning, they'd prefer a more painterly style - read: "avoid that hard-edge nonsense!".    So I've been trying to try things like putting a slight blur on everything.   Which helps a lot IMO.    I've also done the obvious, which is to switch to pixel mode and (groan) paint in fills.   Despite the tedious workflow, I think it looks great.   BUT I still can't escape the sharp, hard vector outlines.   The Designer Persona brushes look AMAZING, but I can't paint on em.    =\    Pls see image below.

    mO11RG1.jpg

     

    I also tried getting fancy with the Photoshop.   But this image was simply PSD witchcraft - add noise, blur, blend modes, blah, blah - which I'm totally open to...but in the end,  I dunno if I really dig this look.   Welp.....

     

    dM5Pe0I.jpg

     

    Thx for reading.   =]

     

     

     

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