INFO 11240 23:27:18.258051 :88 Breakpad ExceptionHandler activated TRACE 11240 23:27:18.258051 :87 Photoshop: Selector 1 TRACE 11240 23:27:18.258051 :87 Photoshop: Selector 2 DEBUG 11240 23:27:18.258051 :304 Photoshop: Filter - max mem = 1073741824 DEBUG 11240 23:27:18.258051 :307 Photoshop: Filter - req mem = 0 TRACE 11240 23:27:18.258051 :87 Photoshop: Selector 3 CRITICAL 11240 23:27:18.261049 :147 assertion failed InitCleanupBase.cpp:229"resources_found" "Did not find a valid resource path!" DEBUG 11240 23:27:18.261049 :235 Setting 'C:/Users/Pussums/AppData/Local/Google/HDR Efex Pro 2/swap' as swap dir. ERROR 11240 23:27:18.262049 :103 No language informations could be found WARNING 11240 23:27:18.262049 :50 No appropriate language setting found. Defaulting to US English. DEBUG 11240 23:27:18.262049 :67 Searching for translation files in '//nas2/backups2/nik/nik collection/hdr efex pro 2/HDR Efex Pro 2 (64-Bit)/resource' for language 'en' WARNING 11240 23:27:18.262049 :238 Translation file for choosen language en doesn't exist DEBUG 11240 23:27:18.262049 :224 BaseApplication::init() INFO 11240 23:27:18.262049 :215 Starting HDR Efex Pro 2 (Photoshop) Version 2.2.24.12 Revision 12, 64 bit mode, built on Jul 10 2015 DEBUG 11240 23:27:18.277044 :127 Via EnumDisplayDevices found display devices: DEBUG 11240 23:27:18.277044 :129 display adapter 0: PCI\VEN_10DE&DEV_0FC6&SUBSYS_26503842&REV_A1, \Registry\Machine\System\CurrentControlSet\Control\Video\{B527AB82-097A-11EE-80BF-806E6F6E6963}\0000, \\.\DISPLAY1, NVIDIA GeForce GTX 650, 5 DEBUG 11240 23:27:18.277044 :129 display adapter 1: PCI\VEN_10DE&DEV_0FC6&SUBSYS_26503842&REV_A1, \Registry\Machine\System\CurrentControlSet\Control\Video\{B527AB82-097A-11EE-80BF-806E6F6E6963}\0001, \\.\DISPLAY2, NVIDIA GeForce GTX 650, 1 DEBUG 11240 23:27:18.277044 :129 display adapter 2: PCI\VEN_10DE&DEV_0FC6&SUBSYS_26503842&REV_A1, \Registry\Machine\System\CurrentControlSet\Control\Video\{B527AB82-097A-11EE-80BF-806E6F6E6963}\0002, \\.\DISPLAY3, NVIDIA GeForce GTX 650, 0 INFO 11240 23:27:18.295037 :219 System info: OS Version: Language: English Country: United States CPU DeviceId: Unknown Description: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz Architecture: x64 Cores: 4 Speed per Core (MHz): 3200 HDD Description: unknown Size (GB): 930.896 Available (GB): 874.18 Description: unknown Size (GB): 0.0966759 Available (GB): 0.0255356 Description: unknown Size (GB): 1863.01 Available (GB): 1695.99 Description: unknown Size (GB): 1863.01 Available (GB): 1440.8 Description: unknown Size (GB): 0.0976524 Available (GB): 0.0690498 Description: unknown Size (GB): 310.471 Available (GB): 249.476 Description: unknown Size (GB): 620.941 Available (GB): 543.985 Memory Physical Size (MB): 16334.9 Available Virtual Memory (MB): 1.34181e+008 Display Primary Display: true Resolution Width: 1920 Resolution Height: 1200 Bitrate: 32 Primary Display: false Resolution Width: 1920 Resolution Height: 1200 Bitrate: 32 Graphic card Description: Vendor Nvidia (0x10DE), DeviceID 0xFC6, NVIDIA GeForce GTX 650 Display Driver Version: 30.0.14.7430 Video Memory (MB): 1024 DEBUG 11240 23:27:18.295037 :114 GPU filtering switched on globally by user settings. INFO 11240 23:27:18.295037 :266 Setting GPU