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Posts
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Posts posted by Sweatman
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Yes, to the former. Thx again.
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Oh I see. That is pretty cool. But you have to enter the value every single time; as opposed to the Nudge Tool setting. I can see what you've pointed out could be usefull tho.
Thank you.
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That's me saying "I have no idea what you mean by that". "A simple way to do this is to select the object & use the Transform panel with an expression like +600 in the X or Y field."
You mean an expression like an After Effects expression? That sounds like more work than setting a nudge distance. =\ -
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I can't figure out how to make a selected object move exactly 600 px. All I can find lets me move only up to 6 pixels.
Hate to say what we all hear; but it's easy to change this setting in Illustrator. =[
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Apologies in advance for requesting features "similar to" your Competitor's. =\
BUT.... having the ability to save Layer Comps would be so amazing!!
Continued gratitude for an amazing product.
Best,
sweaty | reno | nv
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You too, D! Safe Holidays. =]
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38 minutes ago, debraspicher said:
Oof. The Orc is painted. Not the same process,
Thank you for your keen observation. That's why I asked the question. I like vector; my Directors like raster. Dunno how to break the question down any simpler.
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Thanks for all the fish, Everybody!
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8 hours ago, firstdefence said:
Bit of a melon twister for a mid week day lol!
Adding blurs and the like to make a vector look raster is a bit of an oxymoron. I get the vector flexibility and scalability but if you are adding pixel textures then you have lost scalability and flexibility that takes a hit too doesn't it. Adding pixel based brushes to get a fuzzy edge is ok but then are we really dealing with a vector image and on export what happens?
Good points. However, I don't care about flexibility and scalability. I prefer to "draw" in vectors for the speed specifically. When I first read about AD combining the two AS WELL AS employing vectors I thought "Eureka!". Fast forward almost two years to today....putting a blur on shapes (still scalable, but I don't care) has been a blessing.
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@JimmyJackThanks! That sounds like an interesting idea!! But...
1) wouldn't I then have to pain the stroke separately from the inner shapes
2) I don't know how to do this. 😕
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So my handlers feel my vector work "looks too Social Media". Meaning, they'd prefer a more painterly style - read: "avoid that hard-edge nonsense!". So I've been trying to try things like putting a slight blur on everything. Which helps a lot IMO. I've also done the obvious, which is to switch to pixel mode and (groan) paint in fills. Despite the tedious workflow, I think it looks great. BUT I still can't escape the sharp, hard vector outlines. The Designer Persona brushes look AMAZING, but I can't paint on em. =\ Pls see image below.

I also tried getting fancy with the Photoshop. But this image was simply PSD witchcraft - add noise, blur, blend modes, blah, blah - which I'm totally open to...but in the end, I dunno if I really dig this look. Welp.....

Thx for reading. =]
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Quick question: does Affinity NOT like to export groups to JSON? Cuz it only works for loose, individual layers for me. Thx
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Tried that. And tried again (per below). No bueno. Plus, adjusting the Head/Tail offset compromises the texture I'd like to keep.
Many thanks, tho.

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In trying to get organic looking lines I'm using the vector brush "Classic Pencil 2B". Which looks amazing, but it has this corner issue that I can't resolve (image below). I even tried breaking the corner which kinda works, but it's a very awkward solution.
In short, I'd like the stroke to go ALL the way around my vector path.
Thx in advance!

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Why does this button do nothing?

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1 hour ago, MEB said:
Hi @Sweatman,
In the Pen Tool context toolbar, turn off Align to nodes of selected curves (the first icon/button of the Snap section).Thanks!

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These green things......












default pixel distance
in Affinity on Desktop Questions (macOS and Windows)
Posted
...no longer following this topic...