preferred tile size to 512 INFO 11240 23:27:18.295037 :269 Setting CPU preferred tile size to 256 INFO 11240 23:27:18.295037 :48 Test for availability of SSE/AVX in Windows code INFO 11240 23:27:18.295037 :95 The cpu supports the following SIMD instructions: INFO 11240 23:27:18.295037 :96 SSE2: yes, SSE4.1: yes, AVX: yes TRACE 11240 23:27:18.295037 :304 Initializing the memory settings. INFO 11240 23:27:18.295037 :165 Set memory manager allocation strategy to memory mapped limited INFO 11240 23:27:18.295037 :366 Setting physicalMemoryLimit to 12250 MB DEBUG 11240 23:27:18.295037 :382 Memory manager physical limit set to: 12250 mb INFO 11240 23:27:18.295037 :380 Setting tileCacheSize to 11738 MB INFO 11240 23:27:18.295037 :389 Setting imageStorageLimitCpu to 12250 MB TRACE 11240 23:27:18.295037 :307 Initializing the file io utilities. TRACE 11240 23:27:18.295037 :310 Initializing the application controller. INFO 11240 23:27:18.296038 :555 Creating on-image control with id 'PinToolControl'. TRACE 11240 23:27:18.297037 :314 Loading fonts from resource folder. ERROR 11240 23:27:18.298037 :1414 Could not include font file at '//nas2/backups2/nik/nik collection/hdr efex pro 2/HDR Efex Pro 2 (64-Bit)/resource/plugin_common/fonts/Roboto-Regular.ttf'. ERROR 11240 23:27:18.298037 :1414 Could not include font file at '//nas2/backups2/nik/nik collection/hdr efex pro 2/HDR Efex Pro 2 (64-Bit)/resource/plugin_common/fonts/Roboto-Bold.ttf'. DEBUG 11240 23:27:18.298037 :327 BaseApplication::init() end WARNING 11240 23:27:18.299387 :43 Could not find the resource directory 'comparisonStatePresets' (boost::filesystem::directory_iterator::construct: The system cannot find the path specified: "//nas2/backups2/nik/nik collection/hdr efex pro 2/HDR Efex Pro 2 (64-Bit)/resource/comparisonStatePresets"). CRITICAL 11240 23:27:18.299387 :147 assertion failed ScorpiaHistoryComparisonList.cpp:45"false" DEBUG 11240 23:27:18.300390 :373 Swap path set to C:/Users/Pussums/AppData/Local/Google/HDR Efex Pro 2/swap INFO 11240 23:27:18.300390 :667 display mode is 32 bpp. TRACE 11240 23:27:18.301389 :48 Entering 'RendererGL::RendererGL(GLContextType ctx)' DEBUG 11240 23:27:18.302389 :249 OpenGL Generic = false DEBUG 11240 23:27:18.302389 :250 OpenGL Double Buffer = false TRACE 11240 23:27:18.794817 :254 Detecting caps for OpenGL 4.6 vendor: 'NVIDIA Corporation' (internal id: 1). INFO 11240 23:27:18.795817 :554 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0 INFO 11240 23:27:18.795817 :562 GL_MULTISAMPLE_ARB=0 TRACE 11240 23:27:18.819625 :360 Initialized OpenGL-Renderer successfully: INFO 11240 23:27:18.819625 :361 Vendor: NVIDIA Corporation INFO 11240 23:27:18.819625 :362 Renderer: NVIDIA GeForce GTX 650/PCIe/SSE2 INFO 11240 23:27:18.819625 :363 Version: 4.6.0 NVIDIA 474.30 TRACE 11240 23:27:18.819625 :364 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control INFO 11240 23:27:18.819625 :151 ***** System information bits *** INFO 11240 23:27:18.819625 :156 bit HwAccelerated is ON INFO 11240 23:27:18.819625 :156 bit FrameBufferObjectBit is ON INFO 11240 23:27:18.819625 :156 bit BlendFunctionSeparateBit is ON INFO 11240 23:27:18.819625 :156 bit VertexShaderBit is ON INFO 11240 23:27:18.819625 :156 bit FragmentShaderBit is ON INFO 11240 23:27:18.819625 :156 bit BlendColorBit is ON INFO 11240 23:27:18.819625 :156 bit TextureFloatFilteringBit is ON INFO 11240 23:27:18.819625 :156 bit FBOReadback is ON INFO 11240 23:27:18.819625 :156 bit NonPowerOfTwoTextures is ON INFO 11240 23:27:18.819625 :156 bit MultipleOpenGLWindowsDefect is ON INFO 11240 23:27:18.819625 :156 bit OffscreenRenderSupport is ON INFO 11240 23:27:18.819625 :156 bit ProxyTextureDefect is OFF INFO 11240 23:27:18.819625 :156 bit FullscreenSecondaryWindowDefect is OFF INFO 11240 23:27:18.819625 :156 bit HalfFloatPixelBit is ON INFO 11240 23:27:18.819625 :156 bit NeedsInitialisedTextures is OFF INFO 11240 23:27:18.819625 :156 bit TooAlignedMemoryDefect is OFF INFO 11240 23:27:18.819625 :156 bit SlowGPUGenerateMipmaps is OFF INFO 11240 23:27:18.819625 :156 bit NeedsDelayedContextDeletion is OFF INFO 11240 23:27:18.819625 :156 bit NeedsInitialisedTexturesOnce is OFF INFO 11240 23:27:18.819625 :156 bit ReadPixelsDefect is ON INFO 11240 23:27:18.819625 :156 bit UnpackSubImageBit is ON INFO 11240 23:27:18.819625 :156 bit PackSubImageBit is ON INFO 11240 23:27:18.819625 :156 bit FragmentShaderHighpSupport is ON INFO 11240 23:27:18.819625 :160 ***** Texture capabilities *** INFO 11240 23:27:18.819625 :165 bit TextureFloatFormat is ON INFO 11240 23:27:18.820628 :165 bit TextureIntegerFormat is ON INFO 11240 23:27:18.820628 :165 bit TextureRedFormat is ON INFO 11240 23:27:18.820628 :165 bit RGBA16F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit RGBA32F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit RGB16F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit RGB32F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit RGBA16U_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit RGB16U_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit Red16F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit Red32F_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit Red8_RenderTarget is ON INFO 11240 23:27:18.820628 :165 bit Red16_RenderTarget is ON TRACE 11240 23:27:18.820628 :53 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat' DEBUG 11240 23:27:18.821627 :93 useGL in: false useGL set: false DEBUG 11240 23:27:18.822626 :121 Creating the tool tip window TRACE 11240 23:27:18.829625 :538 Entering BaseApplication::onGuiInitialize. INFO 11240 23:27:18.829625 :568 Setting imageStorageLimitGpu to 960 MB INFO 11240 23:27:18.829625 :197 GPUAutoSwitchFilter decided that GPU filtering is available. DEBUG 11240 23:27:18.829625 :63 Explicitly trying to compile the color management shader. ERROR 11240 23:27:18.832113 :673 File does not exist in available search paths: filters/ColorManagement.glsl CRITICAL 11240 23:27:18.832113 :147 assertion failed ShaderGL.cpp:675"false" ERROR 11240 23:27:18.832113 :686 Failed to open shader file 'filters/ColorManagement.glsl' ERROR 11240 23:27:18.832113 :673 File does not exist in available search paths: filters/vertex.glsl CRITICAL 11240 23:27:18.832113 :147 assertion failed ShaderGL.cpp:675"false" ERROR 11240 23:27:18.832113 :686 Failed to open shader file 'filters/vertex.glsl' ERROR 11240 23:27:18.833112 :673 File does not exist in available search paths: filters/common.glsl CRITICAL 11240 23:27:18.833112 :147 assertion failed ShaderGL.cpp:675"false" ERROR 11240 23:27:18.833112 :686 Failed to open shader file 'filters/common.glsl' ERROR 11240 23:27:18.833112 :673 File does not exist in available search paths: filters/common.glsl CRITICAL 11240 23:27:18.833112 :147 assertion failed ShaderGL.cpp:675"false" ERROR 11240 23:27:18.833112 :686 Failed to open shader file 'filters/common.glsl' ERROR 11240 23:27:18.905267 :182 Linker log for 'filters/ColorManagement': Vertex info ----------- (0) : error C5145: must write to gl_Position CRITICAL 11240 23:27:18.905267 :147 assertion failed ShaderGL.cpp:190"false" WARNING 11240 23:27:18.905267 :75 Disabling GPU usage for filtering because compiling the color management shader failed. DEBUG 11240 23:27:18.905267 :114 GPU filtering switched off globally by user settings. DEBUG 11240 23:27:18.905267 :133 setupWorkingColorSpace. WCS: .R.G.B. .b.u.i.l.t.-.i.n.. (RGB32f). FilteroutCS: .R.G.B. .b.u.i.l.t.-.i.n... Out: NULL (0?) TRACE 11240 23:27:18.905267 :586 Initializing language for xml-style. ERROR 11240 23:27:18.905267 :103 No language informations could be found WARNING 11240 23:27:18.905267 :50 No appropriate language setting found. Defaulting to US English. TRACE 11240 23:27:18.905267 :589 Xml-style language was set to configured language 'en'. TRACE 11240 23:27:18.905267 :945 Creating a new window. DEBUG 11240 23:27:18.906266 :93 useGL in: true useGL set: true DEBUG 11240 23:27:18.907266 :554 determineOpenGLCaps at end FBO = true DEBUG 11240 23:27:18.907266 :249 OpenGL Generic = false DEBUG 11240 23:27:18.907266 :250 OpenGL Double Buffer = true DEBUG 11240 23:27:18.939862 :102 Calling 'createFramebuffer' DEBUG 11240 23:27:18.939862 :104 Calling 'createTextureTarget' DEBUG 11240 23:27:18.939862 :108 Calling 'new ScreenCanvas' DEBUG 11240 23:27:18.940862 :121 Creating the tool tip window TRACE 11240 23:27:18.955857 :956 Getting current screen. TRACE 11240 23:27:18.955857 :958 Getting color profile for current screen. DEBUG 11240 23:27:18.960855 :117 Loading profile 'C:\Windows\system32\spool\drivers\color\U2412M.icm' for displayID '0'. TRACE 11240 23:27:18.961855 :961 Setting color profile for visible image areas. TRACE 11240 23:27:18.963414 :598 Initializing the DDEHandler. TRACE 11240 23:27:18.963414 :614 Creating KeyboardInteractionLayer. TRACE 11240 23:27:18.963414 :617 Creating BaseWindowLayout. TRACE 11240 23:27:19.473853 :620 Adding mainWindow to rootWidget... DEBUG 11240 23:27:19.477851 :279 Delete BaseImageHandler DEBUG 11240 23:27:19.480851 :249 OpenGL Generic = false DEBUG 11240 23:27:19.480851 :250 OpenGL Double Buffer = false CRITICAL 11240 23:27:19.508840 :147 assertion failed PhotoshopScorpia.cpp:122"0" DEBUG 11240 23:27:19.508840 :123 Photoshop: an exception occured (failed to open file //nas2/backups2/nik/nik collection/hdr efex pro 2/HDR Efex Pro 2 (64-Bit)/resource/cursors/cursor_move.png) DEBUG 4964 23:27:20.939453 :52 Got asked whether to handle the exception. Telling yes. DEBUG 4964 23:27:21.468389 :61 Got asked whether exception was handled completely. Telling yes. DEBUG 4964 23:27:21.468389 :26 Copying 'C:/Users/Pussums/AppData/Local/Google/HDR Efex Pro 2/HDR Efex Pro 2_log.txt' to 'C:/Users/Pussums/AppData/Local/Google/HDR Efex Pro 2/2023-06-14t232718_11908/HDR Efex Pro 2_log.txt'.